Search found 140 matches

by MenciusMoldbug
07 Aug 2019, 18:19
Forum: Bugs
Topic: [5.1.7] Sticky Bombs may crash the game if used 'wrong'
Replies: 4
Views: 145

Re: [5.1.7] Sticky Bombs may crash the game if used 'wrong'

Anytime you run over any unit using their grenades/stickies/H3's/panzerfausts/whatever-specials it will crash the game; no exceptions. I feel like sticky bombs should have their animation removed if this can't be fixed. It is actually the longest 'special bomb' animation in the game; H3 uses the sam...
by MenciusMoldbug
06 Aug 2019, 22:23
Forum: Balancing & Suggestions
Topic: Garand Changes (5.1.8 beta)
Replies: 18
Views: 307

Re: Garand Changes (5.1.8 beta)

Since BAR got brought up; I took a look at this weapon again and found out some particularly odd things: - It is still using the VCoH moving accuracy modifier, which is just a 50% cut in accuracy while running around (FG42 has this too but they are being used by elite infantry so they have that excu...
by MenciusMoldbug
10 Jul 2019, 17:49
Forum: Announcements
Topic: 5.1.8 beta (Doctrine rework, update 3)
Replies: 93
Views: 4594

Re: 5.1.8 beta (Doctrine rework, update 3)

This might be a good time to take a look at the standard (not Captain Special) Riflemen reinforce cost which is higher than Volks; who although costing more for the entire squad are pretty cheap to reinforce (22 for Volks vs 25 for Riflemen). This is because most units are still using their VCoH mod...
by MenciusMoldbug
12 Jun 2019, 19:18
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 2)
Replies: 49
Views: 3013

Re: 5.1.8. beta (Doctrine rework, update 2)

I've been thinking you can have a unit like Assault Grenadiers in COH 2 which are just Grenadiers all coming equipped with default mp40s instead of kar98k's (you can still upgrade their MP40's to stuff like LMG42, Panzershrecks, etc.). Combat Engineer upgrade is fine where it is; increasing the CP's...
by MenciusMoldbug
05 Jun 2019, 19:45
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 1)
Replies: 150
Views: 6799

Re: 5.1.8. beta (Doctrine rework, update 1)

I've been thinking about Airborne and Infantry Doctrine's AT capabilities that doesn't cost CP's. Outside of the 76mm towed AT gun what else do they have they can use which is non-doctrinal? The infantry AT team? If the 76mm Sherman is going to be delayed the M10 has to be non-doctrinal because outs...
by MenciusMoldbug
22 May 2019, 21:50
Forum: Balancing & Suggestions
Topic: CQB Squad / Axis Infantry Weaponry
Replies: 5
Views: 710

Re: CQB Squad / Axis Infantry Weaponry

CQB staying power has more to do with how their camouflage and ambush system works. Something that should be fixed in a patch that touches almost all the ambush/camouflage systems on units in the game. Basically every time a CQB squad member goes invisible in mid-battle and fires out of camouflage t...
by MenciusMoldbug
21 May 2019, 01:12
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 1)
Replies: 150
Views: 6799

Re: 5.1.8. beta (Doctrine rework, update 1)

- I guess this would not really affect the gameplay but it is sort of double-edge, the rotation in full 360° takes forever for tanks with slow turret rotation so it is often faster to rotate the whole tank rather than just wait for the turret. However, if people want it, we can enable full rotation...
by MenciusMoldbug
19 May 2019, 07:10
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 1)
Replies: 150
Views: 6799

Re: 5.1.8. beta (Doctrine rework, update 1)

Alright so I finally got to use the 105 Sherman and Jumbo for Armor Doctrine and here's a few things that stood out: - The 105 Sherman and Jumbo Sherman gain no benefit from the cheaper production unlock for shermans that makes them cheaper (even though the ability says it makes 'ALL shermans cheape...
by MenciusMoldbug
17 May 2019, 00:19
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 1)
Replies: 150
Views: 6799

Re: 5.1.8. beta (Doctrine rework, update 1)

So it looks like the Jackson now got its own tree instead of being a branch towards the Pershing which is a good thing because it needs to be recognized in it's own 'platform' as this tank doesn't have a strong connection to the Pershing other than having the same gun. I still think the Jackson is o...
by MenciusMoldbug
06 May 2019, 23:06
Forum: Balancing & Suggestions
Topic: A possible re-work of British Tiering
Replies: 3
Views: 372

A possible re-work of British Tiering

When playing with and vs British for sometime in BK I noticed that they have a very linear-playstyle that always goes from AT Boys to Recce to Armor truck/AT weapons stuff. There's no variation to how one can play British because of how most units are locked behind either the officers or the trucks....
by MenciusMoldbug
03 May 2019, 22:13
Forum: Balancing & Suggestions
Topic: Flamethrower tanks shouldn't cost CP's and be cheaper
Replies: 11
Views: 477

Re: Flamethrower tanks shouldn't cost CP's and be cheaper

My own problem with flame tanks regarding their reload is that their damage values become inconsistent for a short range unit. Croc Flamethrower tank has like what 30 range? You can count on a HE Sherman or a Stuart to 'kite' deadly AT infantry or juke PAK's if necessary. Can't be done with a Croc S...
by MenciusMoldbug
02 May 2019, 22:24
Forum: Balancing & Suggestions
Topic: Flamethrower tanks shouldn't cost CP's and be cheaper
Replies: 11
Views: 477

Flamethrower tanks shouldn't cost CP's and be cheaper

Croc Sherman should not require the 76mm Sherman unlock to get. Flammen Hetzer shouldn't need the flame grenade unlock to get either. They are rare as it is (especially airborne doctrine croc tanks because almost nobody unlocks the 76mm sherman there). They should match the price of their normal cou...
by MenciusMoldbug
14 Apr 2019, 19:29
Forum: Announcements
Topic: 5.1.8 beta (Blitzkrieg doctrine rework)
Replies: 158
Views: 7841

Re: 5.1.8 beta (Blitzkrieg doctrine rework)

I think we should start adding in workshop maps to the BK Maps folder. Because workshop maps can't be watched by other players except the one's who played and saved the replay themselves because of how wonky they are. Might be one of the reasons not a lot of replays get uploaded in the replay sectio...
by MenciusMoldbug
03 Apr 2019, 00:07
Forum: Announcements
Topic: 5.1.8 beta (Blitzkrieg doctrine rework)
Replies: 158
Views: 7841

Re: 5.1.8 beta (Blitzkrieg doctrine rework)

On Stupa (and Stuh): - Needs its veterancy fixed/that spread reduction just has to go so it doesn't turn into pin-point 150mm sniper. - Maybe it should finally get proper cover table targetting so it doesn't have perfect accuracy vs infantry in green/yellow cover OR it should have a hard time hittin...
by MenciusMoldbug
21 Mar 2019, 18:33
Forum: Bugs
Topic: 5.1.6 - Activating a faction's special tank introduces de-sync
Replies: 5
Views: 406

Re: 5.1.6 - Activating a faction's special tank introduces de-sync

There's also the huge weapon teams that drop your FPS/slow the game down when they are used. Especially that 7 man HMG team for the Captain call-in; it doesn't even work right sometimes because only the HMG guy will be firing while the 6 guys around him just stare at each other or something idk. Sho...
by MenciusMoldbug
21 Mar 2019, 18:30
Forum: Balancing & Suggestions
Topic: 105 howitzers
Replies: 31
Views: 1314

Re: 105 howitzers

To me the one thing that should have direct fire but does not in current BK is the 105 sherman. This thing was like a KV-2/ISU-152 vs tanks. The sheer amount of HE loaded in would cause serious spalling inside vehicles upon impact (there was also M67 HEAT rounds for the 105 shermans if I'm not mista...
by MenciusMoldbug
13 Mar 2019, 13:07
Forum: General - CoH1 / BKMOD1
Topic: Vehicle Extinction and AT Rifle
Replies: 33
Views: 1786

Re: Vehicle Extinction and AT Rifle

This squad is still using normal ambush modifiers similar to units like panzerjagers. Which means it oneshot light vehicles from first-strike camouflage bonuses (+25% accuracy, +50% damage). Put them in a building or trench; wait for them to go invisible and have an M8, Halftrack, or any other light...
by MenciusMoldbug
12 Mar 2019, 22:00
Forum: General - CoH1 / BKMOD1
Topic: Vehicle Extinction and AT Rifle
Replies: 33
Views: 1786

Re: Vehicle Extinction and AT Rifle

I don't like how AT rifles work at all. One-shotting light cars like Jeeps/Shwimwaggens with AT rifles is a big no-no from me; no matter how realistic it might be. It might have been better if these AT-Rifles were less damage dealers and more crit dealers vs light vehicles. The 37mm AT guns should b...
by MenciusMoldbug
06 Mar 2019, 19:51
Forum: General - CoH1 / BKMOD1
Topic: Are PIATs a little bit OP?
Replies: 18
Views: 1298

Re: Are PIATs a little bit OP?

PIAT's are actually in their very own niche of an AT handheld weapon with a lot of unique characteristics. You know those nice bazookas, panzershrecks, and recoiless rifles in BK Mod? They all take longer to reload the closer they are to the target. PIAT's are the reverse of this; they reload faster...
by MenciusMoldbug
06 Mar 2019, 13:37
Forum: Bugs
Topic: Collection of Veterancy Bugs
Replies: 1
Views: 356

Collection of Veterancy Bugs

Will be outlining stuff here that has either no veterancy 4 as a vehicle when it should, inconsistent/or non-applicable vet bonuses that do nothing for the vehicle itself, or some other stuff. Legend: (A) = Stuff that is using VCoH veterancy tables in BK. These tables are usually look like this and ...
by MenciusMoldbug
05 Mar 2019, 20:46
Forum: Balancing & Suggestions
Topic: Wehrmacht Tech system, Tigers and Panzer IV`s
Replies: 21
Views: 851

Re: Wehrmacht Tech system, Tigers and Panzer IV`s

It's a good idea worth a try. But it's just where would it be put on the BK Dev's timeline when they are already committed to doc-reworks. I would first want the upkeeps to be adjusted so they actually have a pattern of sorts because as you said; some vehicles don't cost fuel upkeep at all to mainta...
by MenciusMoldbug
05 Mar 2019, 18:48
Forum: Balancing & Suggestions
Topic: Wehrmacht Tech system, Tigers and Panzer IV`s
Replies: 21
Views: 851

Re: Wehrmacht Tech system, Tigers and Panzer IV`s

Adjusting cost and upkeep so that upkeep is a bigger factor than cost would mean upkeep would first have to be changed so it actually matches a pattern. Current upkeep on some units make no sense, like an E8 sherman having the same upkeep as a Jackson. Or the Jagdpanther super low upkeep... Also lot...
by MenciusMoldbug
28 Feb 2019, 05:01
Forum: Announcements
Topic: 5.1.7 Beta II
Replies: 9
Views: 1295

Re: 5.1.7 Beta II

- Pantherthurm unlock in Defensive doctrine now also mentions the unlock of PaK43 emplacement Pantherthurms unlock the 88mm ATG emplacement? Still tells me in the beta patch that I need the flak 88 (after the pantherthurms) unlocked to be able to build the 88mm Pak43 emplacement. If the 2 pounder d...
by MenciusMoldbug
21 Feb 2019, 22:15
Forum: Announcements
Topic: 5.1.7patch
Replies: 58
Views: 5626

Re: 5.1.7patch

Realistically speaking, you have a point.. however, I don't think there is any balance issue seeing Pz4.F1 or F2 occasionally bouncing off 76mm guns. it's necessary to the overall "M4 vs Pz4" game balance. Else, you will hear guys complaining that Ostwind should reliably kill Shermans fro...
by MenciusMoldbug
21 Feb 2019, 21:43
Forum: Announcements
Topic: 5.1.7patch
Replies: 58
Views: 5626

Re: 5.1.7patch

but the comet armor is not bad vs everything. and not same as cromwell armor. http://forum.bkmod.net/viewtopic.php?f=6&t=2467 - Changed Comet armor type to same as Cromwell (and added rec.penetration x0.9 modifier) Comets Armor 1.png Let's put it into perspective; the weakest axis gun you can h...

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