Search found 2 matches

by Kettleton
10 Sep 2017, 18:13
Forum: General - CoH1 / BKMOD1
Topic: [Solved] Buildings with enable_secure modifier via ability
Replies: 1
Views: 1008

Re: Buildings with enable_secure modifier via ability

Problem solved by adding moving_ext. Make sure to set moving and rotation (not sure if the first is necessary) to 0 to prevent the glider from rotating when setting rally point with the right click. I think it's fitting to set pass type to land_only, particularly hearing how the glider used to deal ...
by Kettleton
26 Aug 2017, 16:28
Forum: General - CoH1 / BKMOD1
Topic: [Solved] Buildings with enable_secure modifier via ability
Replies: 1
Views: 1008

[Solved] Buildings with enable_secure modifier via ability

I'm aiming for granting the building (glider based on glider_tetrach) an ability that, through a self-owned upgrade, would secure the territory. The strange thing is it secures the territory that's in the middle of the map instead. I tried doing a move_action and set_move_data but still to no avail....