Search found 70 matches

by Walderschmidt
25 Sep 2018, 04:18
Forum: Balancing & Suggestions
Topic: Weird pricing of MG 42 LMG
Replies: 1
Views: 35

Re: Weird pricing of MG 42 LMG

PE ass grens have two abilities that Wehr do not in an effort to make them a little more unique and useful - vehicle suppression and slow down (same as G43 ability).

Heh heh. Ass grens.

Wald
by Walderschmidt
25 Sep 2018, 04:16
Forum: Balancing & Suggestions
Topic: What's the point of getting Tigers now?
Replies: 5
Views: 97

Re: What's the point of getting Tigers now?

And most importantly, Tiger ACE and Pershing ACE would receive ALRS and Rapid Shots abilities at vet1 , by default. in addition, Cromwell flank speed ability shouldn't last too long.. as it should have shorter active time. I'm down. Would make me feel like Tiger's would be actually worth it and cou...
by Walderschmidt
25 Sep 2018, 04:14
Forum: Balancing & Suggestions
Topic: What's the point of getting howie Sherman now?
Replies: 3
Views: 62

Re: What's the point of getting howie Sherman now?

It's worth it, but like Warhawks says, a shame that you can only get one. It's relatively accurate if you don't fire at max range (try firing at 70% or less). Often times I'm able to murder whole infantry squads when I catch one that my opponent is not paying attention to. That said, it makes its mo...
by Walderschmidt
25 Sep 2018, 04:08
Forum: Balancing & Suggestions
Topic: Defensive Doctrine vehicles cost efficiency problem
Replies: 21
Views: 381

Re: Defensive Doctrine vehicles cost efficiency problem

Markr, how about this? 1. Axis + Allies tanks that start with top MGs get downgraded versions. That is, .30 cal for allies, and MG34 for axis. Then each player can pay a muni cost to upgrade to .50 cal/MG42 with non-pea shooter costs. 2. All tank hull MGs buffed; frontal charges against tanks should...
by Walderschmidt
25 Sep 2018, 03:42
Forum: General - CoH1 / BKMOD1
Topic: [Sound] Thompson
Replies: 1
Views: 61

Re: [Sound] Thompson

Agreed!
by Walderschmidt
21 Sep 2018, 17:40
Forum: Matchmaking & Strategies
Topic: 30 minutes in Afrika
Replies: 1
Views: 118

Re: 30 minutes in Afrika

I BLESS THE RAINZ DOWN IN AFRIKAAAAAA
by Walderschmidt
21 Sep 2018, 16:35
Forum: Balancing & Suggestions
Topic: Most balance problems
Replies: 2
Views: 99

Re: Most balance problems

Yes please! Yes YES YES YES YES YES - moar three v three and two v twos.

This game was built for those (and to a smaller extent 1v1s on small maps back when ranges were small).

Wald
by Walderschmidt
21 Sep 2018, 16:34
Forum: Balancing & Suggestions
Topic: What's the point of getting Tigers now?
Replies: 5
Views: 97

What's the point of getting Tigers now?

I was thinking the other day, what's the point of getting Tigers now? In almost every case, I'd much rather get a Panther which is cheaper, has similar or better frontal armor, is faster, has a better gun, and strikes more fear into the allied players than my Tigers ever could. Kwok among other play...
by Walderschmidt
21 Sep 2018, 05:57
Forum: Matchmaking & Strategies
Topic: How to play axis
Replies: 9
Views: 300

Re: How to play axis

Well played game from both sides.

Axis managed to recover from stumbling and briefly losing the middle in the early game. That Panzer III Ausf. N was DEVASTATING. I noticed that even its machines were very effective.

Wald
by Walderschmidt
21 Sep 2018, 05:03
Forum: Matchmaking & Strategies
Topic: That Crazy Pershing could have been a game changer !
Replies: 2
Views: 165

Re: That Crazy Pershing could have been a game changer !

Keep posting more and welcome to BK :)

Wald
by Walderschmidt
08 Sep 2018, 05:08
Forum: Balancing & Suggestions
Topic: Scott
Replies: 8
Views: 104

Re: Scott

It's actually a beast if you use it right.

G
by Walderschmidt
06 Sep 2018, 21:13
Forum: General - CoH1 / BKMOD1
Topic: The Truth about the Hotchkiss
Replies: 6
Views: 189

Re: The Truth about the Hotchkiss

The Hotchkiss has always been this way, it just used to be that people fired them from max range, so the scatter made up for some of the deadliness. I love Hotchkisses and happily abuse them, though I am slowly weaning myself off of them. I discovered them December 17/Jan 2018 and the never really h...
by Walderschmidt
28 Aug 2018, 06:58
Forum: Announcements
Topic: Blitzkrieg Mod 5.1.5
Replies: 78
Views: 3130

Re: Blitzkrieg Mod 5.1.5

Mefisto and I have been unable to throw grenades from buildings.

Or use panzerfaust.

Wald
by Walderschmidt
24 Aug 2018, 13:45
Forum: General - CoH1 / BKMOD1
Topic: Boats??
Replies: 3
Views: 239

Re: Boats??

I think it'd be interesting to have in the mod but I'm not sure how often they'd get used.

Boats would get sunk fast or the units inside would be shredded even before that.

Wald
by Walderschmidt
24 Aug 2018, 07:49
Forum: Announcements
Topic: 5.1.5 beta v6
Replies: 150
Views: 3555

Re: 5.1.5 beta v6

Yeah I must have misunderstood him then. I'd leave the new at squad how they are now. WH needs some buffs finally Kwok got it - you misunderstood me. Glad that was cleared up. The only thing I'd say about this particular fix is that it doesn't quite change the fact that the 50mm would likely not be...
by Walderschmidt
23 Aug 2018, 13:49
Forum: Announcements
Topic: 5.1.5 beta v6
Replies: 150
Views: 3555

Re: 5.1.5 beta v6

This last beta was meant to get the new squad to a more playable state which, I guess, it is now. Kwok also said that he hadn't played enough to tell for fure which units have this problem and since he is the only one to report that then either he's wrong OR not enough people play the beta which me...
by Walderschmidt
20 Aug 2018, 07:07
Forum: Announcements
Topic: 5.1.5 beta v6
Replies: 150
Views: 3555

Re: 5.1.5 beta v6

Please please please make it so that nobody can see if a tank is using HE shells or not. Or AP.

Information asymetry is good.

Wald
by Walderschmidt
17 Aug 2018, 02:12
Forum: Announcements
Topic: Beta 5.1.5 v5
Replies: 77
Views: 2567

Re: Beta 5.1.5 v5

I can't wait for this beta patch to go live.

Wald
by Walderschmidt
09 Aug 2018, 09:47
Forum: Balancing & Suggestions
Topic: USA early game against PE
Replies: 55
Views: 1492

Re: USA early game against PE

He never once called anybody morons - though you certainly are taking upon yourself to be a mind reader and claim that's what he's saying, It's in the very thread he linked. Saying the amount of times people complained about gameplay settings is "dare I say moronic" is hardly calling peop...
by Walderschmidt
09 Aug 2018, 07:43
Forum: Balancing & Suggestions
Topic: USA early game against PE
Replies: 55
Views: 1492

Re: USA early game against PE

[woops]

G
by Walderschmidt
09 Aug 2018, 07:05
Forum: Balancing & Suggestions
Topic: USA early game against PE
Replies: 55
Views: 1492

Re: USA early game against PE

Before you get so superior drivebyhobo, No. no. no. This is not about me. You're the one calling people morons for not playing high resource games. I mean really, you took a seminar on Game Theory at the airport and seem to feel that you have become so "superior" from that experience, tha...
by Walderschmidt
16 Jul 2018, 01:31
Forum: General - CoH1 / BKMOD1
Topic: How Units Retreat
Replies: 7
Views: 333

Re: How Units Retreat

Doable but abusable. Example: Retreat to behind the mg emplacement. I think you miss understand. It'd be essentially designating a way point before they went autopilot back to base. So they'd not retreat behind an mg, just run behind it before continuing to shit their pants and run all da way bek t...
by Walderschmidt
11 Jul 2018, 14:52
Forum: General - CoH1 / BKMOD1
Topic: How Units Retreat
Replies: 7
Views: 333

Re: How Units Retreat

It'd be cool if when you hit the retreat button, you could pick a point they'd beeline to, before choosing their own path back to HQ. Would be slightly micro-intensive but could help a lot.

Then again, I have no idea how difficult this would be to implement.

Wald
by Walderschmidt
04 Jul 2018, 18:00
Forum: Balancing & Suggestions
Topic: Possible Things to Add to BK to Freshen Things Up
Replies: 5
Views: 481

Re: Possible Things to Add to BK to Freshen Things Up

What about if I got permission from Halftrack to include maps from his mod into this one? Yay or nay?

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