Search found 330 matches

by MenciusMoldbug
06 Aug 2022, 06:13
Forum: Balancing & Suggestions
Topic: Timed HE to HE Switch and Shotgun Vehicles
Replies: 9
Views: 1082

Re: Timed HE to HE Switch and Shotgun Vehicles

Is the Puma really that strong? Last I remember it gets yoinked pretty quick by everything. I remember way way back when blitz had the 2 cp fuel supply unlock and you could mess around with spamming pumas, I had 1 cromwell take out 2 50mm pumas by itself. I also don't remember the HE being too stron...
by MenciusMoldbug
05 Aug 2022, 12:31
Forum: Balancing & Suggestions
Topic: Timed HE to HE Switch and Shotgun Vehicles
Replies: 9
Views: 1082

Timed HE to HE Switch and Shotgun Vehicles

Hello everyone, I'm not really back, so this might just be a one-off post, but I wanted to talk about two things, which could be broken down to a few things: The units that have timed HE like the stug 3 or puma 50mm should get an upgradeable 75 munition costing HE shells like the one 75mm Sherman ha...
by MenciusMoldbug
02 Sep 2021, 22:27
Forum: Matchmaking & Strategies
Topic: Tanks, Tanks, Tanks...
Replies: 4
Views: 489

Re: Tanks, Tanks, Tanks...

Another game I can't watch because its a workshop map, which means its not in the bk map folder, sad. We really should put Blija as an official map into BK, probably the best 3v3 map in my opinion (or even better, Relic should have fixed this issue for the workshop maps before moving on from COH but...
by MenciusMoldbug
01 Sep 2021, 16:28
Forum: Matchmaking & Strategies
Topic: [5.2.9] 2v2 Bretonneux Kwok & Wald vs Dondreon & Echo
Replies: 6
Views: 672

Re: [5.2.9] 2v2 Bretonneux Kwok & Wald vs Dondreon & Echo

GG, Echo saved me with the Jumbo on my side, I tried telling Echo a few things (and it's very hard to both play and communicate stuff at the same time) but I completely forgot I turned off my mic when I was talking to family so I was basically not saying anything (which is why Echo's pershing showed...
by MenciusMoldbug
03 Aug 2021, 13:13
Forum: General - CoH1 / BKMOD1
Topic: British CW Royal Artillery finishing
Replies: 14
Views: 1760

Re: British CW Royal Artillery finishing

You can always give this doctrine the M2A4 Field Gun that has amazing range and very good emplacement/base killing power. Honestly, feel like that's the only thing really lacking in this doctrine, and I don't know why RAF gets to hog all the good stuff in its tetrarch glider.
by MenciusMoldbug
03 Aug 2021, 13:11
Forum: Balancing & Suggestions
Topic: Propaganda Doctrine Officer Rework
Replies: 37
Views: 3618

Re: Propaganda Doctrine Officer Rework

I'm necroing in this thread because I still feel the ideas are valid and I really want a Knights Cross Officer unit.
by MenciusMoldbug
03 Aug 2021, 13:02
Forum: Matchmaking & Strategies
Topic: 3v3 cuban team x 2RAF+1Airborne vs Prop, Luftw,PS
Replies: 7
Views: 780

Re: 3v3 cuban team x 2RAF+1Airborne vs Prop, Luftw,PS

This is why way back then, I said there should be some officer rework for Propaganda to make them more interesting:

viewtopic.php?t=3615

Or in other words, you trade good infantry for multiple good officer units (and a Knights Cross Officer because fun).
by MenciusMoldbug
07 Jun 2021, 01:16
Forum: Balancing & Suggestions
Topic: Love for the Marder 3
Replies: 30
Views: 2610

Re: Love for the Marder 3

It's the veterancy 1 modifier which is the 15% damage reduction that saves the pumas from a lot of things, pretty much every axis vehicle has this 15% damage reduction at vet 1. The max I remember an AT gun can damage a puma is by 315 (max damage of 90 multipled by 3.5 for puma's target table), that...
by MenciusMoldbug
05 Jun 2021, 06:38
Forum: General - CoH1 / BKMOD1
Topic: BETA [5.2.8] v3 General Feedback
Replies: 12
Views: 1617

Re: BETA [5.2.8] v3 General Feedback

The weapon teams still cost an insane amount to reinforce right? That should be lowered to an appropriate amount so reinforcing an AT gun or HMG team doesn't cost a fortune and a whole squad.
by MenciusMoldbug
26 May 2021, 22:56
Forum: General - CoH1 / BKMOD1
Topic: Anti tank mines and who uses them actively?
Replies: 10
Views: 1515

Re: Anti tank mines and who uses them actively?

For PE, there's a way to make the mine detection for panzergrenadiers actually work, but it takes a lot of shift clicking: https://www.gamereplays.org/companyofheroes/portals.php?show=page&name=company-of-heroes-panzer-elite-tip-of-the-week-12-detecting-mines https://www.youtube.com/watch?v=iGUTWeKG...
by MenciusMoldbug
21 May 2021, 22:39
Forum: Balancing & Suggestions
Topic: Brits Can Play BK Fun Mode When Everyone Else Plays Normal
Replies: 5
Views: 973

Re: Brits Can Play BK Fun Mode When Everyone Else Plays Normal

Oping a point already increases the resources you get from it, which is where a low fuel turns from a +4 into a +6 Secured resourcing increases the amount of fuel/ammo generated from a point by 160%, so a +6 fuel becomes a +13 fuel Improved command vehicles increases the amount of fuel/ammo generate...
by MenciusMoldbug
19 May 2021, 02:04
Forum: General - CoH1 / BKMOD1
Topic: Do any PvP players not upgrade as a tactic?
Replies: 5
Views: 868

Re: Do any PvP players not upgrade as a tactic?

I personally do not get armored skirts on stugs and sometimes panzer 4's because 50 ammunition is a lot that can be spent into much better things. At the end of the day, when you start a PvP game, you are on a timer, and you only get so many resources per minute that you have to decide what are you ...
by MenciusMoldbug
28 Apr 2021, 00:04
Forum: General - CoH1 / BKMOD1
Topic: BK is nearly perfect except AB
Replies: 12
Views: 1532

Re: BK is nearly perfect except AB

Going to post my CP tree rework again for AB Doctrine I did a long time back (just changed the airplane unlocks a bit):

Image

The airborne tree really needs more flexibility because going down a straight path makes it too predictable on what you can do for the opponent.
by MenciusMoldbug
27 Apr 2021, 23:54
Forum: Balancing & Suggestions
Topic: TS doc review and suggestions
Replies: 3
Views: 514

Re: TS doc review and suggestions

2. Replacing pointless unlocks: - Replace mark target. Perhaps move it to a certain vehicle that will do this job, idk. But it shouldnt waste a CP point. Esspecially since other docs have units available that can mark any target for 0 CP like BK doc, armor or RE. I wanted the mark target to be repl...
by MenciusMoldbug
18 Apr 2021, 04:35
Forum: General - CoH1 / BKMOD1
Topic: Why is the Panther OP?
Replies: 11
Views: 1615

Re: Why is the Panther OP?

Well, one thing I don't like about the Panther is that the teething issues from its first variant, the Ausf D, are not really represented in the game. With gradual improvements in the teething issues with the newer models not really shown either. Losing some acceleration and gaining some top speed d...
by MenciusMoldbug
05 Apr 2021, 06:06
Forum: Bugs
Topic: Marder III being penetrated by small arms
Replies: 1
Views: 336

Marder III being penetrated by small arms

Hello,

Please take a look at the Marder III's target tables, as there are some small arms such as semi-auto or bolt-action rifles still penetrating the Marder III. Thanks in advance.
by MenciusMoldbug
02 Apr 2021, 22:27
Forum: General - CoH1 / BKMOD1
Topic: How Many People Actually Use Direct Fire Control
Replies: 21
Views: 2279

Re: How Many People Actually Use Direct Fire Control

Well, you can use the direct fire to shoot through some bushes that otherwise block direct fire line of sight. Also can shoot through some destroyed buildings with them and even some building windows to the other side where a tank could be. Thing with these shots is that they are still very accurate...
by MenciusMoldbug
30 Mar 2021, 23:33
Forum: Balancing & Suggestions
Topic: E8 vs 76
Replies: 19
Views: 1849

Re: E8 vs 76

IMO, Shermans should have their smoke ability upgraded so they have more ways of firing their smoke. Like if your team mate has rangers but needs smoke cover, they should be able to fire their smoke like a smoke projector in front of their tanks. Ideally, an E8 Sherman would have: - Normal smoke pop...
by MenciusMoldbug
28 Mar 2021, 22:32
Forum: Balancing & Suggestions
Topic: Unnecessary WSC unlocks
Replies: 10
Views: 1056

Re: Unnecessary WSC unlocks

The sherman smoke costing something to get in WSC would be something I'd be ok with if they got more smoke abilities than just the one where it fires to the top of its chassis. They should get a smoke projector ability as well like the P4 F2 has it. That would be really cool to have shermans with mu...
by MenciusMoldbug
28 Mar 2021, 22:15
Forum: Balancing & Suggestions
Topic: US 60 mm mortar
Replies: 5
Views: 634

Re: US 60 mm mortar

That's because the US mortar has a way higher spread than the british 2 inch mortar. So the british mortar barrage has a tight spread and lands where you tell it to fire, while US mortar is like a box of random chocolates, it goes where it wants in a large spread area. I've been thinking we should j...
by MenciusMoldbug
16 Mar 2021, 02:21
Forum: Balancing & Suggestions
Topic: Panzer 4 H overshadowed in blitzkrieg doctrine
Replies: 3
Views: 507

Panzer 4 H overshadowed in blitzkrieg doctrine

I wanted to do a longer thread on this but I really don't have the time right now: The current way the panzer 4 H is unlocked incentivizes the blitzkrieg doc player to go for stugs and rush straight to panthers. The panther is only 2 cps away after you unlock the P4 H, and the stug is just 1 CP and ...
by MenciusMoldbug
16 Mar 2021, 02:15
Forum: Matchmaking & Strategies
Topic: Fuck you Bunkers
Replies: 2
Views: 528

Re: Fuck you Bunkers

The real scary part is when the entire map starts getting filled up with panthertrums. You can't even utilize armor to make assaults anymore because the panthertrum is just blocking the entire area. The best counter is of course artillery or satchels, but spending 5 minutes to clear a panthretrum wi...
by MenciusMoldbug
11 Mar 2021, 04:37
Forum: General - CoH1 / BKMOD1
Topic: 5.2.6 feedback (some bug reports too)
Replies: 8
Views: 1228

Re: 5.2.6 feedback (some bug reports too)

Me and MarKr a long time ago had a discussion in my churchill thread about what to do with the AVRE. I said it should be cheap, you should be allowed to build more than 1, and it should have short range and deal massive damage to anything it hits directly. I still believe in that idea because I like...
by MenciusMoldbug
11 Mar 2021, 04:33
Forum: Matchmaking & Strategies
Topic: 57 mm AT gun.
Replies: 7
Views: 1067

Re: 57 mm AT gun.

Any workshop map that is not in your local COH directory but in some steamapp folder (which is how steam workshop works, it just puts the mods outside of the game directory in some huge mod folder) cannot be viewed by another person except the person who played the game. The biggest tell for when a ...