because you're all the "hive mind" but not in a good wayWalderschmidt wrote: ↑12 Feb 2023, 17:24I wonder why no one likes youJagdpanther wrote: ↑12 Feb 2023, 11:30no, its because the "patches" are no goodWalderschmidt wrote: ↑12 Feb 2023, 03:12
It got moved to discord because too many people are too laZy to make an account and post on the forum.
Wald
Search found 260 matches
- 12 Feb 2023, 18:39
- Forum: Balancing & Suggestions
- Topic: Thoughts on Tank Damage Reworks
- Replies: 7
- Views: 1486
Re: Thoughts on Tank Damage Reworks
- 12 Feb 2023, 11:30
- Forum: Balancing & Suggestions
- Topic: Thoughts on Tank Damage Reworks
- Replies: 7
- Views: 1486
Re: Thoughts on Tank Damage Reworks
The forum has mostly been moved to the Discord ( info post ). It is not a beta but more of an alpha at this stage. i wonder why this forum died It got moved to discord because too many people are too laZy to make an account and post on the forum. Wald no, its because the "patches" are no good
- 10 Feb 2023, 03:34
- Forum: Balancing & Suggestions
- Topic: Thoughts on Tank Damage Reworks
- Replies: 7
- Views: 1486
Re: Thoughts on Tank Damage Reworks
i wonder why this forum diedMarKr wrote: ↑08 Feb 2023, 20:00The forum has mostly been moved to the Discord (info post).mofetagalactica wrote: ↑08 Feb 2023, 14:41There is a new Beta to try out? couldnt see any new post in the forum
It is not a beta but more of an alpha at this stage.
- 19 Oct 2022, 17:35
- Forum: General - CoH1 / BKMOD1
- Topic: Light Vehicles step over
- Replies: 7
- Views: 1530
Re: Light Vehicles step over
the mod is being ruined at the core and you care for fancy stuff like this
- 18 Oct 2022, 15:18
- Forum: Bugs
- Topic: 5.3.2 is terrible
- Replies: 15
- Views: 2326
Re: 5.3.2 is terrible
As for the "how did bugs jump out of nowhere"? - It is connected to the hotkeys. Every unit or ability has its hotkey set in its file. The game works the way that there is a "vanilla" file with all the units, abilities and upgrades, and then BK has its "base" file with changes made by the mod and t...
- 18 May 2022, 23:35
- Forum: General - CoH1 / BKMOD1
- Topic: Should Tanks be able to reinforce infantry?
- Replies: 33
- Views: 3527
Re: Should Tanks be able to reinforce infantry?
8 - 2 this mod is doomed
- 14 May 2022, 23:27
- Forum: General - CoH1 / BKMOD1
- Topic: Sturmtiger
- Replies: 36
- Views: 4069
Re: Sturmtiger
Chance to penetrate Sturmtiger at max range on "rear" hit (with AP off): 76mm gun: 60% 90mm gun: 92% 17 pounder: 80% Those Shermans were all shooting frontally without even trying to take some position for scoring a "rear" hit. The Pershing took one shot at it after the gun got repaired, it hit fro...
- 14 May 2022, 22:12
- Forum: General - CoH1 / BKMOD1
- Topic: Sturmtiger
- Replies: 36
- Views: 4069
Re: Sturmtiger
What kind of weird reality these coders are living in? Since when big gun means transport vehicle? The thing can carry a 5 men crew , thats it, no more space for others.
- 24 Apr 2022, 14:19
- Forum: General - CoH1 / BKMOD1
- Topic: First impression of 531
- Replies: 38
- Views: 4630
Re: First impression of 531
yes the truth is that i dont like you Where is this coming from? it's not like i care a tiny bit of what you think of me. Stick to the game topic or keep silent, if you want to start something personal here; you are going nowhere. its not personal, its very on topic, very about the mod, if i take y...
- 24 Apr 2022, 13:51
- Forum: General - CoH1 / BKMOD1
- Topic: First impression of 531
- Replies: 38
- Views: 4630
Re: First impression of 531
Found a bug with SE doc tech tree (posted about it in the bug section). After more testing though; 280, LongTom and Def doc 150mm are somewhat acceptable. Firestorm however is complete utter joke.. not even worth 30 ammo (no exaggeration). By far the worst ability in the game at the moment.. remove...
- 23 Apr 2022, 16:33
- Forum: General - CoH1 / BKMOD1
- Topic: First impression of 531
- Replies: 38
- Views: 4630
Re: First impression of 531
Change-log is promising, but there are few concerns & some missing stuff: - Grille barrage cool-down was forgotten i believe? Currently the cool-down is too short. - MineSweepers for PzGren & Wire cutting for CW sappers, were also forgotten. - Probably a typo (gonna test it) but in the change-log d...
- 22 Apr 2022, 08:09
- Forum: Bugs
- Topic: Enfield Commandos Model gun dislocation
- Replies: 4
- Views: 554
Re: Enfield Commandos Model gun dislocation
This mod is not about quality, dont waste your time with such things. For example the 105 sherman has a special ability shot that does half damage to a bunker and the normal shot barely takes any health but the shot animation is exactly the same on both.
- 28 Mar 2022, 23:26
- Forum: Matchmaking & Strategies
- Topic: PlAy BigGeR MaPs
- Replies: 7
- Views: 1150
Re: PlAy BigGeR MaPs
rosmalen is a cheap map, no attention to detail
- 28 Mar 2022, 09:16
- Forum: Balancing & Suggestions
- Topic: Flank speed
- Replies: 14
- Views: 1180
Re: Flank speed
cartoonish ability? what about crawling, 6 men appearing out of thin air 2 meters next to you ON PLAIN GROUND insta killing everything with smgs, i think thats worse than flank speedcarthoonish ability
- 23 Mar 2022, 13:33
- Forum: Balancing & Suggestions
- Topic: 37mm PaK HE - OP, N, or UP?
- Replies: 10
- Views: 762
Re: 37mm PaK HE - OP, N, or UP?
why are the engie squads greedy? building sandbags makes them greedy?tarakancheg wrote: ↑23 Mar 2022, 11:36Most of the wipes 37 pak makes is against greedy engi squads covered behind single sandbag that they had just built.
- 10 Mar 2022, 14:47
- Forum: Matchmaking & Strategies
- Topic: Rusty Walder vs. Rusty Kwok
- Replies: 13
- Views: 1165
Re: Rusty Walder vs. Rusty Kwok
Keep posting, i'll know who to avoid
- 10 Mar 2022, 01:30
- Forum: Matchmaking & Strategies
- Topic: Rusty Walder vs. Rusty Kwok
- Replies: 13
- Views: 1165
- 05 Mar 2022, 03:01
- Forum: Matchmaking & Strategies
- Topic: Rusty Walder vs. Rusty Kwok
- Replies: 13
- Views: 1165
Re: Rusty Walder vs. Rusty Kwok
All nice and cool but why do you write "Wald" at the end of all your posts? We can see who wrote by looking at the username
- 16 Feb 2022, 17:41
- Forum: Balancing & Suggestions
- Topic: Detection range for units with Crawl ability
- Replies: 14
- Views: 2375
Re: Detection range for units with Crawl ability
once i click view results i cant go back and vote
- 11 Dec 2021, 14:27
- Forum: Balancing & Suggestions
- Topic: Thoughts on Prop Doc as of 5.3.0 Beta?
- Replies: 84
- Views: 6451
Re: Thoughts on Prop Doc as of 5.3.0 Beta?
Volksturm are shit, they dont look like too old or too young soldiers, the leftovers, they look like volksgrenadiers with dark shirts because thats exactly what they are. I never played the terror doc since these things were added, they are the worst thing in blitzkrieg mod.
- 06 Sep 2021, 21:53
- Forum: Matchmaking & Strategies
- Topic: AirPorn Gameplay
- Replies: 11
- Views: 1182
Re: AirPorn Gameplay
I have watched the game until the end. It is a perfect demonstration of handicapped AB doc. There was nothing effective this doc has given you except a couple of Strafe runs. And that given how terrible your opponent was, he literally wasted every single storms squad that he deployed, yet you still...
- 31 Aug 2021, 00:34
- Forum: Matchmaking & Strategies
- Topic: AB sucks
- Replies: 5
- Views: 629
Re: AB sucks
The bomb and rocket planes are anti tank , you can easily kill the biggest tanks KT, Jagtiger when there is no aa. 101s are pretty good when they are in big numbers, you get big numbers after you upgrade the supply yard
- 21 Aug 2021, 20:18
- Forum: Balancing & Suggestions
- Topic: Fireworks mortar
- Replies: 8
- Views: 855
Re: Fireworks mortar
Its not like, MaKE iT sMaLlEr. You need a whole lot more for a new effect. The Devs said more than 100 times that they wont make new models or effects. I love the new 5cm mortar and i dont care about such explosions. I dont know why you start over again with this realism thing. As i said, Bunkers a...
- 20 Aug 2021, 20:34
- Forum: Balancing & Suggestions
- Topic: Fireworks mortar
- Replies: 8
- Views: 855
Re: Fireworks mortar
If you say so, the 120mm, 4,2 inch and the 2 inch should be changed aswell. If you can bring the effect textures with the right research, i think it will be no problem to implement. The hydra of crap has many heads Just take the normal mortar animation and make it smaller or no 5cm mortar if you ca...
- 20 Aug 2021, 19:53
- Forum: Balancing & Suggestions
- Topic: Fireworks mortar
- Replies: 8
- Views: 855
Fireworks mortar
I enjoy the new fireworks mortar for PE, its great. Im joking. Is that how mortar shells explode?? Its not