Search found 174 matches

by winterflaw
20 Mar 2019, 21:26
Forum: General - CoH1 / BKMOD1
Topic: Are PIATs a little bit OP?
Replies: 18
Views: 22192

Re: Are PIATs a little bit OP?

I would say what Mencius said is exactly “why”. Don’t take too much offense to this but in general there is a huge skill difference between pvp players and pve players. So when I play pve, like I mentioned, I have no problems with piats. Even to the point where I think they’re worse since they’re n...
by winterflaw
06 Mar 2019, 19:36
Forum: General - CoH1 / BKMOD1
Topic: Are PIATs a little bit OP?
Replies: 18
Views: 22192

Re: Are PIATs a little bit OP?

AI does not have any unit difference that PVP. They are the same if you open up corsix. Okay, but note that this was not being proposed - that units have fixed differences between PvE and PvP. What I thought might have been said is that when untis are created in PvE, for the AI, *after creation* a ...
by winterflaw
06 Mar 2019, 14:41
Forum: General - CoH1 / BKMOD1
Topic: Are PIATs a little bit OP?
Replies: 18
Views: 22192

Re: Are PIATs a little bit OP?

If you don't understand the differnce clearly, try to experience pvp and compare it with pvai yourself, instead of playing endless word games in every second topic here. I asked if people knew *why* differences exist. You have said I should play the game, so I can see the differences *do* exist. I ...
by winterflaw
06 Mar 2019, 12:17
Forum: General - CoH1 / BKMOD1
Topic: Are PIATs a little bit OP?
Replies: 18
Views: 22192

Re: Are PIATs a little bit OP?

Simply because the a.i. React differently than players, a lot of variables are taken in count, and we can control that, its just a random calculation between resources, tactics etc... sometimes some units will be beastie, sometimes not at all, thats why its extremely difficult to tell how some unit...
by winterflaw
05 Mar 2019, 20:46
Forum: General - CoH1 / BKMOD1
Topic: Are PIATs a little bit OP?
Replies: 18
Views: 22192

Re: Are PIATs a little bit OP?

It is surely a PVE issue, which is secondary for our pvp settings. Regarding this, another poster has spoken about tank behaviour in PvE behaviour being very different to PvP. Is there any understood reason why this would be so? I mean, I would assume the units were all the same between PvE and PvP...
by winterflaw
05 Mar 2019, 14:46
Forum: General - CoH1 / BKMOD1
Topic: Are PIATs a little bit OP?
Replies: 18
Views: 22192

Re: Are PIATs a little bit OP?

The PIAT aren’t OP at all, its very easy to counter this unit with tons of vehicles in game, im not even talking infantry who shread them in a second like nothing. There is on the face of it a large difference between your view, and the encounter I described in the OP. They - superficially, again -...
by winterflaw
02 Mar 2019, 12:18
Forum: General - CoH1 / BKMOD1
Topic: Leaving Steam
Replies: 3
Views: 14371

Re: Leaving Steam

You are leaving steam because you can't unsuscribe the mail? It was the final straw. There have been ongoing problems of various kinds over a considerable period of time. Technical problems are one thing, that's non-personal, so there's quite a lot more tolerance, then you have service problems, wi...
by winterflaw
02 Mar 2019, 10:54
Forum: General - CoH1 / BKMOD1
Topic: Leaving Steam
Replies: 3
Views: 14371

Leaving Steam

Hej guys, I'm leaving Steam, and that unavoidably means leaving BKM.

https://www.designflaws.net/pages/steam/index.html

I would like to take this opportunity to encourage you to resume publishing the stand-alone installer.

Thankyou devs for BKM.

I had no idea how wrong COH was until I played BKM.

I've played a lot of hours, and it's been great.
by winterflaw
01 Mar 2019, 19:39
Forum: Balancing & Suggestions
Topic: Wehrmacht Tech system, Tigers and Panzer IV`s
Replies: 21
Views: 7537

Re: Wehrmacht Tech system, Tigers and Panzer IV`s

I was just about to play a bit to look for it, so good timing So, this was not what I (originally) intended. Yes, you can build it - but you can build one. I was thinking many. Normal tank. However, on reflection and having played a bit, given how rare the KT was, having a unit limit of one is reaso...
by winterflaw
01 Mar 2019, 18:05
Forum: Balancing & Suggestions
Topic: Wehrmacht Tech system, Tigers and Panzer IV`s
Replies: 21
Views: 7537

Re: Wehrmacht Tech system, Tigers and Panzer IV`s

Warhawks97 wrote:Kt is a producable tank :D


Well I'm stupid!

But where? I'm pretty sure I've only seen it as an off-map call in, one unit only.

I don't think I've seen it buildable from a building.
by winterflaw
01 Mar 2019, 14:48
Forum: Balancing & Suggestions
Topic: Wehrmacht Tech system, Tigers and Panzer IV`s
Replies: 21
Views: 7537

Re: Wehrmacht Tech system, Tigers and Panzer IV`s

I would like to throw something in here - I would like to propose KT becomes a buildable tank. In the war, Tiger production was phased out from Aug 1944. The last year of the war, Germany made King Tigers and it made Panthers. It may be the problem we have with Tigers becoming obsolete in the game i...
by winterflaw
01 Mar 2019, 14:42
Forum: General - CoH1 / BKMOD1
Topic: Which is better, Falls. or Gebir.?
Replies: 3
Views: 8416

Re: Which is better, Falls. or Gebir.?

I think I've got the hang of them now. Geribs for long range (maybe in a trench), Falls for moving about. Actually, both of them are really no good for me using PE as efficient, effective mobile troops, because neither can repair. The removal of eng micro by AG being able to repair is a major factor...
by winterflaw
01 Mar 2019, 14:40
Forum: Announcements
Topic: 5.1.7patch
Replies: 58
Views: 49333

Re: 5.1.7patch

yes and no. I mean we wouldnt have Panzer IV D´s since they were phased out after ´40. We could imagine earlier tanks becoming unavailable at CPs are spent to obtain later models. I guess it can't be done in the game, though. But its in so far a factor as these factors are the measurments against w...
by winterflaw
01 Mar 2019, 14:31
Forum: General - CoH1 / BKMOD1
Topic: PE Luft Panthers seem very weak for armour?
Replies: 7
Views: 10579

Re: PE Luft Panthers seem very weak for armour?

Warhawks97 wrote:Just believe me,


I need no convincing! :-)

Jagdpanther as ultimate Bot killer.


Amen.
by winterflaw
01 Mar 2019, 14:28
Forum: General - CoH1 / BKMOD1
Topic: Are PIATs a little bit OP?
Replies: 18
Views: 22192

Re: Are PIATs a little bit OP?

More than 50% of all allied losses in France or generally from normandy till end of war was caused by hendheld AT. Just saying. That's misleading, because it says nothing about the availability over that time period of alternative means of knocking out tanks. In fact, hand-held AT became increasing...
by winterflaw
28 Feb 2019, 23:15
Forum: General - CoH1 / BKMOD1
Topic: Are PIATs a little bit OP?
Replies: 18
Views: 22192

Are PIATs a little bit OP?

Or this a PvE problem? PE, TH. Two IV/70 with commanders, two 20mm half-tracks, two squads of AG (fully equipped - 42, 2x44s). I met some enemy inf and a pair of Daimlers. Two squads engs, one riflemen with BAR, one squad PIATs in cover. The squad of PIAT dudes in green cover wipes both IVs and one ...
by winterflaw
27 Feb 2019, 17:26
Forum: General - CoH1 / BKMOD1
Topic: PE Luft Panthers seem very weak for armour?
Replies: 7
Views: 10579

Re: PE Luft Panthers seem very weak for armour?

Expect to have weird experiences vs bots, crazy things happens vs them somehow the IA is able to destroy any of your heavy tanks with shitty guns, thats why everyone goes with th's and fortifications vs them 'cause you can cammo them and the IA will just run for it dying in the way. Well, with PE T...
by winterflaw
27 Feb 2019, 17:25
Forum: General - CoH1 / BKMOD1
Topic: PE Luft Panthers seem very weak for armour?
Replies: 7
Views: 10579

Re: PE Luft Panthers seem very weak for armour?

they won't try to back out of a fight, theyll just keep shooting till dead. Not sure I completely agree with this. I think when you hit a tank, and it's not dead but it's lost a lot, it will stop coming on and will try to back off and get away. multiplied by the fact that a bot can make x3 the amou...
by winterflaw
26 Feb 2019, 23:34
Forum: General - CoH1 / BKMOD1
Topic: PE Luft Panthers seem very weak for armour?
Replies: 7
Views: 10579

PE Luft Panthers seem very weak for armour?

So, I normally play PE TH and run with tank destroyers - the IV/70 and sometimes even JPs. I've been playing a few games recently as Luft, to see what Gerb and Falls are like, and I've just in fact made my first Panthers. They seem to seriously suck? I mean, much worse than the IV/70 and infinitely ...
by winterflaw
26 Feb 2019, 22:28
Forum: Announcements
Topic: 5.1.7patch
Replies: 58
Views: 49333

Re: 5.1.7patch

That's 1 thing I totally support Hawks with.. we are talking about a tank that participated in the war since 1942 in comparison to the Pershing on the other hand which has participated only for a few months at the end of the war, in Feb 1945. Thus, I generally think Pershings should always have bet...
by winterflaw
25 Feb 2019, 21:29
Forum: Balancing & Suggestions
Topic: Vehicle-only game type
Replies: 0
Views: 11058

Vehicle-only game type

We have infantry-only.

What about vehicle-only, plus engs?
by winterflaw
25 Feb 2019, 20:46
Forum: General - CoH1 / BKMOD1
Topic: LMG42 vs MG34
Replies: 7
Views: 10701

Re: LMG42 vs MG34

its not really an earlier version. The MG34 was considered superior in terms of quality, esspecially during shooting you could keep an overview and having a better aim. MG42 was "shaking" the user a lot more. That's interesting. I didn't know that. I'll see if I can find some YouTube vide...
by winterflaw
25 Feb 2019, 12:19
Forum: General - CoH1 / BKMOD1
Topic: Which is better, Falls. or Gebir.?
Replies: 3
Views: 8416

Which is better, Falls. or Gebir.?

Or are the units identical except for weapons?
by winterflaw
25 Feb 2019, 12:19
Forum: General - CoH1 / BKMOD1
Topic: LMG42 vs MG34
Replies: 7
Views: 10701

Re: LMG42 vs MG34

Yeah, I wondered about that.

It's an earlier version of the weapon, why would they get it?

Volks yes, for sure. On vehicles yes, for sure - the extra weight isn't a problem.
by winterflaw
24 Feb 2019, 21:32
Forum: General - CoH1 / BKMOD1
Topic: Messerschmitt
Replies: 7
Views: 8282

Re: Messerschmitt

In average it took 5 and more 20 mm hits to take down a b 17. For a 30 mm canon 3 hits were considered fatal. And these things had no armor except for crew members. They didn't tend to go for armour, but for redundency and a design which was durable. As long as a plane has wings, engines and can st...