Search found 62 matches

by Death_Kitty
07 Feb 2019, 19:27
Forum: Balancing & Suggestions
Topic: Vampyre
Replies: 26
Views: 654

Re: Vampyre

so you think panzer elite is overpowered? ok. although i dont play this game regularly. but i think same thing with you. right? i invite you to come and play 1vs1 together. at least 10 times. i will play allies and you will play "overpowered" axis. we can try all doctrines. show me how yo...
by Death_Kitty
07 Feb 2019, 16:35
Forum: Balancing & Suggestions
Topic: Vampyre
Replies: 26
Views: 654

Re: Vampyre

vampire is disgusting. no deny. any other map cheating ability is disgusting too. for example, the radio triangulation device. maybe less disgusting than vampire but still disgusting. but the approach of most complaints started to be a bit worrying. first it was panther in luftwaffe. last month it ...
by Death_Kitty
30 Jan 2019, 18:32
Forum: Balancing & Suggestions
Topic: Poor Doctrine Design - Luft
Replies: 176
Views: 11038

Re: Poor Doctrine Design - Luft

I'ts because of that accuracy and suppression that the wirbel is better than the quad. Luft have many other things that do more that a good job of clearing out infanty @viper, no one is saying that you cant lose with luft. Also, keep in mind we are not balancing by 1v1. we are balancing by teams. At...
by Death_Kitty
30 Jan 2019, 16:06
Forum: Balancing & Suggestions
Topic: Poor Doctrine Design - Luft
Replies: 176
Views: 11038

Re: Poor Doctrine Design - Luft

Let me now tell you the actual sides of the argument on this topic: - First side: Thinking Luft doc is pure OP, unbeatable in 1v1, and nothing can stop it. Thus, this side is suggesting Gebrigs, Hetzer AND Panther as well as SD2 to be ALL removed.. in addition of delaying Flak88s AND making Panzers...
by Death_Kitty
30 Jan 2019, 01:16
Forum: Balancing & Suggestions
Topic: Poor Doctrine Design - Luft
Replies: 176
Views: 11038

Re: Poor Doctrine Design - Luft

I'm going to assume the 3rd side is me? Cool. I see why you left these forums Tiger. This ins't your little echo chamber. Okie, lets make it clear which side I'm on. Thanks for responding to my points with actual commentary... Perhaps I was a bit too confrontational, but the point stands: When I sai...
by Death_Kitty
29 Jan 2019, 23:24
Forum: Balancing & Suggestions
Topic: Poor Doctrine Design - Luft
Replies: 176
Views: 11038

Re: Poor Doctrine Design - Luft

I cant understand why the "luft=balanced/needs-no-changes" side of the debate ignores how the game actually works so hard? Do you guys just build hetzer's to counter allied units? Or do you also build 20mm cars, Falls, shrecks, AT guns? Like its not a question of just 1 unit at this point;...
by Death_Kitty
27 Jan 2019, 20:37
Forum: Balancing & Suggestions
Topic: Poor Doctrine Design - Luft
Replies: 176
Views: 11038

Re: Poor Doctrine Design - Luft

I'm convinced that you just cant argue with these people. If someone like me makes a point, I don't have enough game experience. If someone like you guys post, and they cant use that argument, they will gloss over your good points, take stats out of context, just say "well its cost more" o...
by Death_Kitty
27 Jan 2019, 03:54
Forum: Balancing & Suggestions
Topic: Poor Doctrine Design - Luft
Replies: 176
Views: 11038

Re: Poor Doctrine Design - Luft

That said, I kinda frustrated I could not articulate stuff like markr or kwok. Or maybe its because dev/known player status gives them a kind of... credibility that I could never have. The point is you entire "luft is less/as broken as RAF/AB" shtick boils down to the same poor arguments t...
by Death_Kitty
16 Jan 2019, 07:24
Forum: Balancing & Suggestions
Topic: Poor Doctrine Design - Luft
Replies: 176
Views: 11038

Re: Poor Doctrine Design - Luft

And its those same old players who will beatdown on the new players and drive them right out. BK mod is the same old faces, over and over. There is a reason for that. A lot of this old guard have gotten used to this meta, and learned how to counter stuff, balance be dammed, and as such, a sort of &q...
by Death_Kitty
05 Jan 2019, 20:05
Forum: Balancing & Suggestions
Topic: HE/AP Switch Cooldown Standardization
Replies: 13
Views: 338

Re: HE/AP Switch Cooldown Standardization

What else could be standardized? I'd say ambush bonuses for TD's. Obviously there would be differences between say, the bonus of a jackson or a hetzer, but stuff like the hellcat, wolverine and jackson could be standardized, or the jadgpanzers and the hetzer, maybe even the jagdpanther (all the low ...
by Death_Kitty
05 Jan 2019, 00:40
Forum: Balancing & Suggestions
Topic: Doctrine Specialization: Example Firefly in the RAF doc and Grenadiers in Wermacht
Replies: 31
Views: 3595

Re: Doctrine Specialization: Example Firefly in the RAF doc and Grenadiers in Wermacht

IMHO, I think the best way to do this is by "balance crusade". A survey will give you a good feeling or what everyone wants, but it does not allow for discussion. I think the best way to go about it, it topics like this: how to we want to balance stuff, what logic will we use to achieve th...
by Death_Kitty
04 Jan 2019, 23:57
Forum: Balancing & Suggestions
Topic: Doctrine Specialization: Example Firefly in the RAF doc and Grenadiers in Wermacht
Replies: 31
Views: 3595

Re: Doctrine Specialization: Example Firefly in the RAF doc and Grenadiers in Wermacht

I like the metaphor you used with rock-paper-scissors, but in reality its more of an office-max in terms of how the counter game goes... but that is obvious. (I am way more proud of this joke than I have any right to be) Anyway, I chose specialized docs; no surprise there. But for me, I always thoug...
by Death_Kitty
17 Dec 2018, 07:10
Forum: Off-Topic
Topic: OMG there's a new dev team member! (Topic split)
Replies: 20
Views: 710

Re: OMG there's a new dev team member! (Topic split)

Ah kwok! Happy to see that you are now part of the dev team. I see you have the people who don't want to see germans nerfed quaking in their boots!

Pay them no attention.
by Death_Kitty
14 Dec 2018, 06:42
Forum: Balancing & Suggestions
Topic: Poor Doctrine Design - Luft
Replies: 176
Views: 11038

Re: Poor Doctrine Design - Luft

I've had some success with one sniper into HE sherman... (sooner or later)... will have to try it with 2. Thanks Mencius! So how much of this rework is directly nerfing actual units, and how much of it is going to be reducing the bloat this doc has? Like I get that people want to keep as much of thi...
by Death_Kitty
13 Dec 2018, 05:00
Forum: Balancing & Suggestions
Topic: Poor Doctrine Design - Luft
Replies: 176
Views: 11038

Re: Poor Doctrine Design - Luft

Oh yeah cuz BK is uncouterable by armor or RE, def doc is uncouterable by RA or Inf, TH uncounterable by inf doc or AB (consider hotchkiss fix), SE is uncounterable by RA... I am getting tired of people saying that axis nerfs are obligatory, cuz game is still biased towards axis. Just redesign prob...
by Death_Kitty
26 Nov 2018, 03:04
Forum: Balancing & Suggestions
Topic: Allies OP
Replies: 8
Views: 194

Re: Allies OP

I completely agree. With allied units actually killing one German unit once in a blue moon, radical action must be taken to stop this imbalance. I suggest they also have an upgrade that gives the stuka rockets some sort of guidance system, and allow them to have 31 inch grenade assaults for the more...
by Death_Kitty
25 Nov 2018, 08:13
Forum: Balancing & Suggestions
Topic: Poor Doctrine Design - Luft
Replies: 176
Views: 11038

Re: Poor Doctrine Design - Luft

Can I get the above post on a bloody T-shirt!
by Death_Kitty
05 Nov 2018, 04:14
Forum: Balancing & Suggestions
Topic: Forgotten USA light tanks
Replies: 16
Views: 2479

Re: Forgotten USA light tanks

I mean, the issue is is that by the time you can get an allied LT on the field, axis has Puma, HT, sometimes pak/rocket AT...Its not so much a fault of the chaffe or Stuart as it is just axis outclassing allies in terms of quality at every stage of the game except for maybe at the very beginning. Th...
by Death_Kitty
01 Nov 2018, 16:36
Forum: Balancing & Suggestions
Topic: Poor Doctrine Design - Luft
Replies: 176
Views: 11038

Re: Poor Doctrine Design - Luft

Ahahaha! No no no silly. I never used history as a primary reason to lower the amount of stg. I also used gameplay. Stg on all you primary combat squads is broken.
Dont put things in my mouth that i never said
by Death_Kitty
01 Nov 2018, 16:11
Forum: Balancing & Suggestions
Topic: Poor Doctrine Design - Luft
Replies: 176
Views: 11038

Re: Poor Doctrine Design - Luft

Gameplay > history. Im sorry youve gotten so used to luft as a crutch, but its time to let go.
by Death_Kitty
01 Nov 2018, 15:30
Forum: Balancing & Suggestions
Topic: Poor Doctrine Design - Luft
Replies: 176
Views: 11038

Re: Poor Doctrine Design - Luft

Luft has counters in this rework... *wipes tear from eye*. It's beautiful.
by Death_Kitty
31 Oct 2018, 21:10
Forum: Balancing & Suggestions
Topic: Why shermans need to be s**t, a reply to markr (balance crusade)
Replies: 25
Views: 8703

Re: Why shermans need to be s**t, a reply to markr (balance crusade)

1.) Wow. ok. not sure where this is coming from. Yeah sorry, no, tell me about people who buy other upgrades for their infantry when StG is available. Tell me about how grenadiers are specialist infantry... wait no, they are mainline, especially for certain docs. Tell me about how Luft has FG-42 ins...
by Death_Kitty
31 Oct 2018, 20:08
Forum: Balancing & Suggestions
Topic: Why shermans need to be s**t, a reply to markr (balance crusade)
Replies: 25
Views: 8703

Re: Why shermans need to be s**t, a reply to markr (balance crusade)

4.) Nope. no troll. Really my balance complaints from the 3 threads Ive posted in can be summed up in a couple points: -make shermans (76) better somehow, which the 50 cal buff probably already does, but im not sure because its not in this beta, so I couldn't test it, but im sure the buff will be s...
by Death_Kitty
31 Oct 2018, 18:55
Forum: Balancing & Suggestions
Topic: Poor Doctrine Design - Luft
Replies: 176
Views: 11038

Re: Poor Doctrine Design - Luft

Just finished reading your second section (did not realize you had updated), and, yeah, I think you nailed it. While most docs have "branches" in their trees, luft does seem to front load bonuses right at the start of a tree.

Go to advanced search