Search found 330 matches
- 06 Aug 2022, 06:13
- Forum: Balancing & Suggestions
- Topic: Timed HE to HE Switch and Shotgun Vehicles
- Replies: 9
- Views: 1097
Re: Timed HE to HE Switch and Shotgun Vehicles
Is the Puma really that strong? Last I remember it gets yoinked pretty quick by everything. I remember way way back when blitz had the 2 cp fuel supply unlock and you could mess around with spamming pumas, I had 1 cromwell take out 2 50mm pumas by itself. I also don't remember the HE being too stron...
- 05 Aug 2022, 12:31
- Forum: Balancing & Suggestions
- Topic: Timed HE to HE Switch and Shotgun Vehicles
- Replies: 9
- Views: 1097
Timed HE to HE Switch and Shotgun Vehicles
Hello everyone, I'm not really back, so this might just be a one-off post, but I wanted to talk about two things, which could be broken down to a few things: The units that have timed HE like the stug 3 or puma 50mm should get an upgradeable 75 munition costing HE shells like the one 75mm Sherman ha...
- 02 Sep 2021, 22:27
- Forum: Matchmaking & Strategies
- Topic: Tanks, Tanks, Tanks...
- Replies: 4
- Views: 492
Re: Tanks, Tanks, Tanks...
Another game I can't watch because its a workshop map, which means its not in the bk map folder, sad. We really should put Blija as an official map into BK, probably the best 3v3 map in my opinion (or even better, Relic should have fixed this issue for the workshop maps before moving on from COH but...
- 01 Sep 2021, 16:28
- Forum: Matchmaking & Strategies
- Topic: [5.2.9] 2v2 Bretonneux Kwok & Wald vs Dondreon & Echo
- Replies: 6
- Views: 673
Re: [5.2.9] 2v2 Bretonneux Kwok & Wald vs Dondreon & Echo
GG, Echo saved me with the Jumbo on my side, I tried telling Echo a few things (and it's very hard to both play and communicate stuff at the same time) but I completely forgot I turned off my mic when I was talking to family so I was basically not saying anything (which is why Echo's pershing showed...
- 03 Aug 2021, 13:13
- Forum: General - CoH1 / BKMOD1
- Topic: British CW Royal Artillery finishing
- Replies: 14
- Views: 1770
Re: British CW Royal Artillery finishing
You can always give this doctrine the M2A4 Field Gun that has amazing range and very good emplacement/base killing power. Honestly, feel like that's the only thing really lacking in this doctrine, and I don't know why RAF gets to hog all the good stuff in its tetrarch glider.
- 03 Aug 2021, 13:11
- Forum: Balancing & Suggestions
- Topic: Propaganda Doctrine Officer Rework
- Replies: 37
- Views: 3625
Re: Propaganda Doctrine Officer Rework
I'm necroing in this thread because I still feel the ideas are valid and I really want a Knights Cross Officer unit.
- 03 Aug 2021, 13:02
- Forum: Matchmaking & Strategies
- Topic: 3v3 cuban team x 2RAF+1Airborne vs Prop, Luftw,PS
- Replies: 7
- Views: 787
Re: 3v3 cuban team x 2RAF+1Airborne vs Prop, Luftw,PS
This is why way back then, I said there should be some officer rework for Propaganda to make them more interesting:
viewtopic.php?t=3615
Or in other words, you trade good infantry for multiple good officer units (and a Knights Cross Officer because fun).
viewtopic.php?t=3615
Or in other words, you trade good infantry for multiple good officer units (and a Knights Cross Officer because fun).
- 07 Jun 2021, 01:16
- Forum: Balancing & Suggestions
- Topic: Love for the Marder 3
- Replies: 30
- Views: 2618
Re: Love for the Marder 3
It's the veterancy 1 modifier which is the 15% damage reduction that saves the pumas from a lot of things, pretty much every axis vehicle has this 15% damage reduction at vet 1. The max I remember an AT gun can damage a puma is by 315 (max damage of 90 multipled by 3.5 for puma's target table), that...
- 05 Jun 2021, 06:38
- Forum: General - CoH1 / BKMOD1
- Topic: BETA [5.2.8] v3 General Feedback
- Replies: 12
- Views: 1624
Re: BETA [5.2.8] v3 General Feedback
The weapon teams still cost an insane amount to reinforce right? That should be lowered to an appropriate amount so reinforcing an AT gun or HMG team doesn't cost a fortune and a whole squad.
- 26 May 2021, 22:56
- Forum: General - CoH1 / BKMOD1
- Topic: Anti tank mines and who uses them actively?
- Replies: 10
- Views: 1518
Re: Anti tank mines and who uses them actively?
For PE, there's a way to make the mine detection for panzergrenadiers actually work, but it takes a lot of shift clicking: https://www.gamereplays.org/companyofheroes/portals.php?show=page&name=company-of-heroes-panzer-elite-tip-of-the-week-12-detecting-mines https://www.youtube.com/watch?v=iGUTWeKG...
- 21 May 2021, 22:39
- Forum: Balancing & Suggestions
- Topic: Brits Can Play BK Fun Mode When Everyone Else Plays Normal
- Replies: 5
- Views: 973
Re: Brits Can Play BK Fun Mode When Everyone Else Plays Normal
Oping a point already increases the resources you get from it, which is where a low fuel turns from a +4 into a +6 Secured resourcing increases the amount of fuel/ammo generated from a point by 160%, so a +6 fuel becomes a +13 fuel Improved command vehicles increases the amount of fuel/ammo generate...
- 20 May 2021, 22:55
- Forum: General - CoH1 / BKMOD1
- Topic: FAQ Plans to include Soviets in BK MOD?
- Replies: 11
- Views: 5190
- 19 May 2021, 02:04
- Forum: General - CoH1 / BKMOD1
- Topic: Do any PvP players not upgrade as a tactic?
- Replies: 5
- Views: 871
Re: Do any PvP players not upgrade as a tactic?
I personally do not get armored skirts on stugs and sometimes panzer 4's because 50 ammunition is a lot that can be spent into much better things. At the end of the day, when you start a PvP game, you are on a timer, and you only get so many resources per minute that you have to decide what are you ...
- 28 Apr 2021, 00:04
- Forum: General - CoH1 / BKMOD1
- Topic: BK is nearly perfect except AB
- Replies: 12
- Views: 1536
Re: BK is nearly perfect except AB
Going to post my CP tree rework again for AB Doctrine I did a long time back (just changed the airplane unlocks a bit):
The airborne tree really needs more flexibility because going down a straight path makes it too predictable on what you can do for the opponent.
The airborne tree really needs more flexibility because going down a straight path makes it too predictable on what you can do for the opponent.
- 27 Apr 2021, 23:54
- Forum: Balancing & Suggestions
- Topic: TS doc review and suggestions
- Replies: 3
- Views: 514
Re: TS doc review and suggestions
2. Replacing pointless unlocks: - Replace mark target. Perhaps move it to a certain vehicle that will do this job, idk. But it shouldnt waste a CP point. Esspecially since other docs have units available that can mark any target for 0 CP like BK doc, armor or RE. I wanted the mark target to be repl...
- 18 Apr 2021, 04:35
- Forum: General - CoH1 / BKMOD1
- Topic: Why is the Panther OP?
- Replies: 11
- Views: 1618
Re: Why is the Panther OP?
Well, one thing I don't like about the Panther is that the teething issues from its first variant, the Ausf D, are not really represented in the game. With gradual improvements in the teething issues with the newer models not really shown either. Losing some acceleration and gaining some top speed d...
- 05 Apr 2021, 06:06
- Forum: Bugs
- Topic: Marder III being penetrated by small arms
- Replies: 1
- Views: 336
Marder III being penetrated by small arms
Hello,
Please take a look at the Marder III's target tables, as there are some small arms such as semi-auto or bolt-action rifles still penetrating the Marder III. Thanks in advance.
Please take a look at the Marder III's target tables, as there are some small arms such as semi-auto or bolt-action rifles still penetrating the Marder III. Thanks in advance.
- 02 Apr 2021, 22:27
- Forum: General - CoH1 / BKMOD1
- Topic: How Many People Actually Use Direct Fire Control
- Replies: 21
- Views: 2281
Re: How Many People Actually Use Direct Fire Control
Well, you can use the direct fire to shoot through some bushes that otherwise block direct fire line of sight. Also can shoot through some destroyed buildings with them and even some building windows to the other side where a tank could be. Thing with these shots is that they are still very accurate...
- 30 Mar 2021, 23:33
- Forum: Balancing & Suggestions
- Topic: E8 vs 76
- Replies: 19
- Views: 1849
Re: E8 vs 76
IMO, Shermans should have their smoke ability upgraded so they have more ways of firing their smoke. Like if your team mate has rangers but needs smoke cover, they should be able to fire their smoke like a smoke projector in front of their tanks. Ideally, an E8 Sherman would have: - Normal smoke pop...
- 28 Mar 2021, 22:32
- Forum: Balancing & Suggestions
- Topic: Unnecessary WSC unlocks
- Replies: 10
- Views: 1057
Re: Unnecessary WSC unlocks
The sherman smoke costing something to get in WSC would be something I'd be ok with if they got more smoke abilities than just the one where it fires to the top of its chassis. They should get a smoke projector ability as well like the P4 F2 has it. That would be really cool to have shermans with mu...
- 28 Mar 2021, 22:15
- Forum: Balancing & Suggestions
- Topic: US 60 mm mortar
- Replies: 5
- Views: 634
Re: US 60 mm mortar
That's because the US mortar has a way higher spread than the british 2 inch mortar. So the british mortar barrage has a tight spread and lands where you tell it to fire, while US mortar is like a box of random chocolates, it goes where it wants in a large spread area. I've been thinking we should j...
- 16 Mar 2021, 02:21
- Forum: Balancing & Suggestions
- Topic: Panzer 4 H overshadowed in blitzkrieg doctrine
- Replies: 3
- Views: 507
Panzer 4 H overshadowed in blitzkrieg doctrine
I wanted to do a longer thread on this but I really don't have the time right now: The current way the panzer 4 H is unlocked incentivizes the blitzkrieg doc player to go for stugs and rush straight to panthers. The panther is only 2 cps away after you unlock the P4 H, and the stug is just 1 CP and ...
- 16 Mar 2021, 02:15
- Forum: Matchmaking & Strategies
- Topic: Fuck you Bunkers
- Replies: 2
- Views: 529
Re: Fuck you Bunkers
The real scary part is when the entire map starts getting filled up with panthertrums. You can't even utilize armor to make assaults anymore because the panthertrum is just blocking the entire area. The best counter is of course artillery or satchels, but spending 5 minutes to clear a panthretrum wi...
- 11 Mar 2021, 04:37
- Forum: General - CoH1 / BKMOD1
- Topic: 5.2.6 feedback (some bug reports too)
- Replies: 8
- Views: 1229
Re: 5.2.6 feedback (some bug reports too)
Me and MarKr a long time ago had a discussion in my churchill thread about what to do with the AVRE. I said it should be cheap, you should be allowed to build more than 1, and it should have short range and deal massive damage to anything it hits directly. I still believe in that idea because I like...
- 11 Mar 2021, 04:33
- Forum: Matchmaking & Strategies
- Topic: 57 mm AT gun.
- Replies: 7
- Views: 1068
Re: 57 mm AT gun.
Any workshop map that is not in your local COH directory but in some steamapp folder (which is how steam workshop works, it just puts the mods outside of the game directory in some huge mod folder) cannot be viewed by another person except the person who played the game. The biggest tell for when a ...