Search found 194 matches

by Walderschmidt
23 Jun 2019, 02:35
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 2)
Replies: 49
Views: 2143

Re: 5.1.8. beta (Doctrine rework, update 2)

@Red:Yes, commanders get XP in any sector. @CGarr: the thing is that there isn't any room left in UI for LeiG emplacement. I was thinking about an option where Pios would build "empty" emplacements and then you could place into it different types of AT guns from the 28mm HT (possibly even...
by Walderschmidt
06 Jun 2019, 23:02
Forum: Balancing & Suggestions
Topic: (1v2,2v3 etc) PVP Compensation Mode
Replies: 6
Views: 460

Re: (1v2,2v3 etc) PVP Compensation Mode

I really like this idea.

Wad
by Walderschmidt
28 Apr 2019, 17:15
Forum: Balancing & Suggestions
Topic: US Healing cost
Replies: 12
Views: 378

Re: US Healing cost

Why not drop the price by 50 mp and make healing slighly faster? Then have medics buildable in barracks/HQs for all factions? Then it's a trade off, mobile free, vulnerable healing? Make buildings have to get 12 soldiers for free squad? ^put those in beta patch to test them maybe? ------------------...
by Walderschmidt
17 Apr 2019, 18:03
Forum: General - CoH1 / BKMOD1
Topic: 37 mm Gun fixes
Replies: 9
Views: 469

Re: 37 mm Gun fixes

Standardization in the sense of, every 37mm is the same with the same target tables, penetration, shell velocity, range, etc. The only variables being the platforms using the 37mm, movement, cover, distance, etc. Makes the game more intuitive to play and less gamey. Just like they did with .50 cals. G
by Walderschmidt
31 Mar 2019, 19:09
Forum: Balancing & Suggestions
Topic: 105 howitzers
Replies: 31
Views: 999

Re: 105 howitzers

+1 for ammo upkeep idea

would suggest starting at +5. Maybe make it +7 or +10 for non-arty doctrines?

Wald
by Walderschmidt
31 Mar 2019, 19:02
Forum: Balancing & Suggestions
Topic: panthers
Replies: 10
Views: 372

Re: panthers

^DO IT FOR THE MEMEZ
by Walderschmidt
13 Mar 2019, 17:01
Forum: General - CoH1 / BKMOD1
Topic: Vehicle Extinction and AT Rifle
Replies: 33
Views: 1373

Re: Vehicle Extinction and AT Rifle

Honestly, I don't have much problems with this WH AT rifle squad.. and the 65 basic range is justified as it can't ambush... Generally, I really can't imagine playing WH without this unit, specifically after the 50.cal buff which makes most Allied vehicles a lot more deadly than they used to be. [s...
by Walderschmidt
11 Mar 2019, 21:44
Forum: General - CoH1 / BKMOD1
Topic: 37 mm Gun fixes
Replies: 9
Views: 469

Re: 37 mm Gun fixes

Generally, from my understanding, there was a difference in explosive load in rounds fired by guns from AT guns and their respective versions in vehicular turrets to allow the turret to withstand the recoil. More explosive charge = flatter trajectory and more accurate. Less moving parts also means t...
by Walderschmidt
11 Mar 2019, 13:36
Forum: General - CoH1 / BKMOD1
Topic: 37 mm Gun fixes
Replies: 9
Views: 469

Re: 37 mm Gun fixes

Standardization would be good, though I'd imagine an AT woul be more accurate on the whole than a 37mm mounted on a tank or Grayhound.

Wald
by Walderschmidt
25 Feb 2019, 07:03
Forum: General - CoH1 / BKMOD1
Topic: LMG42 vs MG34
Replies: 7
Views: 348

Re: LMG42 vs MG34

I'd actually like the storms to be given the MG42, given that I'd think they'd all be given 'modern' machine guns given the status of their formations, rather than the volksgrenadiers.

G
by Walderschmidt
23 Feb 2019, 10:11
Forum: Bugs
Topic: American Medic Squad
Replies: 2
Views: 165

Re: American Medic Squad

never seen this myself, will check for it
by Walderschmidt
23 Feb 2019, 03:00
Forum: Balancing & Suggestions
Topic: Sherman Won't Shoot Building in DC at Max Range
Replies: 2
Views: 178

Sherman Won't Shoot Building in DC at Max Range

Why can't fucking shoot a building with a Sherman at max range in DC? I know there's enemy in there. I KNOW IT. BUT I CAN"T FUCKING SHOOT UNTIL IT REVEALS ITSELF WHEN I AM USING DC?!

Better go fuck myself then.

Wald
by Walderschmidt
21 Feb 2019, 07:47
Forum: Matchmaking & Strategies
Topic: JEEP KILLS TIGER! 2v2 Alsace Moselle High Res. BETA [5.1.7]
Replies: 9
Views: 663

Re: JEEP KILLS TIGER! 2v2 Alsace Moselle High Res. BETA [5.1.7]

MEFISTO wrote:This is a joke


I'm serious! It was real gameplay!

Wald
by Walderschmidt
17 Feb 2019, 00:36
Forum: Announcements
Topic: 5.1.7patch
Replies: 58
Views: 4863

Re: 5.1.7patch

After play 4 or 5 games in the BETA, I don't feel like there's much different with Tigers or Pershings. Feels about the same, though I can get the Tigers slightly easier.

And I'd honestly rather an Axis player get Tigers than Panthers. They're easier to kill.

Wald
by Walderschmidt
17 Feb 2019, 00:18
Forum: Matchmaking & Strategies
Topic: 1v1 GONE SEXUAL, MUST WATCH
Replies: 7
Views: 921

Re: 1v1 GONE SEXUAL, MUST WATCH

it really is
by Walderschmidt
17 Feb 2019, 00:18
Forum: Matchmaking & Strategies
Topic: JEEP KILLS TIGER! 2v2 Alsace Moselle High Res. BETA [5.1.7]
Replies: 9
Views: 663

Re: JEEP KILLS TIGER! 2v2 Alsace Moselle High Res. BETA

PS. Tiger would you please consider shoutcasting this replay? It has a jeep killing a Tiger for Godsakes!

Wald
by Walderschmidt
17 Feb 2019, 00:15
Forum: Matchmaking & Strategies
Topic: JEEP KILLS TIGER! 2v2 Alsace Moselle High Res. BETA [5.1.7]
Replies: 9
Views: 663

JEEP KILLS TIGER! 2v2 Alsace Moselle High Res. BETA [5.1.7]

Extra, extra! Come and geddit! Fresh and hot off the presses! You won't believe your eyes! I didn't until I watched the replay! Feast your eyes on the Jeep that won a medal of honor! Deets: vs. Kwok (Terror) Walderschmidt (Armor) Siegfried (Blitz) NeedAmmo (Infantry Doc) Highlights: At the beginning...
by Walderschmidt
17 Feb 2019, 00:13
Forum: Matchmaking & Strategies
Topic: 2v2 Wolfheze (6p) High. Res. & BETA [5.1.7]
Replies: 0
Views: 200

2v2 Wolfheze (6p) High. Res. & BETA [5.1.7]

Details: vs. Mencius Moldbug (Armor Doctrine) Kwok (Terror) Major Yser (Royal Engineers) Walderschmidt (Blitzkrieg) Thoughts on it: So far, I barely notice the changes for the Tiger. It comes out a little sooner, which is nice. But ultimately it still doesn't feel spammable as it still costs a bunc...
by Walderschmidt
16 Feb 2019, 20:34
Forum: Announcements
Topic: 5.1.7patch
Replies: 58
Views: 4863

Re: 5.1.7patch

Warhawks97 wrote:
kwok wrote:And now we got a spammable heavy for an apple and an eye just to make it competetive to units which were supposed to replace/counter the tiger.



^It's not spammable. It still costs 170 fuel. It just comes out a little sooner.

I think you're overreacting.

Wald
by Walderschmidt
07 Feb 2019, 23:07
Forum: General - CoH1 / BKMOD1
Topic: Flamethrower vs entrenched infantry
Replies: 21
Views: 701

Re: Flamethrower vs entrenched infantry

^You have to pick and choose what parts of the map you focus on. If your opponent catches you offguard, that's a you thing, not a fault of the UI. No game displays the whole map. It's up to you to maintain situational awarness, something you can easily do by pressing the NUM 0 key. Instead of clicki...
by Walderschmidt
06 Feb 2019, 08:15
Forum: General - CoH1 / BKMOD1
Topic: Flamethrower vs entrenched infantry
Replies: 21
Views: 701

Re: Flamethrower vs entrenched infantry

If you have a shrek in the trench, you'll be fine. If you have an AT gun overlooking the trench you'll be fine. If you have mines in front of the trench you'll be fine.

There's plenty of ways to deal with this.

Wald
by Walderschmidt
05 Feb 2019, 23:30
Forum: Mapping Corner
Topic: 6p_Malmedy
Replies: 1
Views: 165

Re: 6p_Malmedy

I usually welcome any new map because I'm tired of the same old maps but this map needs a lot fo work.

It's pretty too look at, but there's way too many obstacles that interfere with pathfinding. It makes for some really frustrating games.

Wald

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