Search found 128 matches

by MenciusMoldbug
14 Apr 2019, 19:29
Forum: Announcements
Topic: 5.1.8 beta (Blitzkrieg doctrine rework)
Replies: 100
Views: 3320

Re: 5.1.8 beta (Blitzkrieg doctrine rework)

I think we should start adding in workshop maps to the BK Maps folder. Because workshop maps can't be watched by other players except the one's who played and saved the replay themselves because of how wonky they are. Might be one of the reasons not a lot of replays get uploaded in the replay sectio...
by MenciusMoldbug
03 Apr 2019, 00:07
Forum: Announcements
Topic: 5.1.8 beta (Blitzkrieg doctrine rework)
Replies: 100
Views: 3320

Re: 5.1.8 beta (Blitzkrieg doctrine rework)

On Stupa (and Stuh): - Needs its veterancy fixed/that spread reduction just has to go so it doesn't turn into pin-point 150mm sniper. - Maybe it should finally get proper cover table targetting so it doesn't have perfect accuracy vs infantry in green/yellow cover OR it should have a hard time hittin...
by MenciusMoldbug
21 Mar 2019, 18:33
Forum: Bugs
Topic: 5.1.6 - Activating a faction's special tank introduces de-sync
Replies: 5
Views: 188

Re: 5.1.6 - Activating a faction's special tank introduces de-sync

There's also the huge weapon teams that drop your FPS/slow the game down when they are used. Especially that 7 man HMG team for the Captain call-in; it doesn't even work right sometimes because only the HMG guy will be firing while the 6 guys around him just stare at each other or something idk. Sho...
by MenciusMoldbug
21 Mar 2019, 18:30
Forum: Balancing & Suggestions
Topic: 105 howitzers
Replies: 31
Views: 816

Re: 105 howitzers

To me the one thing that should have direct fire but does not in current BK is the 105 sherman. This thing was like a KV-2/ISU-152 vs tanks. The sheer amount of HE loaded in would cause serious spalling inside vehicles upon impact (there was also M67 HEAT rounds for the 105 shermans if I'm not mista...
by MenciusMoldbug
13 Mar 2019, 13:07
Forum: General - CoH1 / BKMOD1
Topic: Vehicle Extinction and AT Rifle
Replies: 33
Views: 905

Re: Vehicle Extinction and AT Rifle

This squad is still using normal ambush modifiers similar to units like panzerjagers. Which means it oneshot light vehicles from first-strike camouflage bonuses (+25% accuracy, +50% damage). Put them in a building or trench; wait for them to go invisible and have an M8, Halftrack, or any other light...
by MenciusMoldbug
12 Mar 2019, 22:00
Forum: General - CoH1 / BKMOD1
Topic: Vehicle Extinction and AT Rifle
Replies: 33
Views: 905

Re: Vehicle Extinction and AT Rifle

I don't like how AT rifles work at all. One-shotting light cars like Jeeps/Shwimwaggens with AT rifles is a big no-no from me; no matter how realistic it might be. It might have been better if these AT-Rifles were less damage dealers and more crit dealers vs light vehicles. The 37mm AT guns should b...
by MenciusMoldbug
06 Mar 2019, 19:51
Forum: General - CoH1 / BKMOD1
Topic: Are PIATs a little bit OP?
Replies: 18
Views: 621

Re: Are PIATs a little bit OP?

PIAT's are actually in their very own niche of an AT handheld weapon with a lot of unique characteristics. You know those nice bazookas, panzershrecks, and recoiless rifles in BK Mod? They all take longer to reload the closer they are to the target. PIAT's are the reverse of this; they reload faster...
by MenciusMoldbug
06 Mar 2019, 13:37
Forum: Bugs
Topic: Collection of Veterancy Bugs
Replies: 1
Views: 202

Collection of Veterancy Bugs

Will be outlining stuff here that has either no veterancy 4 as a vehicle when it should, inconsistent/or non-applicable vet bonuses that do nothing for the vehicle itself, or some other stuff. Legend: (A) = Stuff that is using VCoH veterancy tables in BK. These tables are usually look like this and ...
by MenciusMoldbug
05 Mar 2019, 20:46
Forum: Balancing & Suggestions
Topic: Wehrmacht Tech system, Tigers and Panzer IV`s
Replies: 21
Views: 519

Re: Wehrmacht Tech system, Tigers and Panzer IV`s

It's a good idea worth a try. But it's just where would it be put on the BK Dev's timeline when they are already committed to doc-reworks. I would first want the upkeeps to be adjusted so they actually have a pattern of sorts because as you said; some vehicles don't cost fuel upkeep at all to mainta...
by MenciusMoldbug
05 Mar 2019, 18:48
Forum: Balancing & Suggestions
Topic: Wehrmacht Tech system, Tigers and Panzer IV`s
Replies: 21
Views: 519

Re: Wehrmacht Tech system, Tigers and Panzer IV`s

Adjusting cost and upkeep so that upkeep is a bigger factor than cost would mean upkeep would first have to be changed so it actually matches a pattern. Current upkeep on some units make no sense, like an E8 sherman having the same upkeep as a Jackson. Or the Jagdpanther super low upkeep... Also lot...
by MenciusMoldbug
28 Feb 2019, 05:01
Forum: Announcements
Topic: 5.1.7 Beta II
Replies: 9
Views: 940

Re: 5.1.7 Beta II

- Pantherthurm unlock in Defensive doctrine now also mentions the unlock of PaK43 emplacement Pantherthurms unlock the 88mm ATG emplacement? Still tells me in the beta patch that I need the flak 88 (after the pantherthurms) unlocked to be able to build the 88mm Pak43 emplacement. If the 2 pounder d...
by MenciusMoldbug
21 Feb 2019, 22:15
Forum: Announcements
Topic: 5.1.7patch
Replies: 58
Views: 3458

Re: 5.1.7patch

Realistically speaking, you have a point.. however, I don't think there is any balance issue seeing Pz4.F1 or F2 occasionally bouncing off 76mm guns. it's necessary to the overall "M4 vs Pz4" game balance. Else, you will hear guys complaining that Ostwind should reliably kill Shermans fro...
by MenciusMoldbug
21 Feb 2019, 21:43
Forum: Announcements
Topic: 5.1.7patch
Replies: 58
Views: 3458

Re: 5.1.7patch

but the comet armor is not bad vs everything. and not same as cromwell armor. http://forum.bkmod.net/viewtopic.php?f=6&t=2467 - Changed Comet armor type to same as Cromwell (and added rec.penetration x0.9 modifier) Comets Armor 1.png Let's put it into perspective; the weakest axis gun you can h...
by MenciusMoldbug
21 Feb 2019, 21:22
Forum: Announcements
Topic: 5.1.7patch
Replies: 58
Views: 3458

Re: 5.1.7patch

Comets armor is bad vs P3 because it's bad vs everything. It's using cromwell armor; which can get penetrated and killed by Wehrmachts 20mm base AA gun. Comets armor wasn't that much different to the P4 H; Maybe just very tiny amount weaker than that. The difference between their values in-game is a...
by MenciusMoldbug
21 Feb 2019, 02:56
Forum: Announcements
Topic: 5.1.7patch
Replies: 58
Views: 3458

Re: 5.1.7patch

Depends, it does make infantry combat less micro intense. But i also dont really like these "sudden disappearences" in mid combat, esspecially when its AT stuff that has fired/missed the shot, gets shot but then disappears again with 0.5 HP left and fires once more and blowing your vehicl...
by MenciusMoldbug
16 Feb 2019, 17:55
Forum: Announcements
Topic: 5.1.7patch
Replies: 58
Views: 3458

Re: 5.1.7patch

My own opinion on rifle grenade is to give it 2 second aim time and 55 or 50 range. It should be a self defense weapon not "sprint to the target with 2 rifle squads and instantly kill the vehicle." Also, will these click-to-camo abilities be changed to passive camouflage on units? I could ...
by MenciusMoldbug
07 Feb 2019, 08:09
Forum: Bugs
Topic: 50cal upgrade on Sherman ejects the tank commander
Replies: 2
Views: 194

50cal upgrade on Sherman ejects the tank commander

If you upgrade the 50cal on some shermans while the tank commander is inside. When the upgrade finishes the tank commander will be ejected out of the vehicle. Very annoying, I've found my tank commander thousands of miles away from the front sitting on a dead cow as cover because of this. Patch if p...
by MenciusMoldbug
06 Feb 2019, 23:23
Forum: Balancing & Suggestions
Topic: Vampyre
Replies: 26
Views: 774

Re: Vampyre

I have my own problems with PE but tank awareness is not one of them. I rather see it buffed so your TD's can automatically spot enemy tanks around them because that's what happens anyway when you put a tank commander inside a vehicle as PE. Since he counts as an infantry model and can spot hidd...
by MenciusMoldbug
06 Feb 2019, 21:10
Forum: Balancing & Suggestions
Topic: Vampyre
Replies: 26
Views: 774

Re: Vampyre

If you want to reach peak levels of omniscience as PE. Have one guy go Tank Hunters and immediately unlock 'tank awareness' and the other goes Luftwaffe and gets the Vampire. Now you can see every single unit through the mini-map. Invisible TD's, Snipers, MG's, etc. From what I remember I think tank...
by MenciusMoldbug
01 Feb 2019, 16:24
Forum: Balancing & Suggestions
Topic: Weapon choices for PE AG
Replies: 19
Views: 540

Re: Weapon choices for PE AG

They would be doctrineless; you can take them without a doctrine. I know some mods have stuff like this tied to reward options. Where you can replace your infantry with another form of infantry before you start the game but idk if that's the right choice here for inf sizes. I don't like panzer grena...
by MenciusMoldbug
01 Feb 2019, 04:31
Forum: Balancing & Suggestions
Topic: Weapon choices for PE AG
Replies: 19
Views: 540

Re: Weapon choices for PE AG

I don't like snipers; I made posts about how they were broken in the past with almost 0 aim time and I still think they are broken. They are 'backflip shooters' who can run at units from max range. Take a shot within a second and then start moving backwards like they are doing MJ's moonwalk. Even if...
by MenciusMoldbug
31 Jan 2019, 19:59
Forum: Balancing & Suggestions
Topic: Weapon choices for PE AG
Replies: 19
Views: 540

Re: Weapon choices for PE AG

Yeah I would like to see smaller inf squads for PE so they aren't so catastrophic to lose. I've seen games where a PE player lost his entire Panzergrenadier squad to something like a single mortar shell within 5 minutes and he never came back from it. The Infantry Halftrack and the infantry size upg...
by MenciusMoldbug
30 Jan 2019, 16:42
Forum: Balancing & Suggestions
Topic: Poor Doctrine Design - Luft
Replies: 176
Views: 11546

Re: Poor Doctrine Design - Luft

@MarKr Afaik, the Wirbelwind isn't really better than the quad 50cal in terms of damage. When you take a look at the total damage each of these weapons are doing. You will find that the Wirbelwinds gun in a duration of 3 seconds has a rate of fire of 32 and a damage of 3-4 on each bullet. The quad 5...
by MenciusMoldbug
29 Jan 2019, 19:38
Forum: General - CoH1 / BKMOD1
Topic: Bren Carrier Wasp basically immune to MG42 fire
Replies: 3
Views: 121

Re: Bren Carrier Wasp basically immune to MG42 fire

You mean shooting at it with AP rounds on MG42s? Without the AP rounds the MG42 can't kill the bren carrier. I think I know what you mean by just pelleting the guys driving it with bullets and just killing it that way but that's how bren carrier armor works. You can't kill it with the MG's normal fi...
by MenciusMoldbug
29 Jan 2019, 03:16
Forum: Balancing & Suggestions
Topic: Buildable Stug 4 Late Version
Replies: 16
Views: 444

Re: Buildable Stug 4 Late Version

What's the weakest force you can get from the call-in: - Volksgrenadiers with 4 MP40s - A Stug 3 fully upgraded How much are these units worth in terms of manpower, munitions, and fuel? Stug 3 is 350 MP, 40 fuel, with 100 munitions worth of upgrades on it. The Volksgrenadier is 265 MP, with 50 munit...

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