Search found 31 matches

by ExE
12 Nov 2017, 18:04
Forum: Bugs
Topic: [v5.1.1 Steam Beta] Several bugs.
Replies: 13
Views: 378

Re: [v5.1.1 Steam Beta] Several bugs.

@Tiger I posted this topics using the add-on, yes. But I uninstalled and I even re-install CoH :? I deleted all BK folders; including the one in this route; (the one where you can put customs maps and playbacks) (...)Documents\My Games\Company of Heroes Relaunch. And, AFAIK, this bugs keep happening...
by ExE
12 Nov 2017, 06:37
Forum: Bugs
Topic: [v5.1.1 Steam Beta] Several bugs.
Replies: 13
Views: 378

Re: [v5.1.1 Steam Beta] Several bugs.

OK; with Wald, we were testing some stuff and I have found this problem with the CW 2-inch mortar; If you pick it with a RE squad; the "smoke" barrage is replaced by the "repair" ability; Also, the 3-inch mortar emplacement doesn't have the "smoke" barrage; So, with RE ...
by ExE
11 Nov 2017, 21:18
Forum: Bugs
Topic: [v5.1.1 Steam Beta] Several bugs.
Replies: 13
Views: 378

Re: [v5.1.1 Steam Beta] Several bugs.

Yeah; sorry about the spam. :lol: But I read on "Nieles; Read me First" on the top of this thread; and I taked it a little, maybe too much, in a literal way :lol: Imma rename this topic; [v5.1.1 Steam Beta] Several bugs. So, this one will be the folder for new bugs found. And again, sorry ...
by ExE
11 Nov 2017, 04:45
Forum: Bugs
Topic: [v 5.1.1 Steam Beta] New PE Flag not showing on "Reward Units" List
Replies: 0
Views: 47

[v 5.1.1 Steam Beta] New PE Flag not showing on "Reward Units" List

The new flags are a cool addition to the mod; but in this list it doesn't show up.
by ExE
11 Nov 2017, 04:20
Forum: Bugs
Topic: [v 5.1.1 Steam Beta] Rapid Firing Position dissappears
Replies: 0
Views: 36

[v 5.1.1 Steam Beta] Rapid Firing Position dissappears

This example of Def Doc's Marder I when I moved it to a crater; this one can't go into camo, thus, the ability dissappears.
by ExE
11 Nov 2017, 04:13
Forum: Bugs
Topic: [v 5.1.1 Steam Beta] Wrong description for Def Doc VT
Replies: 1
Views: 49

[v 5.1.1 Steam Beta] Wrong description for Def Doc VT

The description contains "StuH 42" twice. Along with "Sturmpanzer 38(t) Ausf. M "Grille"... I think this line it's a mix between the two 150mm SPG from Def Doc and should be something like; "Sturmpanzer IV "Brummbär" OR "Grille" Ausf. M" if that...
by ExE
11 Nov 2017, 03:29
Forum: Bugs
Topic: [v 5.1.1 Steam Beta] Global description for "Healing Stations"
Replies: 1
Views: 69

[v 5.1.1 Steam Beta] Global description for "Healing Stations"

With the new beta; now it's required for the medics to pick up 18 fallen soldiers to create a new squad from this buildings.
by ExE
11 Nov 2017, 03:25
Forum: Bugs
Topic: [v 5.1.1 Steam Beta] 2-inch Mortar with double "Hold Fire"
Replies: 0
Views: 33

[v 5.1.1 Steam Beta] 2-inch Mortar with double "Hold Fire"

With camo, this mortar has another "hold fire" icon appearing; just like AT guns when camo is active.

*Besides the wrong description on the Camo ability; it says "HMG...".
by ExE
11 Nov 2017, 03:16
Forum: Bugs
Topic: [v 5.1.1 Steam Beta] "Direct Fire" missing on Daimler Armored Car
Replies: 2
Views: 62

[v 5.1.1 Steam Beta] "Direct Fire" missing on Daimler Armored Car

Regardless of the Little John upgrade, the Daimler AC doesn't have the Direct Fire control in the lower right corner.

Unlike the Tetrarch variants; CS and 40mm. which they do have the DF control; in contrast.
by ExE
11 Nov 2017, 03:07
Forum: Bugs
Topic: [v 5.1.1 Steam Beta] Ranger with double weapon.
Replies: 0
Views: 52

[v 5.1.1 Steam Beta] Ranger with double weapon.

Squad Leader; Infantry Doctrine.

1x LMG upgrade + 1x Thompson SMG upgrade.

I'll edit if this doesn't happen with different conditions.
by ExE
11 Nov 2017, 03:02
Forum: Bugs
Topic: [v5.1.1 Steam Beta] Several bugs.
Replies: 13
Views: 378

[v5.1.1 Steam Beta] Several bugs.

M3 Halftrack not showing troops.

I found this happens regardless of any conditions.

I'll edit if that's not the case.
by ExE
07 Nov 2017, 22:59
Forum: Announcements
Topic: Blitzkrieg Mod 5.1.1 Limited Steam Beta
Replies: 45
Views: 1855

Re: Blitzkrieg Mod 5.1.1 Limited Steam Beta

Great News!!! :)

I'm eager to give it a try... so, just send it to me; I'll report any bugs or glitches to help you polish it.

We're getting one step closer to Steam release. :D
by ExE
02 Nov 2017, 02:02
Forum: Balancing & Suggestions
Topic: Limit every sniper to 1.
Replies: 21
Views: 681

Re: Limit every sniper to 1.

For me, all discussions have the same "root" issue; but first, my view on this topic. 1st; I agree with Warhawks in the matter of removing the sniper from AB 101 HQ Squad and SS Heavy Squad; Sniper duty made solely by one man. ^With this you can give PE the 2nd Sniper, just as the other fa...
by ExE
01 Oct 2017, 03:01
Forum: Other mods
Topic: Historical Add-on For Blitzkrieg mod
Replies: 129
Views: 15917

Re: Historical Add-on For Blitzkrieg mod

So nice to get this update :D

Keep up the good work justforfun ;)
by ExE
14 Sep 2017, 19:23
Forum: Balancing & Suggestions
Topic: Specialized vs. Well-Rounded Poll
Replies: 25
Views: 590

Re: Specialized vs. Well-Rounded Poll

I think the very first thing to do is identify ALL the branches of combat; aswell as the Doctrine's role; I'll explain it the best way and feel free to make adjustments. First of all; we need a clear distintion between units; what belongs to what: E.g. for branches; some can be merged. 1) Infantry. ...
by ExE
13 Sep 2017, 22:30
Forum: Player Introductions
Topic: JVolk UTC +2
Replies: 7
Views: 221

Re: JVolk UTC +2

Welcome! :D
by ExE
07 Sep 2017, 16:28
Forum: Matchmaking & Strategies
Topic: V5.0.0 (3v3) La Fiere *Rev
Replies: 2
Views: 148

V5.0.0 (3v3) La Fiere *Rev

A good game indeed; I'm open to your thoughts about my gameplay; what went wrong, what should I do instead, something I missed. What would have been exploited to make a breakthrough... I expect your feedback :D PACCBET - Luft ExE - BK Der Seemann- SE VS MAJOR YSER - AB Figree - ARMOR Bad_Rain - RA E...
by ExE
05 Sep 2017, 00:10
Forum: Announcements
Topic: Blitzkrieg Mod 5.0.0 Patch
Replies: 138
Views: 23350

Re: Blitzkrieg Mod 5.0.0 patch

Finally the new patch :D (Altough a Steam release with the Version 5.0 would have been more epic :lol:)

Keep up the good work!

Downloading. ;)
by ExE
24 Aug 2017, 11:59
Forum: Balancing & Suggestions
Topic: Rework of Defensive Doctrine - Concept
Replies: 26
Views: 1316

Re: Rework of Defensive Doctrine - Concept

for you exe: 105 sherman has 180 range so far. stationary howitzer 225, Axis can reach 250 with special rounds. Priest, hummel, wespe and grille 200. range. Wespe and priest 250 with range increase, hummel 275. nebler usually 200. walking stuka 175, maultier and callis 150 range. 95 mm CW tank arty...
by ExE
19 Aug 2017, 21:53
Forum: Matchmaking & Strategies
Topic: AB vs SE
Replies: 17
Views: 569

Re: AB vs SE

Which reminds me I should/could finish writing the cases I said I'd do... but doesn't seem like anyone wants to read it/comment it anyways like the rest of my posts. I'm very interested on that post Kwok. LIke idliketoplaybetter; Make your points in an elaborated way and give us your reasons for th...
by ExE
19 Aug 2017, 20:26
Forum: Balancing & Suggestions
Topic: Rework of Defensive Doctrine - Concept
Replies: 26
Views: 1316

Re: Rework of Defensive Doctrine - Concept

Yeah, I agree with you Warhawks; I didn't know about the already SE upper hand in arty range (in terms of numbers). Altough, if a list with all the arty ranges is posted (just like the capture one), it could be useful to determine the proper parameters across all docs. So, as I said, maybe make the ...
by ExE
19 Aug 2017, 19:48
Forum: Player Introductions
Topic: ExE; UTC -3; PvP
Replies: 10
Views: 350

Re: ExE; UTC -3; PvP

:lol:
by ExE
19 Aug 2017, 12:45
Forum: Balancing & Suggestions
Topic: Rework of Defensive Doctrine - Concept
Replies: 26
Views: 1316

Re: Rework of Defensive Doctrine - Concept

I made that last point because of Kwok's post: When will a doctrine be chosen within the game and how will it affect the availability of units for player who have NOT chosen a doctrine yet? Simply, if an axis player reaches T2 when grens are normally available, they build a gren, and then they choos...

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