Search found 52 matches

by MenciusMoldbug
20 Oct 2018, 21:07
Forum: Balancing & Suggestions
Topic: M10 HEAT
Replies: 15
Views: 200

Re: M10 HEAT

Let's look at other factions to compare: Wehr Blitzkrieg and Terror -> Stugs straight off the bat, with good chances to win against m10 in head to head confrontations. Def -> Nothing special but Geshutzwagen exists, and they get a good lineup of TD's afterwards if they need anything bigger. PE SE ->...
by MenciusMoldbug
20 Oct 2018, 10:49
Forum: Balancing & Suggestions
Topic: M10 HEAT
Replies: 15
Views: 200

M10 HEAT

Current M10 HEAT acts as a double shot ability where you can fire a normal shell first, than fire a HEAT shell immediately afterwards. I think there should be 2.5 seconds aim time instead of 1.5 for this particular shell because of its huge penetrating power. But the M10 also has a very slow turret ...
by MenciusMoldbug
03 Oct 2018, 22:53
Forum: Balancing & Suggestions
Topic: Overperforming Garands
Replies: 79
Views: 1723

Re: Overperforming Garands

You know, adding more range brackets could fix well up to 80% of the problems in BK. The engine works with these pre-set brackets and I really doubt it is possible to simply add another range bracket. And how would it fix "80% of BK problems"? You just said that Henschels are fixed in bet...
by MenciusMoldbug
03 Oct 2018, 21:59
Forum: Balancing & Suggestions
Topic: Overperforming Garands
Replies: 79
Views: 1723

Re: Overperforming Garands

You know, adding more range brackets could fix well up to 80% of the problems in BK. Even just adding one more range bracket to this ridiculous Henschels weapon, which currently has set long and distant to both have 125-75(fixed in the beta patch) be their ranges; I honestly think there should be a ...
by MenciusMoldbug
30 Sep 2018, 16:48
Forum: Balancing & Suggestions
Topic: Overperforming Garands
Replies: 79
Views: 1723

Re: Overperforming Garands

I had some similar games where I put Pioneers behind sandbags and held position, then watched Rangers from max range not killing my pioneers fast enough. I could stall a Ranger Squad for a good 1-2 minutes from max range Have you tried it the other way? Put US Engineers behind sandbags and have Gre...
by MenciusMoldbug
29 Sep 2018, 21:39
Forum: Balancing & Suggestions
Topic: Overperforming Garands
Replies: 79
Views: 1723

Re: Overperforming Garands

It's a good point that against high HP pool infantry, Ranger Garands start to shine. I would definitely favor the Ranger Garand in all situations if there were some sort of knight cross type infantry with 100-200 hp per model on them. I think the main problem is that against low-tier cheap infantry ...
by MenciusMoldbug
29 Sep 2018, 17:30
Forum: Balancing & Suggestions
Topic: Overperforming Garands
Replies: 79
Views: 1723

Re: Overperforming Garands

My question is why Rangers have to be only as good as Rifleman with their Garands? Why do they shoot slower with more accuracy while Rifles get rapid fire Garands? It feels like the Rangers are using springfield bolt rifles or something considering they should be 'better trained' with the Garands t...
by MenciusMoldbug
29 Sep 2018, 17:03
Forum: Announcements
Topic: Blitzkrieg Mod 5.1.6 beta
Replies: 35
Views: 1827

Re: Blitzkrieg Mod 5.1.6 beta

Something I noticed but never really mentioned, the 37mm at gun for US will automatically shoot at unfinished enemy sandbags and with every shot it takes like 1 HP of the unfinished sandbag away. Either it shouldn't shoot at it automatically, or it should instantly destroy the unfinished sandbags or...
by MenciusMoldbug
29 Sep 2018, 17:01
Forum: Balancing & Suggestions
Topic: Overperforming Garands
Replies: 79
Views: 1723

Re: Overperforming Garands

My question is why Rangers have to be only as good as Rifleman with their Garands? Why do they shoot slower with more accuracy while Rifles get rapid fire Garands? It feels like the Rangers are using springfield bolt rifles or something considering they should be 'better trained' with the Garands th...
by MenciusMoldbug
28 Sep 2018, 01:21
Forum: Balancing & Suggestions
Topic: Overperforming Garands
Replies: 79
Views: 1723

Re: Overperforming Garands

My gut feelings tell me that the m1 garand and now even the m1 carbine are way better than the ranger m1 garand. I have seen the former two suppress squads out in the open(no suppressive fire just carbines/garands) and do way more damage while the Ranger garands feel really slow firing and you can e...
by MenciusMoldbug
27 Sep 2018, 15:36
Forum: Announcements
Topic: Blitzkrieg Mod 5.1.6 beta
Replies: 35
Views: 1827

Re: Blitzkrieg Mod 5.1.6 beta

I always wanted some of the early squads to be cheaper to reinforce or be worth it in a cost efficient way. The squad I most especially wanted to have a cheaper reinforce are Panzergrenadiers. Which are set to 28 and they are nowhere as good as Tommies who cost the same amount to reinforce. It shoul...
by MenciusMoldbug
27 Sep 2018, 15:05
Forum: Announcements
Topic: Blitzkrieg Mod 5.1.6 beta
Replies: 35
Views: 1827

Re: Blitzkrieg Mod 5.1.6 beta

So I just started to use the Stuart again after a very long time in this beta patch and I noticed something very confusing. The Stuart needed like 90+ infantry kills to get veterancy 4, it felt way longer than the sherman. So I checked corsix and found that Stuart requires 25 XP for vet 1, with 55, ...
by MenciusMoldbug
27 Sep 2018, 13:40
Forum: Announcements
Topic: Blitzkrieg Mod 5.1.6 beta
Replies: 35
Views: 1827

Re: Blitzkrieg Mod 5.1.6 beta

Very good patch, I am very happy stuart got its HE rounds changed to be more useful, will definitely be used a lot more now. 2 bugs unrelated to current patch but still worth discussing on the US side: - When M10 gets its bulldozer upgrade and you put it into ambush position, the bulldozer ability h...
by MenciusMoldbug
26 Sep 2018, 00:47
Forum: General - CoH1 / BKMOD1
Topic: FORCE RETREAT
Replies: 5
Views: 267

Re: FORCE RETREAT

To by honest, I don't think this can be fixed, due to how the ability works in the engine. In the doctrinal rework, Force Retreat (including those two abilities in Terror doc) is changed to something completely different. I've had this thought in my head for a while about these retreat abilities, b...
by MenciusMoldbug
22 Sep 2018, 18:10
Forum: Balancing & Suggestions
Topic: Defensive Doctrine vehicles cost efficiency problem
Replies: 22
Views: 523

Re: Defensive Doctrine vehicles cost efficiency problem

I was thinking that perhaps instead of the AP ability which is very costly and does very little, as you say, perhaps these units (along with the Puma with this cannon) could get the "HEAT/c" ability that the Stubby PIVs have. It fires a single shot which has highly increased penetrative p...
by MenciusMoldbug
22 Sep 2018, 12:04
Forum: Balancing & Suggestions
Topic: Defensive Doctrine vehicles cost efficiency problem
Replies: 22
Views: 523

Re: Defensive Doctrine vehicles cost efficiency problem

Point despite I pointed it 6 years ago, the geschutzwagen still fire HE round for free. Standard shell are good AT shell like the pak 40, but are also good anti infantery, since they have the 7 circle radius effect as well as same distance and AOE damage than 75 mm HE … except you deal 90-120 damag...
by MenciusMoldbug
22 Sep 2018, 01:48
Forum: Balancing & Suggestions
Topic: Defensive Doctrine vehicles cost efficiency problem
Replies: 22
Views: 523

Defensive Doctrine vehicles cost efficiency problem

Let's compare Defensive Doctrine vehicles to WH's 2 other doctrines: Terror and Blitz Doctrines Stug 4: 400 mp / 40 fuel or Stug 3: 350 mp / 40 fuel Both very good tanks able to take on all manners of vehicles and have good chances of beating any type of sherman from a defensive position. Stug 4 can...
by MenciusMoldbug
19 Sep 2018, 15:04
Forum: Matchmaking & Strategies
Topic: 4 vs 4 Cheap tactis
Replies: 5
Views: 220

Re: 4 vs 4 Cheap tactis

50 cals are definitely weaker than every other top gunner in the game(considering commonwealth doesn't really get 'top gunners' I guess it doesn't really mean anything if you compare only on allies). Here's 50cal on the M20 that uses copy-pasted stats of a 50cal on top of a sherman: M20.png Here's t...
by MenciusMoldbug
14 Sep 2018, 13:25
Forum: Balancing & Suggestions
Topic: Royal Engineers Buildable MK VII Churchills
Replies: 22
Views: 613

Re: Royal Engineers Buildable MK VII Churchills

You can throw my APDS idea away if needed, I was openly brainstorming on how to make the early churchills useful with an armor nerf to them. I'm sure there's better ways to implement the idea then I have said. The general thing I am going for is buildable MK VII Churchills and I am open to any solut...
by MenciusMoldbug
13 Sep 2018, 21:45
Forum: Announcements
Topic: Blitzkrieg Mod 5.1.5
Replies: 81
Views: 4219

Re: Blitzkrieg Mod 5.1.5

To be honest, I don't like how mortar halftracks are these ultimate weapons of destruction that lay down insane DPS barrages everywhere it fires as long as you keep clicking mortar barrage ability on an area where you think the enemy is. Keep using that barrage ability and chances are you gonna get ...
by MenciusMoldbug
12 Sep 2018, 12:06
Forum: Balancing & Suggestions
Topic: Royal Engineers Buildable MK VII Churchills
Replies: 22
Views: 613

Royal Engineers Buildable MK VII Churchills

So a discussion on another thread with some clarifications on the churchills we have in BK got me thinking about how one could go about incorporating buidlable MK VII Churchill tanks for RE. Currently, you only get one tank that is classified as a MK VII Churchill, and it is an ace unit with a flame...
by MenciusMoldbug
10 Sep 2018, 12:05
Forum: Balancing & Suggestions
Topic: Dingo-obsolete
Replies: 39
Views: 672

Re: Dingo-obsolete

Here's my list of obsolete units: PE Inf Halftrack: You'll see it like once in 20 games and it will die before it can exceed its cost ratio in performance. PE Panzergrenadiers: No point building them again when you finish all the base structures, they are vastly inferior assault grenadiers when you ...
by MenciusMoldbug
08 Sep 2018, 16:26
Forum: Balancing & Suggestions
Topic: [5.1.5] Reload Times
Replies: 19
Views: 525

Re: [5.1.5] Reload Times

Churchill and Tiger are the most fragile heavy tanks in the game, because they are in this weird time-box where they are one of the 'earliest' heavy tanks you can get and so are gimped accordingly for receiving the high praise of being able to rush them so fast. How Tigers gets affected by being the...
by MenciusMoldbug
04 Sep 2018, 02:07
Forum: General - CoH1 / BKMOD1
Topic: Regarding My Experiences
Replies: 41
Views: 959

Re: Regarding My Experiences

Comet was supposed(from my interpretation) to be a fast black prince churchill, hence why it was so far down the tree and cost so much upkeep/100 fuel cost. Because it was supposed to be a breakthrough tank instead of a copy of the achilles without ambush camouflage. Now that it got gimped, it's jus...
by MenciusMoldbug
04 Sep 2018, 01:54
Forum: Bugs
Topic: [5.1.5] Arty AoE Radius.
Replies: 11
Views: 329

Re: [5.1.5] Arty AoE Radius.

@MarKr

Please check 95mm cromwell AoE, because the distance in my corsix for damage checks for distant and long is both set to 7, while the 95mm for churchill is different(7 and 5), thanks.

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