Search found 14 matches

by winterflaw
15 Aug 2018, 16:16
Forum: Bugs
Topic: [5.0.0] - friendly AI moves all or almost all units to human player base
Replies: 8
Views: 181

Re: [5.0.0] - friendly AI moves all or almost all units to human player base

Very weird, you might have another mod or something wrong with your files... No other mods. I am sure something is amiss with my install, because the start screen is messed up. I'm hoping the next release fixes it, otherwise I may have to reinstall from scratch. However, it seems odd this would bre...
by winterflaw
15 Aug 2018, 16:13
Forum: Balancing & Suggestions
Topic: two design flaws in infantry-only games
Replies: 5
Views: 85

Re: two design flaws in infantry-only games

Jalis wrote:Infantry only is typical a solo or multi coop game, Winterflaw. Nobody play it in pvp.


No one plays it, so it's okay it's broken.

This is not a very good line of argument - the flaw is pretty obvious.
by winterflaw
15 Aug 2018, 10:04
Forum: Balancing & Suggestions
Topic: two design flaws in infantry-only games
Replies: 5
Views: 85

Re: two design flaws in infantry-only games

We COULD count mortar units on the field and block the ability once there are x mortar squads, but this is easily defeated by not picking up the mortars until you have a big stack of them and then crew the whole heap at once. Yeah. This is the other way to get lots of mortars, of course; pick thme ...
by winterflaw
15 Aug 2018, 00:28
Forum: Balancing & Suggestions
Topic: two design flaws in infantry-only games
Replies: 5
Views: 85

two design flaws in infantry-only games

So, other people may well have pointed these issues out before - forgive me if so. I've been playing infantry-only games a bit to sound them out. Two points; 1. many factions have a transport vehicle which is available - but most or all of these have a machine gun, when the vehicle is populated; a s...
by winterflaw
12 Aug 2018, 21:39
Forum: Bugs
Topic: [5.0.0] - friendly AI moves all or almost all units to human player base
Replies: 8
Views: 181

Re: [5.0.0] - friendly AI moves all or almost all units to human player base

That might be map's fault. Some custom maps are not adjust to playing AI games. Try playing official, "overplayed maps" This may be true, but I am now of the view that it is also (or perhaps only) actually an *army* problem. I see this problem particularly with the American army. I've bee...
by winterflaw
12 Aug 2018, 21:36
Forum: Bugs
Topic: [5.0.0] - friendly AI moves all or almost all units to human player base
Replies: 8
Views: 181

Re: [5.0.0] - friendly AI moves all or almost all units to human player base

It sound like a confusion between two differents situations. 1) your HQ is destroyed or AI HQ is destroyed ; AI send its units around the wrecked HQ until reparation is complete. It's not this. I know about this, and as you say it happens after a HQ has been destroyed. I am talking about from the b...
by winterflaw
04 Aug 2018, 09:50
Forum: Balancing & Suggestions
Topic: Proposal for a new game type
Replies: 4
Views: 126

Re: Proposal for a new game type

Thankyou! What a co-incidence. I downloaded the KwokWC.sga fle and put it in the Blitzkrieg/Archives folder and ran COH; nothing had changed, and I could see no new game types. A quick Google indicates this is a scenario file. Unfortunately, my COH/Blitz install is a bit broken with the most recent ...
by winterflaw
03 Aug 2018, 23:17
Forum: Balancing & Suggestions
Topic: Proposal for a new game type
Replies: 4
Views: 126

Proposal for a new game type

I would like to propose a new game type.

(I have no idea if this is technically possible.)

The game begins with everyone having a full army at their base - so say the usual 150 pop cap.

There are then *no* new units and *no* reinforcement.

So you have to play to conserve your troops.
by winterflaw
29 Jul 2018, 20:00
Forum: Bugs
Topic: [5.0.0] - friendly AI moves all or almost all units to human player base
Replies: 8
Views: 181

[5.0.0] - friendly AI moves all or almost all units to human player base

I play single-human-player skirmish games. It's me and some AI, vs all AI. Quite often - at least half the time - one or more friendly AI move all or almost all units to my HQ, and they sit there, doing nothing. If I use the attack/defend flags, they will respond and move to where those flags are, b...
by winterflaw
14 Apr 2017, 02:31
Forum: General - CoH1 / BKMOD1
Topic: possible solution to lag and deschyronization
Replies: 6
Views: 867

Re: possible solution to lag and deschyronization

On the contrary :-)

You have already helped. We are now looking at getting to 2.602, and then installing BK, and then trying LAN. Once we have it going, we'll report back if it fixes lag/desync.
by winterflaw
13 Apr 2017, 18:18
Forum: General - CoH1 / BKMOD1
Topic: possible solution to lag and deschyronization
Replies: 6
Views: 867

Re: possible solution to lag and deschyronization

We have 2.700.0 - this may indeed be the problem.

(I do mean by pre-steam, non-steam - at least, that was what we were trying to do).

The current steam version is 2.702.42 (just for reference).

Hmm, I see from some Googling 2.700.0 is the start of Steam.
by winterflaw
13 Apr 2017, 15:55
Forum: General - CoH1 / BKMOD1
Topic: possible solution to lag and deschyronization
Replies: 6
Views: 867

Re: possible solution to lag and deschyronization

What you do, do run a LAN game, appears to have changed over different versions of COH. What you have described is correct, but I think it is for older versions of COH. Certainly, it is not applicable to the version we have. For us, there is no explicit mention of "LAN". Rather, we have ru...
by winterflaw
13 Apr 2017, 12:58
Forum: General - CoH1 / BKMOD1
Topic: possible solution to lag and deschyronization
Replies: 6
Views: 867

possible solution to lag and deschyronization

Hi. My friend and I have been playing skirmish COH together for about seven years now. We recently discovered bkmod and fell in love. A problem we have now though is that our games desychronize after about ten minutes. What I see is completely different to what he sees. (I should mention we both pla...

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