Search found 309 matches

by Walderschmidt
10 Feb 2020, 18:32
Forum: Balancing & Suggestions
Topic: New Fallsj Early AT Availability
Replies: 24
Views: 373

Re: New Fallsj Early AT Availability

I voted the faust because the AT nade rie means the squad is down an FG42 or K98 and anti-inf ability, ehich the squad needs now more than it did prior.

Wald
by Walderschmidt
02 Feb 2020, 22:12
Forum: Balancing & Suggestions
Topic: Make the 20mm & 37mm Great Again
Replies: 42
Views: 520

Re: Make the 20mm & 37mm Great Again

^What new units have I bitched about adding?

This would make me use ones already in play more.

Wald
by Walderschmidt
01 Feb 2020, 05:53
Forum: Balancing & Suggestions
Topic: Make the 20mm & 37mm Great Again
Replies: 42
Views: 520

Re: Make the 20mm & 37mm Great Again

^I'm okay with that. I barely use the 50mm anyway.

Wald
by Walderschmidt
27 Jan 2020, 20:13
Forum: General - CoH1 / BKMOD1
Topic: BETA update 7 feedback
Replies: 47
Views: 1472

Re: BETA update 7 feedback

In Blitz doctrine, panzer IVs don’t capture points. Just the panther.

Wald
by Walderschmidt
15 Jan 2020, 07:39
Forum: Balancing & Suggestions
Topic: Changing squad sizes
Replies: 7
Views: 185

Re: Changing squad sizes

I'd be down to try either, but I personally like CGar's idea more.

How funky does it get?

Wald
by Walderschmidt
04 Dec 2019, 05:46
Forum: Balancing & Suggestions
Topic: Stuart/Chaffe Reward
Replies: 10
Views: 358

Re: Stuart/Chaffe Reward

Yes.

Wald
by Walderschmidt
02 Dec 2019, 00:59
Forum: Matchmaking & Strategies
Topic: Beta Replay from Boba
Replies: 3
Views: 143

Re: Beta Replay from Boba

I did play very bad. I hate them with a passion and I suck with them.

Wald
by Walderschmidt
02 Dec 2019, 00:59
Forum: Balancing & Suggestions
Topic: CW rework
Replies: 8
Views: 189

Re: CW rework

Ah damn :(
by Walderschmidt
01 Dec 2019, 16:56
Forum: Balancing & Suggestions
Topic: CW rework
Replies: 8
Views: 189

Re: CW rework

The medic station being 300 mp is an oversight and will get fixed.

The Brits are able to OP I believe with sappers.

Wald
by Walderschmidt
28 Nov 2019, 14:05
Forum: General - CoH1 / BKMOD1
Topic: beta
Replies: 17
Views: 437

Re: beta

Viper vs Figree (Airborne vs Terror) on alpha when?


Wald
by Walderschmidt
23 Nov 2019, 08:47
Forum: Balancing & Suggestions
Topic: Shared key bindings and DIngo turn radius
Replies: 6
Views: 161

Re: Shared key bindings and DIngo turn radius

1. The squads have a lot of odd key bindings that, correct me if I am wrong, are based on a grid format with the QWER/ASDF/ZXCV keys being used. I don't know if this is hard coded or not, the devs can answer that. 2. I don't have any personal experience with Dingos, but I believe you. Unforunately, ...
by Walderschmidt
21 Nov 2019, 13:24
Forum: Balancing & Suggestions
Topic: Please Check Dingo Target Tables Or Somethig
Replies: 3
Views: 70

Re: Please Check Dingo Target Tables Or Somethig

37mm, 28mm, 75mm from PIV G, 75mm Stubby PIV/HT

Wald
by Walderschmidt
21 Nov 2019, 10:59
Forum: Balancing & Suggestions
Topic: Please Check Dingo Target Tables Or Somethig
Replies: 3
Views: 70

Please Check Dingo Target Tables Or Somethig

It's been way too many games that shots have phased through or just crit after crit after crit when the damn thing should be destroyed. All replays are in alpha but can't remember which is which because I kept forgetting to post this damn thread.

Wald
by Walderschmidt
21 Nov 2019, 07:59
Forum: Balancing & Suggestions
Topic: Manual Reload
Replies: 4
Views: 97

Re: Manual Reload

^Oh hell yes.

Wald
by Walderschmidt
21 Nov 2019, 01:21
Forum: General - CoH1 / BKMOD1
Topic: Combine Alpha & Beta
Replies: 1
Views: 105

Combine Alpha & Beta

At this point, no one really plays beta and people who did now play alpha. Please combine them. It’s annoying to have to constantly redownload files to fix problems that aren’t readily apparent until I am unable to connect to a game and don’t know why. Sure, it has bugs. But that is what beta is for...
by Walderschmidt
21 Nov 2019, 00:37
Forum: Balancing & Suggestions
Topic: Blitzkrieg Doctrine Grenadier MP40 Stats
Replies: 32
Views: 5714

Re: Blitzkrieg Doctrine Grenadier MP40 Stats

for all then? Those coming from houses and HT? There was the suggestion for keeping the ones from HT with Kar98 and the ones from ability (from buildings) with close range loadout but only one person for it. So it is as kwok said - if noone else has further comments to it then majority of people we...
by Walderschmidt
20 Nov 2019, 20:10
Forum: Balancing & Suggestions
Topic: Making Halftracks More Useful
Replies: 9
Views: 154

Re: Making Halftracks More Useful

Thanks for the quick reply but you missed a point (4) because there are 6 in total.

Would you look at my thread on making the muni halftrack more useful?
viewtopic.php?f=15&t=3390

Wald
by Walderschmidt
20 Nov 2019, 20:10
Forum: Balancing & Suggestions
Topic: Manual Reload
Replies: 4
Views: 97

Re: Manual Reload

I think we can? In coh2 I think it’s possible but I thought mgs auto reload if they’re not in combat for a long enough time. Is this level of micro really needed in Bk? Yes, because I think MGs in BK just don't reload until they finished shooting a magazine which leads to situations where an MG tha...
by Walderschmidt
20 Nov 2019, 20:05
Forum: Balancing & Suggestions
Topic: Please force HE Shermans to wear condoms when having sex with my base
Replies: 14
Views: 6288

Re: Please force HE Shermans to wear condoms when having sex with my base

I'm gonna make a poll, let the forum decide.

That said, my biggest issue with making HE kill buildings faster is that allies would have a decided advantage with the Shermans giving they can turn HE on/off like a switch whereas Germans have to expend HE at a per muni/cooldown cost.

Wald
by Walderschmidt
20 Nov 2019, 20:03
Forum: Balancing & Suggestions
Topic: Tank Hunter Doc Proposition
Replies: 87
Views: 1442

Re: Tank Hunter Doc Proposition

@Markr, a lot of people use the other "safer" options because smoke takes a long time to come, only comes from a mortar or certain units, or doesn't provide satisfactory cover. Yes, RNG happens. But also, sometimes it's hard to tell if that one guy not in the smoke is causing the squad to ...
by Walderschmidt
20 Nov 2019, 11:47
Forum: Balancing & Suggestions
Topic: Making Halftracks More Useful
Replies: 9
Views: 154

Making Halftracks More Useful

I see halftracks are rarely in the game except sometimes when people deign to to get officers in them or medics. If you do that, you take a 220 mp 20 f unit and spend an extra 260 mp + 180 mp + 10 fuel + 120 mp (780 mp 30 fuel or 520 mp 30 fuel) to make it useful. And they get stomped on by everythi...
by Walderschmidt
20 Nov 2019, 11:34
Forum: Balancing & Suggestions
Topic: Reduce Cost of American Aid Station/Healing Changes
Replies: 2
Views: 46

Reduce Cost of American Aid Station/Healing Changes

I'm just saying, 300 mp is too expensive. That's a whole squad, mang. 1) Make it like 200? Or same as Wehr? 2) Reduce medics cost to 50 mp (make units have to manually target them for them to get attacked?) I personally would like to see healing in this game easier and more available rather than uni...
by Walderschmidt
20 Nov 2019, 11:25
Forum: Balancing & Suggestions
Topic: Making Flamethrowers Useful
Replies: 2
Views: 57

Making Flamethrowers Useful

Can we give vehicle flamethrowers a little extra range so they become actually dangerous to buildings or make it so pios can flame buildings from halftracks?

Wald
by Walderschmidt
20 Nov 2019, 10:54
Forum: General - CoH1 / BKMOD1
Topic: BK Default Settings
Replies: 1
Views: 102

BK Default Settings

Can you guys make "annihilate pop 250", fixed positions, and high resources the default settings in games? Also - perhaps rename "high resources" to "standard" and "standard resources" to "low resources" so that people are encouraged to play the sett...

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