Search found 78 matches

by MenciusMoldbug
09 Dec 2018, 03:26
Forum: Matchmaking & Strategies
Topic: 50 gauge a little OP or too much maybe?? recce
Replies: 30
Views: 497

Re: 50 gauge a little OP or too much maybe?? recce

28mm car is a funny unit because the real counter to stuff like M8 (and even the Recce) is the 37mm halftrack because it has Tread Breaker. 'Tread Breaker' makes you think of immobilizing tanks but for vehicles on wheels it destroys their engine and since the 37mm halftrack has 65 range you can just...
by MenciusMoldbug
08 Dec 2018, 07:57
Forum: Balancing & Suggestions
Topic: Fixing the 7-8 minute cromwell rushes
Replies: 13
Views: 274

Re: Fixing the 7-8 minute cromwell rushes

Yeah I should rephrase myself as what I meant was it's a hard choice for RE but for the other doctrines it is an obvious choice what to go for. Cromwell is 1000x better than the british sherman mainly because it is faster and has flank speed so it can actually get rear shots off on axis tanks, be fa...
by MenciusMoldbug
07 Dec 2018, 02:46
Forum: Balancing & Suggestions
Topic: Fixing the 7-8 minute cromwell rushes
Replies: 13
Views: 274

Re: Fixing the 7-8 minute cromwell rushes

Thoughts on the reward sherman for british: Perhaps this unit can be removed from the reward tree, and made a standard unit for all british docs that does not require the Captain. It's kind of hard to choose between this unit or the cromwell especially when you are RE. Because this sherman is the mo...
by MenciusMoldbug
07 Dec 2018, 00:36
Forum: Balancing & Suggestions
Topic: Fixing the 7-8 minute cromwell rushes
Replies: 13
Views: 274

Re: Fixing the 7-8 minute cromwell rushes

Thinking about it more now, I don't really think the Captain should lock most of the vehicles in the support truck behind him. Vehicles like the 57mm halftrack than come too late to be of any good use when you can get better stuff, and it makes british teching too linear and stale; Very boringly pre...
by MenciusMoldbug
06 Dec 2018, 23:56
Forum: Balancing & Suggestions
Topic: Fixing the 7-8 minute cromwell rushes
Replies: 13
Views: 274

Fixing the 7-8 minute cromwell rushes

This has been a rather old problem, but as things have been ironed out and cromwell no longer bounces continuously vs the rear of a panther I think this is worth addressing now. So we have cromwells, 390 MP 40 Fuel tanks, an average gun, very cheap perma-HE switch (15 munitions), and flank speed to ...
by MenciusMoldbug
02 Dec 2018, 23:58
Forum: Announcements
Topic: 5.1.6 Patch
Replies: 37
Views: 2009

Re: 5.1.6 Patch

Possible changes to take into consideration for next patch: Stuka bomb not killing tanks on direct hits: This is 1000 KG bomb, if it lands on top of your tank, no way you are just going to be 'fine' and at half hp because you over-repaired it a while ago. Direct hit = death (would make the single st...
by MenciusMoldbug
01 Dec 2018, 04:38
Forum: Balancing & Suggestions
Topic: Making Infantry Company More Infantry-Centric
Replies: 8
Views: 240

Re: Making Infantry Company More Infantry-Centric

I would like to add an example of Infantry Company late game build looks like: Infantry Doctrine Late Game.png My MVP unit is a single jumbo sherman in that unit list. I had to get 3 M10's because infantry company has no other mobile AT but this tank after you finish building 2 AT squads from the ba...
by MenciusMoldbug
30 Nov 2018, 22:04
Forum: Balancing & Suggestions
Topic: Making Infantry Company More Infantry-Centric
Replies: 8
Views: 240

Making Infantry Company More Infantry-Centric

I've been thinking about this doctrine a lot and how it's role is compared to other specialized doctrines and I find it a bit-too multi-purpose for my liking. I've been thinking about how most people 'correctly' play infantry company and it has very little to do with infantry at the end. More to do ...
by MenciusMoldbug
27 Nov 2018, 21:36
Forum: Balancing & Suggestions
Topic: the jumbo is weak
Replies: 105
Views: 1270

Re: the jumbo is weak

I don't like the Jumbo-Call In anyway. It's like it wants to treated like it's a super special weapon that armor company can only grant you a single time because of how powerful it is. But it's just a gimmick unit you throw at the Germans until they finally destroy it and then you switch to Pershing...
by MenciusMoldbug
26 Nov 2018, 21:48
Forum: Balancing & Suggestions
Topic: the jumbo is weak
Replies: 105
Views: 1270

Re: the jumbo is weak

Well if anyone wants to hear my opinion on shermans, I think the sherman smoke costs WAY too much. Seems like it got taken from VCoh and never looked at again. 50 munitions for launching smoke from ONE sherman? This is not coh 2 smoke where sherman can launch it like a mortar and throw it infront of...
by MenciusMoldbug
25 Nov 2018, 11:22
Forum: Balancing & Suggestions
Topic: M36 90mm Jackson and Sherman Variant overpriced in manpower
Replies: 17
Views: 329

M36 90mm Jackson and Sherman Variant overpriced in manpower

I have no problem with the fuel cost of these tanks, but why is the manpower cost so high? US works in a way that you have cheap manpower buildable units which is offset by the high (and sometimes insane) upkeep to prevent you from overloading on them. The difference between the Jackson and Pershing...
by MenciusMoldbug
22 Nov 2018, 18:45
Forum: Announcements
Topic: 5.1.6 beta4
Replies: 48
Views: 7376

Re: 5.1.6 beta4

As for Goliath - the vision could be dropped. Currently it has 60 when standing and 40 when moving, so it could go to 20 when moving and 40 when standing? The range at which it can be detected is set very low now and be set higher. How close should normal units get to detect it? Same as e.g. Ketten...
by MenciusMoldbug
21 Nov 2018, 19:00
Forum: Announcements
Topic: 5.1.6 beta4
Replies: 48
Views: 7376

Re: 5.1.6 beta4

The goliath will remain invisible regardless of what unit is next to it. Even if you have minesweeper engineers right next to the thing with the guy holding the sweeper right on top of the goliath. He will not be able to 'detect' it. Also, should the Goliath even have 'vision?' It is currently using...
by MenciusMoldbug
21 Nov 2018, 18:53
Forum: Balancing & Suggestions
Topic: Brumm
Replies: 6
Views: 6160

Re: Brumm

@MenciousMoldbug: most (if not all, not sure now) vehicles don't take any advantage from the cover they're "in". So the cover bonuses are ignored when calculating accuracy against tanks/vehicles. Yeah, that I knew. I was talking about how the M8 Scott suffers from cover tables with accura...
by MenciusMoldbug
21 Nov 2018, 18:43
Forum: Balancing & Suggestions
Topic: Brumm
Replies: 6
Views: 6160

Re: Brumm

This is because of how the cover tables work for Brumm and Stuh. Brumm and Stuh suffer 0 accuracy and damage penalties when shooting at units in yellow or green cover. So if you put infantry behind sandbags to protect your guys from a Brumm, doesn't matter, it is not affected by it. What is also the...
by MenciusMoldbug
18 Nov 2018, 21:05
Forum: General - CoH1 / BKMOD1
Topic: Strongest substance in the world?
Replies: 8
Views: 619

Re: Strongest substance in the world?

My first assumption behind this was because the at gun itself is providing 360 degree Green Cover to the two crewman making them nigh unkillable. It might be that. But I also noticed that if you try closing in with say MP40s or MP44s, I sometimes see 80% of the shots targeting the gun itself. It's n...
by MenciusMoldbug
12 Nov 2018, 08:33
Forum: Announcements
Topic: 5.1.6 beta3
Replies: 74
Views: 17312

Re: 5.1.6 beta3

Three things: First, why doesn't the fallshirmjager sniper for luftwaffe get the unlock buff the other para units get (the last buff that gives the FJR with FG42s def cover bonus)? Technically, it's a luftwaffe sniper. So like Command RAF Snipers, and Airborne Snipers (the ones you call in from airb...
by MenciusMoldbug
07 Nov 2018, 01:40
Forum: Balancing & Suggestions
Topic: M12 Trench Gun
Replies: 6
Views: 2917

Re: M12 Trench Gun

Yeah my bad, I didn't check that. I thought it was at 60 range like every other weapon. At 30 it's ok with that accuracy I guess, but I still don't get why it shoots super-slug rounds instead of gauge shells. Is it because there is no way to have a 'burst fire'/multiple shots that isn't continuous i...
by MenciusMoldbug
07 Nov 2018, 00:43
Forum: Balancing & Suggestions
Topic: M12 Trench Gun
Replies: 6
Views: 2917

M12 Trench Gun

So in BK we have an M12 Trench Gun in the game which is only given to a single model in a CQB Squad that infantry company gets. This weapon has weird stats such as: - High amounts of accuracy at distance (0.35 / 0.35 / 0.55 / 1) - No 'burst fire,' i.e. - acts as a single shot weapon in the game - Ve...
by MenciusMoldbug
31 Oct 2018, 18:35
Forum: Announcements
Topic: 5.1.6 beta2
Replies: 79
Views: 7398

Re: 5.1.6 beta2

Anyone can explain to me how to use the Corsix? I downloaded it, but whats next? Don't want to bother you guys and forcing Markkr looking down the stats, thanks When you open corsix, click on 'Load Single SGA Archive.' Look for where your blitzkrieg folder is and find the 'Archives' folder inside i...
by MenciusMoldbug
31 Oct 2018, 18:16
Forum: Balancing & Suggestions
Topic: Why shermans need to be s**t, a reply to markr (balance crusade)
Replies: 25
Views: 8561

Re: Why shermans need to be s**t, a reply to markr (balance crusade)

One thing to keep in mind is that in BK, the US gun with the best moving accuracy modifier is the M18 (hellcat) which only loses 15% accuracy while shooting on the move (compare to a normal 76 sherman which loses half its accuracy on the move). The only buff I would like to see on shermans really is...
by MenciusMoldbug
31 Oct 2018, 10:44
Forum: Announcements
Topic: 5.1.6 beta2
Replies: 79
Views: 7398

Re: 5.1.6 beta2

Tested mortars a bit more. Looks like the 'Creeping Barrage' ability they get with vet doesn't seem to have a munition cost. So they can do 'mortar barrages' for free if they use the creeping ability instead when they vet up. Mortars feel a bit too expensive. Remove the munition cost of building mor...
by MenciusMoldbug
30 Oct 2018, 22:20
Forum: Announcements
Topic: 5.1.6 beta2
Replies: 79
Views: 7398

Re: 5.1.6 beta2

@MarKr

Can we lower US/Wehr spotter upkeep? Currently they have the same upkeep as their respective snipers. In the case of US you are losing around 9 MP a minute for a single spotter without supply yard upgrades. Not asking for anything drastic, just lower than that of a snipers upkeep.
by MenciusMoldbug
29 Oct 2018, 12:07
Forum: Announcements
Topic: 5.1.6 beta2
Replies: 79
Views: 7398

Re: 5.1.6 beta2

I don't think +5 is enough, because the UI shows you income per minute so if you are starting from 0 you need to wait 6 minutes for a 80mm mortar barrage with just that alone(add onto the cost of buying the mortar for munitions too). Most games end at 25-50 minute marks. So it should be +10 ammo and...
by MenciusMoldbug
29 Oct 2018, 11:18
Forum: Announcements
Topic: 5.1.6 beta2
Replies: 79
Views: 7398

Re: 5.1.6 beta2

I had brain fart. I never used that because it would put the barrage ability on cooldown I think and the barrage was (back then) way better than just firing smoke. Also, a small thing I noticed when checking corsix is that the Stuh doesn't have accuracy penalties when firing through smoke(while the ...

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