Search found 148 matches

by MenciusMoldbug
09 Oct 2019, 02:18
Forum: Balancing & Suggestions
Topic: New Terror/Propaganda Doc: Volkssturm
Replies: 23
Views: 6051

Re: New Terror/Propaganda Doc: Volkssturm

I'm going to come back to this because I think volkstrumm are incredibly weak to AOE weapons thanks to their low HP pool. Like so weak they die to the outer (long-distant) blast radius of stuff like grenades, artillery, rockets, etc. Making it very easy to squad wipe them just using AOE weapons (whi...
by MenciusMoldbug
08 Oct 2019, 16:52
Forum: Balancing & Suggestions
Topic: Small doc balances suggestions for beta
Replies: 17
Views: 341

Re: Small doc balances suggestions for beta

I know that PE was the one usually dealing with these things with the fast scout pzb28mm car. I don't think this happens anymore with US vs PE because the 50cal on their vehicles shreds all these cars away. I've been thinking about how the 50cal buff has made most of the cars for PE kind of obsolet...
by MenciusMoldbug
26 Sep 2019, 21:37
Forum: Balancing & Suggestions
Topic: British Base Sectors
Replies: 3
Views: 121

Re: British Base Sectors

Wherever the british sets up his HQ truck counts as the HQ sector; and this is the same HQ sector that the American HQ has so you can't just call in arty on their barracks, tank depot, or whatever. So basically, if the devs added a 'no axis planes allowed on american HQ sector' into the game, this w...
by MenciusMoldbug
23 Sep 2019, 19:04
Forum: Balancing & Suggestions
Topic: German AT - Beta 1.8.1
Replies: 29
Views: 631

Re: German AT - Beta 1.8.1

I said long time ago that light vehicle veterancy tables were broken/using VCoH stats. Meaning they vet up fast and get huge boosts to their overall stats while other units gradually get stronger bit by bit. In particular the Recce at vet 3 is actually more dangerous than a vet 4 AA Crusader to infa...
by MenciusMoldbug
16 Sep 2019, 10:49
Forum: Balancing & Suggestions
Topic: Suggested Improvement of HMGs
Replies: 2
Views: 161

Re: Suggested Improvement of HMGs

What this often means is that when I manually switch targets with an MG, he often packs up to "get into a better firing position", rather than shoot at the target, even if said enemy is well within the left and right limits. This is something I learned way back in company of heroes online...
by MenciusMoldbug
09 Sep 2019, 16:55
Forum: Balancing & Suggestions
Topic: Thoughts on Terror
Replies: 17
Views: 450

Re: Thoughts on Terror

My problem with volkssturm is you want the unit to be an alternative to the volksgrenadier and not simply a weaker version of them. Because no matter how cheap you make volkssturm (you can make them 150 MP and 15 MP to reinforce) it doesn't change that volksgrenadiers are always going to be the bett...
by MenciusMoldbug
01 Sep 2019, 05:54
Forum: Balancing & Suggestions
Topic: New Terror/Propaganda Doc: Propaganda Path
Replies: 12
Views: 4885

Re: New Terror/Propaganda Doc: Propaganda Path

Thing about inspired assault is it's a damage boosting ability in our current BK and damage boosting abilities on stuff like volkstrumm and volksgrenadiers is not worth much. It was useful with grenadiers because of their high DPS output but volkstrumm are probably going to get the pioneer MP40 stat...
by MenciusMoldbug
26 Aug 2019, 18:19
Forum: Balancing & Suggestions
Topic: New Terror/Propaganda Doc: Volkssturm
Replies: 23
Views: 6051

Re: New Terror/Propaganda Doc: Volkssturm

If this doctrine is playing out like it would in my head; It will be the most fun doc to play as Wehrmacht ever. You know the MP40 path CP upgrade path for Volkssturm? Why not buff the Volksgrenadiers along with it when you reach there. Like giving them the ability to upgrade 1x STG44 on their squad...
by MenciusMoldbug
07 Aug 2019, 18:19
Forum: Bugs
Topic: [5.1.7] Sticky Bombs may crash the game if used 'wrong'
Replies: 4
Views: 1672

Re: [5.1.7] Sticky Bombs may crash the game if used 'wrong'

Anytime you run over any unit using their grenades/stickies/H3's/panzerfausts/whatever-specials it will crash the game; no exceptions. I feel like sticky bombs should have their animation removed if this can't be fixed. It is actually the longest 'special bomb' animation in the game; H3 uses the sam...
by MenciusMoldbug
06 Aug 2019, 22:23
Forum: Balancing & Suggestions
Topic: Garand Changes (5.1.8 beta)
Replies: 18
Views: 3679

Re: Garand Changes (5.1.8 beta)

Since BAR got brought up; I took a look at this weapon again and found out some particularly odd things: - It is still using the VCoH moving accuracy modifier, which is just a 50% cut in accuracy while running around (FG42 has this too but they are being used by elite infantry so they have that excu...
by MenciusMoldbug
10 Jul 2019, 17:49
Forum: Announcements
Topic: 5.1.8 beta (Doctrine rework, update 3)
Replies: 93
Views: 33185

Re: 5.1.8 beta (Doctrine rework, update 3)

This might be a good time to take a look at the standard (not Captain Special) Riflemen reinforce cost which is higher than Volks; who although costing more for the entire squad are pretty cheap to reinforce (22 for Volks vs 25 for Riflemen). This is because most units are still using their VCoH mod...
by MenciusMoldbug
12 Jun 2019, 19:18
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 2)
Replies: 49
Views: 17042

Re: 5.1.8. beta (Doctrine rework, update 2)

I've been thinking you can have a unit like Assault Grenadiers in COH 2 which are just Grenadiers all coming equipped with default mp40s instead of kar98k's (you can still upgrade their MP40's to stuff like LMG42, Panzershrecks, etc.). Combat Engineer upgrade is fine where it is; increasing the CP's...
by MenciusMoldbug
05 Jun 2019, 19:45
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 1)
Replies: 150
Views: 27016

Re: 5.1.8. beta (Doctrine rework, update 1)

I've been thinking about Airborne and Infantry Doctrine's AT capabilities that doesn't cost CP's. Outside of the 76mm towed AT gun what else do they have they can use which is non-doctrinal? The infantry AT team? If the 76mm Sherman is going to be delayed the M10 has to be non-doctrinal because outs...
by MenciusMoldbug
22 May 2019, 21:50
Forum: Balancing & Suggestions
Topic: CQB Squad / Axis Infantry Weaponry
Replies: 5
Views: 2761

Re: CQB Squad / Axis Infantry Weaponry

CQB staying power has more to do with how their camouflage and ambush system works. Something that should be fixed in a patch that touches almost all the ambush/camouflage systems on units in the game. Basically every time a CQB squad member goes invisible in mid-battle and fires out of camouflage t...
by MenciusMoldbug
21 May 2019, 01:12
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 1)
Replies: 150
Views: 27016

Re: 5.1.8. beta (Doctrine rework, update 1)

- I guess this would not really affect the gameplay but it is sort of double-edge, the rotation in full 360° takes forever for tanks with slow turret rotation so it is often faster to rotate the whole tank rather than just wait for the turret. However, if people want it, we can enable full rotation...
by MenciusMoldbug
19 May 2019, 07:10
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 1)
Replies: 150
Views: 27016

Re: 5.1.8. beta (Doctrine rework, update 1)

Alright so I finally got to use the 105 Sherman and Jumbo for Armor Doctrine and here's a few things that stood out: - The 105 Sherman and Jumbo Sherman gain no benefit from the cheaper production unlock for shermans that makes them cheaper (even though the ability says it makes 'ALL shermans cheape...
by MenciusMoldbug
17 May 2019, 00:19
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 1)
Replies: 150
Views: 27016

Re: 5.1.8. beta (Doctrine rework, update 1)

So it looks like the Jackson now got its own tree instead of being a branch towards the Pershing which is a good thing because it needs to be recognized in it's own 'platform' as this tank doesn't have a strong connection to the Pershing other than having the same gun. I still think the Jackson is o...
by MenciusMoldbug
06 May 2019, 23:06
Forum: Balancing & Suggestions
Topic: A possible re-work of British Tiering
Replies: 8
Views: 2358

A possible re-work of British Tiering

When playing with and vs British for sometime in BK I noticed that they have a very linear-playstyle that always goes from AT Boys to Recce to Armor truck/AT weapons stuff. There's no variation to how one can play British because of how most units are locked behind either the officers or the trucks....
by MenciusMoldbug
03 May 2019, 22:13
Forum: Balancing & Suggestions
Topic: Flamethrower tanks shouldn't cost CP's and be cheaper
Replies: 11
Views: 3386

Re: Flamethrower tanks shouldn't cost CP's and be cheaper

My own problem with flame tanks regarding their reload is that their damage values become inconsistent for a short range unit. Croc Flamethrower tank has like what 30 range? You can count on a HE Sherman or a Stuart to 'kite' deadly AT infantry or juke PAK's if necessary. Can't be done with a Croc S...
by MenciusMoldbug
02 May 2019, 22:24
Forum: Balancing & Suggestions
Topic: Flamethrower tanks shouldn't cost CP's and be cheaper
Replies: 11
Views: 3386

Flamethrower tanks shouldn't cost CP's and be cheaper

Croc Sherman should not require the 76mm Sherman unlock to get. Flammen Hetzer shouldn't need the flame grenade unlock to get either. They are rare as it is (especially airborne doctrine croc tanks because almost nobody unlocks the 76mm sherman there). They should match the price of their normal cou...
by MenciusMoldbug
14 Apr 2019, 19:29
Forum: Announcements
Topic: 5.1.8 beta (Blitzkrieg doctrine rework)
Replies: 158
Views: 31552

Re: 5.1.8 beta (Blitzkrieg doctrine rework)

I think we should start adding in workshop maps to the BK Maps folder. Because workshop maps can't be watched by other players except the one's who played and saved the replay themselves because of how wonky they are. Might be one of the reasons not a lot of replays get uploaded in the replay sectio...
by MenciusMoldbug
03 Apr 2019, 00:07
Forum: Announcements
Topic: 5.1.8 beta (Blitzkrieg doctrine rework)
Replies: 158
Views: 31552

Re: 5.1.8 beta (Blitzkrieg doctrine rework)

On Stupa (and Stuh): - Needs its veterancy fixed/that spread reduction just has to go so it doesn't turn into pin-point 150mm sniper. - Maybe it should finally get proper cover table targetting so it doesn't have perfect accuracy vs infantry in green/yellow cover OR it should have a hard time hittin...
by MenciusMoldbug
21 Mar 2019, 18:33
Forum: Bugs
Topic: 5.1.6 - Activating a faction's special tank introduces de-sync
Replies: 5
Views: 2495

Re: 5.1.6 - Activating a faction's special tank introduces de-sync

There's also the huge weapon teams that drop your FPS/slow the game down when they are used. Especially that 7 man HMG team for the Captain call-in; it doesn't even work right sometimes because only the HMG guy will be firing while the 6 guys around him just stare at each other or something idk. Sho...
by MenciusMoldbug
21 Mar 2019, 18:30
Forum: Balancing & Suggestions
Topic: 105 howitzers
Replies: 31
Views: 3988

Re: 105 howitzers

To me the one thing that should have direct fire but does not in current BK is the 105 sherman. This thing was like a KV-2/ISU-152 vs tanks. The sheer amount of HE loaded in would cause serious spalling inside vehicles upon impact (there was also M67 HEAT rounds for the 105 shermans if I'm not mista...
by MenciusMoldbug
13 Mar 2019, 13:07
Forum: General - CoH1 / BKMOD1
Topic: Vehicle Extinction and AT Rifle
Replies: 33
Views: 8241

Re: Vehicle Extinction and AT Rifle

This squad is still using normal ambush modifiers similar to units like panzerjagers. Which means it oneshot light vehicles from first-strike camouflage bonuses (+25% accuracy, +50% damage). Put them in a building or trench; wait for them to go invisible and have an M8, Halftrack, or any other light...

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