Search found 147 matches

by Walderschmidt
17 Jan 2019, 00:21
Forum: Bugs
Topic: Scorched Earth - Observation truck
Replies: 4
Views: 62

Re: Scorched Earth - Observation truck

MarKr wrote:I think roadblocks are supposed to give green cover. After all, they are pretty solid objects so there is no reason why it should be impossible for infantry to hide behind them.


Can you make barbed wire give red cover? It seems to give yellow and green cover now.

Wald
by Walderschmidt
17 Jan 2019, 00:20
Forum: General - CoH1 / BKMOD1
Topic: Do decimated inf squads lose weapons?
Replies: 4
Views: 53

Re: Do decimated inf squads lose weapons?

Would people be okay with near 100% drop rate of weapons if squad is annihilated?

Wald
by Walderschmidt
14 Jan 2019, 14:31
Forum: Announcements
Topic: 5.1.6 Patch
Replies: 53
Views: 4005

Re: 5.1.6 Patch

Big boy tanks need hold fire button. At least Panther and above. I'd be okay with removing attack move, if necessary. I never use it. agreed with hold fire. but why delete attack move? I don't want it deleted just because. But if it's hard to incorporate another button to make hold fire, then I wou...
by Walderschmidt
14 Jan 2019, 02:40
Forum: Announcements
Topic: 5.1.6 Patch
Replies: 53
Views: 4005

Re: 5.1.6 Patch

The closest range in all range brackets should have a 1-2second faster aim time. That would require all units to have any aim time at all. Sometimes I think that some tanks like panther g or pershing have 0 aim time As in they shoot too fast or not at all? If not at all, then I agree it feels that ...
by Walderschmidt
13 Jan 2019, 21:19
Forum: Player Introductions
Topic: Hello from Texas
Replies: 5
Views: 61

Re: Hello from Texas

Welcome, hope to see you soon. And maybe get my ass kicked.

Wald
by Walderschmidt
13 Jan 2019, 21:18
Forum: Announcements
Topic: 5.1.6 Patch
Replies: 53
Views: 4005

Re: 5.1.6 Patch

Wire should be red cover, not no cover.

The closest range in all range brackets should have a 1-2second faster aim time.

Big boy tanks need hold fire button. At least Panther and above. I'd be okay with removing attack move, if necessary. I never use it.

Wald
by Walderschmidt
12 Jan 2019, 06:52
Forum: Matchmaking & Strategies
Topic: 2v2, Bizory. Allies Win
Replies: 2
Views: 103

2v2, Bizory. Allies Win

Here's a 2v2 on Bizory: Axis: //////////////////////////////////// Allies: Mefisto - Blitz (Wehr) /////////////////// Fi'gree - Airborne (Amis) Wald - Tank Hunter (PE) ////////////////// Rappatix - Royal Engies (Brits) My thoughts on the game and why my side lost. We had the advantage in the first 1...
by Walderschmidt
10 Jan 2019, 21:47
Forum: Balancing & Suggestions
Topic: Flamethrowers on crack
Replies: 8
Views: 135

Re: Flamethrowers on crack

I'm okay with it as is, for now.

It requires smart play to employ effectively and engies wear soggy cardboard as armor so it's a nice balance.

Wald
by Walderschmidt
10 Jan 2019, 01:03
Forum: Balancing & Suggestions
Topic: Give All Stug IVs camo without vet requirements
Replies: 27
Views: 498

Re: Give All Stug IVs camo without vet requirements

I don't think M10s should be behind a CP cost. It was produced from 1942-1943 when better options were available. So it'd make sense to me if it was immediately available and armor company, being armor focused had the hellcat immediately available. So, what I am suggesting is M10 no CP cost. Stug ca...
by Walderschmidt
09 Jan 2019, 15:37
Forum: Balancing & Suggestions
Topic: Give All Stug IVs camo without vet requirements
Replies: 27
Views: 498

Re: Give All Stug IVs camo without vet requirements

Is there no way to disable HE shots whilst in camo?

Wald
by Walderschmidt
09 Jan 2019, 02:16
Forum: Balancing & Suggestions
Topic: 3v3 4v4 Allies vs German stuff
Replies: 50
Views: 963

Re: 3v3 4v4 Allies vs German stuff

I have a funny idea. What if we make tiger tank something special? Like Hawks said they were treated as separate batalions, so why don't we make BK doc unique this way? My idea is that when u unlock the tiger tank in command tree, you get a call in ability of instantly getting 2 tigers from off-map...
by Walderschmidt
08 Jan 2019, 19:52
Forum: Balancing & Suggestions
Topic: 3v3 4v4 Allies vs German stuff
Replies: 50
Views: 963

Re: 3v3 4v4 Allies vs German stuff

Also I think it could be great for Wehrmacht if the Stug IV(only) can use the camouflage with out veteran just like others TH or Hellcat M10 Achilles M36 Jakson (before some one tell me that they have more HP than m10 or Hellcat remember stug does't have flank speed) Just let me know what do you th...
by Walderschmidt
08 Jan 2019, 19:40
Forum: Balancing & Suggestions
Topic: Give All Stug IVs camo without vet requirements
Replies: 27
Views: 498

Re: Give All Stug IVs instant Camo

I would be fine with it, but then pls, M10 shouldnt requre CP. They need vet bc its a 0 cp unit.... only armor doc has non cp M10. So technically you would get not just a fully fledged TD but also a "Inf-destroyer" with HE shot and that for 0 CP in doctrines supposed to be offensive not d...
by Walderschmidt
08 Jan 2019, 19:40
Forum: Balancing & Suggestions
Topic: Give All Stug IVs camo without vet requirements
Replies: 27
Views: 498

Re: Give All Stug IVs instant Camo

kwok wrote:By instant camo you mean like instant available, not click and .25 seconds later it's camo'd right?


Yes, bad headline.

Fixing now.

King of Kings wrote:With that philosophy why don't we give iv's or e8 camo or every unit we like camo?


Put your comments in camo, then.

Wald
by Walderschmidt
08 Jan 2019, 00:45
Forum: Balancing & Suggestions
Topic: Give All Stug IVs camo without vet requirements
Replies: 27
Views: 498

Give All Stug IVs camo without vet requirements

Achilles has camo right away.

M10 has camo right away.

Hellcat has camo right away.

Hetzer/Jagdpanzer/Jagdpanther have camo right away.

Why not stugs?

Wald
by Walderschmidt
07 Jan 2019, 18:46
Forum: Balancing & Suggestions
Topic: 3v3 4v4 Allies vs German stuff
Replies: 50
Views: 963

Re: 3v3 4v4 Allies vs German stuff

Here's the replay:

6p_lafiere.2019-01-06.21-56-43.rec
(10.05 MiB) Downloaded 4 times


After Super-Dank Drops, ignore the rest, because the game desyncs.

Wald
by Walderschmidt
07 Jan 2019, 15:50
Forum: General Discussions on Strategy and Theory
Topic: Micro for Noobies, Principles of using Infantry
Replies: 3
Views: 129

Re: Micro for Noobies, Principles of using Infantry

use tactical map on numpad 0 for EXTRA JUICY all-around map gameplay, this will help your micro a lot to see situation overall. after every order you open tactical map, give other order and close it. your eye will always catch on something interesting or dangerous beyond usual POV range Also a good...
by Walderschmidt
07 Jan 2019, 08:37
Forum: Balancing & Suggestions
Topic: 3v3 4v4 Allies vs German stuff
Replies: 50
Views: 963

Re: 3v3 4v4 Allies vs German stuff

^When I get a minute, I'll upload the replay that spawned this discussion, if you're interested in watching.

Wald
by Walderschmidt
07 Jan 2019, 01:50
Forum: Bugs
Topic: Hold Position Bug/Exploit
Replies: 5
Views: 102

Re: Hold Position Bug/Exploit

I like it, it's handy.

Wald
by Walderschmidt
06 Jan 2019, 22:57
Forum: General Discussions on Strategy and Theory
Topic: Micro for Noobies, Principles of using Infantry
Replies: 3
Views: 129

Micro for Noobies, Principles of using Infantry

I'm by no means an expert, but micro is one of my stronger suit. That combined with several principles allows me to keep my infantry alive substantially longer than when I first started (instant vaporizations almost everywhere, it was painful). 1. Infantry Movement: Generally moving your infantry ar...
by Walderschmidt
06 Jan 2019, 22:38
Forum: General Discussions on Strategy and Theory
Topic: PE Openings and Build Order
Replies: 9
Views: 2724

Re: PE Openings and Build Order

My PE openings for high resources: 1) Double PGrens - this gives me solid base for infantry immediately anywhere I choose. For about 1-2 minutes, I can solo an OBJ against 1 or 2 Americans, maybe 1 Ami and 1 Brit, or 1-2 Brit who knows what he is doing. 2) Ketten for capping 3) Scout Car + 28mm if f...
by Walderschmidt
06 Jan 2019, 22:07
Forum: Bugs
Topic: Hold Position Bug/Exploit
Replies: 5
Views: 102

Hold Position Bug/Exploit

It's a well known bug (exploit) that when some uses force retreat with the officer on units in hold position, it cancels out the effect but eats the munis. Also, you can't force retreat MGs or mortars (though honestly who gives a fuck about mortars being force retreated lol). Can you guys fix this a...
by Walderschmidt
06 Jan 2019, 22:04
Forum: General - CoH1 / BKMOD1
Topic: Missing SMG
Replies: 7
Views: 218

Re: Missing SMG

US riflemen get grease guns when you upgrade them with SMGs.

Wald

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