Please add Stug III's mark target ability.
Wald
Search found 1266 matches
- 23 Jun 2023, 18:33
- Forum: Ask an Expert
- Topic: Numbers behind abilities
- Replies: 12
- Views: 16367
- 12 Feb 2023, 17:24
- Forum: Balancing & Suggestions
- Topic: Thoughts on Tank Damage Reworks
- Replies: 7
- Views: 1478
Re: Thoughts on Tank Damage Reworks
I wonder why no one likes youJagdpanther wrote: ↑12 Feb 2023, 11:30no, its because the "patches" are no goodWalderschmidt wrote: ↑12 Feb 2023, 03:12It got moved to discord because too many people are too laZy to make an account and post on the forum.
Wald
- 12 Feb 2023, 03:12
- Forum: Balancing & Suggestions
- Topic: Thoughts on Tank Damage Reworks
- Replies: 7
- Views: 1478
Re: Thoughts on Tank Damage Reworks
There is a new Beta to try out? couldnt see any new post in the forum The forum has mostly been moved to the Discord ( info post ). It is not a beta but more of an alpha at this stage. i wonder why this forum died It got moved to discord because too many people are too laZy to make an account and p...
- 26 Jan 2023, 19:41
- Forum: Balancing & Suggestions
- Topic: Thoughts on Tank Damage Reworks
- Replies: 7
- Views: 1478
Thoughts on Tank Damage Reworks
So here’s my thoughts on the tank damage reworks. TL;DR? The damage reworks are a success because they improve the overall tank combat experience of BK while still feeling like one is playing the BK mod rather than something else. Allow me to elaborate. 1. Why do people play Blitzkrieg Mod? To gauge...
- 30 Dec 2022, 13:58
- Forum: Bugs
- Topic: 5.3.2 is terrible
- Replies: 15
- Views: 2323
Re: 5.3.2 is terrible
Is it possible to have more than one beta at a time? Perhaps there could be a "hotkey" beta that has the old hotkey scheme and that would be compatible with main patch (cross play, in other words), so people could essentially play 2 versions of the same game, with only hotkey schemes being different...
- 04 Dec 2022, 19:01
- Forum: Bugs
- Topic: Wrong hotkey reports (beta 5.3.2)
- Replies: 26
- Views: 3421
Re: Wrong hotkey reports (beta 5.3.2)
Thanks MarKr!
Wald
Wald
- 23 Nov 2022, 01:55
- Forum: Announcements
- Topic: 5.3.2 Patch
- Replies: 3
- Views: 5763
Re: 5.3.2 Patch
What about Drekkplaats?
Wald
Wald
- 27 Oct 2022, 20:24
- Forum: Bugs
- Topic: Close Combat Squad Has Stickies instead of Bazooka
- Replies: 0
- Views: 867
Close Combat Squad Has Stickies instead of Bazooka
It crashes the game when you try to use it.
Wald
Wald
- 22 Oct 2022, 01:20
- Forum: Bugs
- Topic: Mass production pz4
- Replies: 5
- Views: 1002
Re: Mass production pz4
It makes Panzer F go from 390 mp and 60 fuel to 360 mp and 35 or 45 fuel irrc.
Wald
Wald
- 20 Oct 2022, 06:05
- Forum: Balancing & Suggestions
- Topic: ALRS for Allies
- Replies: 31
- Views: 3492
Re: ALRS for Allies
You know what tank would benefit from ALRS?
The Marder Geschützwagon that defense doctrine gets.
Wald
The Marder Geschützwagon that defense doctrine gets.
Wald
- 19 Oct 2022, 06:17
- Forum: Balancing & Suggestions
- Topic: 5.3.2 BK doctrine abilities.
- Replies: 5
- Views: 1026
Re: 5.3.2 BK doctrine abilities.
Oh yeah you’re right.tarakancheg wrote: ↑19 Oct 2022, 05:39It's not that simple, these abilities are the same for hotbar and hq/storms HT, wherever the hell combat group is.
Also you know, control groups are 1-9.
Wop wop
Wald
- 19 Oct 2022, 04:39
- Forum: Balancing & Suggestions
- Topic: 5.3.2 BK doctrine abilities.
- Replies: 5
- Views: 1026
Re: 5.3.2 BK doctrine abilities.
+1
Maybe make them go 1-9 on the numbers?
Wald
Maybe make them go 1-9 on the numbers?
Wald
- 09 Oct 2022, 23:18
- Forum: Bugs
- Topic: Wrong hotkey reports (beta 5.3.2)
- Replies: 26
- Views: 3421
Re: Wrong hotkey reports (beta 5.3.2)
MG42 PE
Cover/Cloak button should be A but it is C like the firing mode switch.
Wald
Cover/Cloak button should be A but it is C like the firing mode switch.
Wald
- 09 Oct 2022, 04:55
- Forum: Matchmaking & Strategies
- Topic: [5.3.2] 1v1 BK Tourney Map Echo v Wald
- Replies: 0
- Views: 1024
[5.3.2] 1v1 BK Tourney Map Echo v Wald
Unfortunately, I didn't save the replay but this was a fun game with echo in the new patch. Got some spicy moments where I nearly killed off all his stuff but then a unit of his came and mopped up what remained of mine!
Wald
Wald
- 03 Oct 2022, 16:47
- Forum: Bugs
- Topic: PE PakWagon still has normal accuracy with maingun vs arty/at guns
- Replies: 7
- Views: 1026
PE PakWagon still has normal accuracy with maingun vs arty/at guns
It killed my 105mm in three shots, showing it didn't have 5% accuracy like it should.
Wald
Wald
- 01 Oct 2022, 18:41
- Forum: Balancing & Suggestions
- Topic: When You Construct Building to Unlock Unit/Ability Make it Permanent
- Replies: 3
- Views: 895
- 01 Oct 2022, 02:29
- Forum: Balancing & Suggestions
- Topic: When You Construct Building to Unlock Unit/Ability Make it Permanent
- Replies: 3
- Views: 895
When You Construct Building to Unlock Unit/Ability Make it Permanent
It's fucking demoralizing when you get baseraped and then can't build stuff (not even a squad to repair your HQ!) because you lost all your buildings. These building unlocks from a gameplay perspective are a gate for units so that they're not unlocked too fast or skirt fuel costs too much. But when ...
- 24 Sep 2022, 04:02
- Forum: Balancing & Suggestions
- Topic: Axis 37mm HQ At
- Replies: 10
- Views: 1527
Re: Axis 37mm HQ At
Increase scatter area and significantly drop the HE accuracy against moving infantry? That way if the PaK shoots HE at infantry camping in cover/buildings, it will be as effective as it is now but if the infantry charges against the PaK, the gun will miss a lot. Just an idea, though. I like it. Put...
- 21 Sep 2022, 19:37
- Forum: Balancing & Suggestions
- Topic: Axis 37mm HQ At
- Replies: 10
- Views: 1527
Re: Axis 37mm HQ At
The 25 muni he is really good but everyone seems to forget that the 37mm pak has AP rounds (which are now equipped freely) that can even take out PIVs with some regularity.
The pak can barely stand up to shermans if they turn around, let alone frontally.
Wald
The pak can barely stand up to shermans if they turn around, let alone frontally.
Wald
- 21 Sep 2022, 19:02
- Forum: Balancing & Suggestions
- Topic: E8 vs 76 Sherman
- Replies: 3
- Views: 856
Re: E8 vs 76 Sherman
I would just have it replace the 76 Sherman at the same cost. Why have three different Shermans, and three different tanks with 76mm cannons?
That way the tiering is worth it, balance is not thrown off, and armor doctrine becomes a bit more unique.
Wald
That way the tiering is worth it, balance is not thrown off, and armor doctrine becomes a bit more unique.
Wald
- 21 Sep 2022, 19:00
- Forum: Balancing & Suggestions
- Topic: Axis 37mm HQ At
- Replies: 10
- Views: 1527
Re: Axis 37mm HQ At
honestly, ill rather have axis infantry cheaper than this thing beeing such a pain in the ass. Its just bullshit that it sometimes can just hold positions without ANY support against combined forces. I abused it so often and got abused from it. Useing it feels unfair while getting your whole though...
- 18 Sep 2022, 23:39
- Forum: Balancing & Suggestions
- Topic: Axis 37mm HQ At
- Replies: 10
- Views: 1527
Re: Axis 37mm HQ At
I honestly have mixed feelings about it. I haven't used it much so I don't know how the suppression stuff works but I think reducing a little accuracy and adding suppression is a good compromise.
Wald
Wald
- 23 Aug 2022, 16:03
- Forum: Bugs
- Topic: US Pack Howitzer
- Replies: 2
- Views: 635
US Pack Howitzer
Anyone else have issues getting the US Pack Howitzer to fire?
I played a match on Bocage where it seemed to have issues firing if it wasn't on completely flat ground.
Don't have a replay - will test this out more.
Wald
I played a match on Bocage where it seemed to have issues firing if it wasn't on completely flat ground.
Don't have a replay - will test this out more.
Wald
- 19 Jul 2022, 23:38
- Forum: General - CoH1 / BKMOD1
- Topic: What are the top 3 doctrines that are hardest to play?
- Replies: 19
- Views: 4755
Re: What are the top 3 doctrines that are hardest to play?
Defense Doctrine, Airborne Doctrine, and Scorched Earth for me.
Wald
Wald
- 05 Jul 2022, 16:18
- Forum: General - CoH1 / BKMOD1
- Topic: 76mm m7 ATG (HE)
- Replies: 4
- Views: 1050
Re: 76mm m7 ATG (HE)
It is a bug that has plagued it for a while now.
Wald
Wald