Search found 60 matches

by Walderschmidt
08 Sep 2018, 05:08
Forum: Balancing & Suggestions
Topic: Scott
Replies: 8
Views: 96

Re: Scott

It's actually a beast if you use it right.

G
by Walderschmidt
06 Sep 2018, 21:13
Forum: General - CoH1 / BKMOD1
Topic: The Truth about the Hotchkiss
Replies: 6
Views: 176

Re: The Truth about the Hotchkiss

The Hotchkiss has always been this way, it just used to be that people fired them from max range, so the scatter made up for some of the deadliness. I love Hotchkisses and happily abuse them, though I am slowly weaning myself off of them. I discovered them December 17/Jan 2018 and the never really h...
by Walderschmidt
28 Aug 2018, 06:58
Forum: Announcements
Topic: Blitzkrieg Mod 5.1.5
Replies: 69
Views: 2541

Re: Blitzkrieg Mod 5.1.5

Mefisto and I have been unable to throw grenades from buildings.

Or use panzerfaust.

Wald
by Walderschmidt
24 Aug 2018, 13:45
Forum: General - CoH1 / BKMOD1
Topic: Boats??
Replies: 3
Views: 233

Re: Boats??

I think it'd be interesting to have in the mod but I'm not sure how often they'd get used.

Boats would get sunk fast or the units inside would be shredded even before that.

Wald
by Walderschmidt
24 Aug 2018, 07:49
Forum: Announcements
Topic: 5.1.5 beta v6
Replies: 150
Views: 3526

Re: 5.1.5 beta v6

Yeah I must have misunderstood him then. I'd leave the new at squad how they are now. WH needs some buffs finally Kwok got it - you misunderstood me. Glad that was cleared up. The only thing I'd say about this particular fix is that it doesn't quite change the fact that the 50mm would likely not be...
by Walderschmidt
23 Aug 2018, 13:49
Forum: Announcements
Topic: 5.1.5 beta v6
Replies: 150
Views: 3526

Re: 5.1.5 beta v6

This last beta was meant to get the new squad to a more playable state which, I guess, it is now. Kwok also said that he hadn't played enough to tell for fure which units have this problem and since he is the only one to report that then either he's wrong OR not enough people play the beta which me...
by Walderschmidt
20 Aug 2018, 07:07
Forum: Announcements
Topic: 5.1.5 beta v6
Replies: 150
Views: 3526

Re: 5.1.5 beta v6

Please please please make it so that nobody can see if a tank is using HE shells or not. Or AP.

Information asymetry is good.

Wald
by Walderschmidt
17 Aug 2018, 02:12
Forum: Announcements
Topic: Beta 5.1.5 v5
Replies: 77
Views: 2557

Re: Beta 5.1.5 v5

I can't wait for this beta patch to go live.

Wald
by Walderschmidt
09 Aug 2018, 09:47
Forum: Balancing & Suggestions
Topic: USA early game against PE
Replies: 55
Views: 1485

Re: USA early game against PE

He never once called anybody morons - though you certainly are taking upon yourself to be a mind reader and claim that's what he's saying, It's in the very thread he linked. Saying the amount of times people complained about gameplay settings is "dare I say moronic" is hardly calling peop...
by Walderschmidt
09 Aug 2018, 07:43
Forum: Balancing & Suggestions
Topic: USA early game against PE
Replies: 55
Views: 1485

Re: USA early game against PE

[woops]

G
by Walderschmidt
09 Aug 2018, 07:05
Forum: Balancing & Suggestions
Topic: USA early game against PE
Replies: 55
Views: 1485

Re: USA early game against PE

Before you get so superior drivebyhobo, No. no. no. This is not about me. You're the one calling people morons for not playing high resource games. I mean really, you took a seminar on Game Theory at the airport and seem to feel that you have become so "superior" from that experience, tha...
by Walderschmidt
16 Jul 2018, 01:31
Forum: General - CoH1 / BKMOD1
Topic: How Units Retreat
Replies: 7
Views: 314

Re: How Units Retreat

Doable but abusable. Example: Retreat to behind the mg emplacement. I think you miss understand. It'd be essentially designating a way point before they went autopilot back to base. So they'd not retreat behind an mg, just run behind it before continuing to shit their pants and run all da way bek t...
by Walderschmidt
11 Jul 2018, 14:52
Forum: General - CoH1 / BKMOD1
Topic: How Units Retreat
Replies: 7
Views: 314

Re: How Units Retreat

It'd be cool if when you hit the retreat button, you could pick a point they'd beeline to, before choosing their own path back to HQ. Would be slightly micro-intensive but could help a lot.

Then again, I have no idea how difficult this would be to implement.

Wald
by Walderschmidt
04 Jul 2018, 18:00
Forum: Balancing & Suggestions
Topic: Possible Things to Add to BK to Freshen Things Up
Replies: 5
Views: 467

Re: Possible Things to Add to BK to Freshen Things Up

What about if I got permission from Halftrack to include maps from his mod into this one? Yay or nay?
by Walderschmidt
19 Jun 2018, 08:30
Forum: Announcements
Topic: 5.1.5 beta v3
Replies: 31
Views: 1611

Re: 5.1.5 beta v3

You said you played vs the same 3 players every time...is it possible that one of them was the source of the desync? Maybe due to bad internet connection or slow PC? Nobody else mentioned anything about desync so perhaps the source is not in the game? Hard to say without more info... Unsure. Had th...
by Walderschmidt
16 Jun 2018, 23:42
Forum: Balancing & Suggestions
Topic: FOR THE LOVE OF GOD
Replies: 15
Views: 487

FOR THE LOVE OF GOD

Take all your 4v4 maps and cut off one player slot.

People REFUSE refuse REFUSE to play a 3v3 on a 4v4 map and so forth and so on.

How hard is this?

Wald
by Walderschmidt
15 Jun 2018, 18:26
Forum: Balancing & Suggestions
Topic: The Case for Bigger Maps and More Maps
Replies: 2
Views: 139

The Case for Bigger Maps and More Maps

The best games I have played have all been on bigger maps with a medium to low amount of players. Villers Bocage Blija Bloody Gulch I can hardly enjoy 4v4s because they get so crowded and laggy. Goodwood seems to be the only consistently played 4v4 map because it's the most stable. My favorite 4v4 m...
by Walderschmidt
04 Jun 2018, 18:06
Forum: Announcements
Topic: New Bk Mod Elefant tank destroyer in game
Replies: 6
Views: 539

Re: New Bk Mod Elefant tank destroyer in game

For Defense Doc with Wehr.
by Walderschmidt
04 Jun 2018, 03:40
Forum: Announcements
Topic: 5.1.5 beta v2
Replies: 46
Views: 2971

Re: 5.1.5 beta v2

1) Give vehicle suppression ability to Wehrmacht Suppression Stormtrooper 2) Give ability to Wehrmacht grenadiers? We wanted to keep the ability PE/CW unique. Once we give it to WM, people will start demanding it for Rangers too and suddenly it will be everywhere. Though I was thinking about adding...
by Walderschmidt
01 Jun 2018, 05:10
Forum: General - CoH1 / BKMOD1
Topic: BK Meme Thread
Replies: 6
Views: 632

BK Meme Thread

I thought I'd introduce some levity to forum, so here's some memes.

Axis Heavy Tank.jpg
Axis Heavy Tank.jpg (13.21 KiB) Viewed 632 times

Lowest health tank.jpg
Lowest health tank.jpg (21.76 KiB) Viewed 632 times

damn at guns.jpg

Oh Neptune 1.jpg

Show Me on The Doll Hotchkiss.jpg

Tank decides to go reverse.png


Wald
by Walderschmidt
01 Jun 2018, 04:55
Forum: Announcements
Topic: 5.1.5 beta v2
Replies: 46
Views: 2971

Re: 5.1.5 beta v2

Also - suggestion:

1) Give vehicle suppression ability to Wehrmacht Suppression Stormtrooper
2) Give ability to Wehrmacht grenadiers?

Wald
by Walderschmidt
31 May 2018, 17:51
Forum: Announcements
Topic: 5.1.5 beta v2
Replies: 46
Views: 2971

Re: 5.1.5 beta v2

I think v2 of the patch is way closer to the mark.

Wald
by Walderschmidt
24 May 2018, 07:38
Forum: Announcements
Topic: 5.1.5 beta version
Replies: 107
Views: 5283

Re: 5.1.5 beta version

Some thoughts (haven't extensively played through the beta game) 1) Why not give vehicles their old speeds back on roads (proper, roads)? Given how few there and how specific they are, it may add an interesting dynamic to the game where roads are important to get vehicles to the front quicker, but t...

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