Search found 154 matches
- 06 Mar 2021, 13:57
- Forum: Balancing & Suggestions
- Topic: Sd.Kfz. 251/7 Halftrack (28mm sPzB)
- Replies: 22
- Views: 1477
Re: Sd.Kfz. 251/7 Halftrack (28mm sPzB)
I think the same fix as for the blitz 37mm HT should be applied here: no infantry auto-targetting with main gun.
- 05 Mar 2021, 20:52
- Forum: Matchmaking & Strategies
- Topic: [5.2.6] 2v2 Hügel 112 vs. Dude & Kine
- Replies: 3
- Views: 54
Re: [5.2.6] 2v2 Hügel 112 vs. Dude & Kine
Nice read, Wald.
- 05 Mar 2021, 07:07
- Forum: Balancing & Suggestions
- Topic: Def doc flak 88
- Replies: 12
- Views: 165
Re: Def doc flak 88
This post isn't about the efficiency of the Flak88s though, neither i am comparing it to the 17pdr... it's much more simpler than that.. simply the 88 emplacement takes unnecessary large space. Just as plenty of other factions' emplacements. So why should the 88 get the privilege of having a small ...
- 04 Mar 2021, 20:14
- Forum: Balancing & Suggestions
- Topic: Def doc flak 88
- Replies: 12
- Views: 165
Re: Def doc flak 88
The 88 is one of the more powerful emplacements in the game.. arguably better than the 17 pounder because of it's 360° attack angle, decent anti-air and to a certain degree anti-infantry capabilities. And then you want to essentially buff the Def 88 by reducing it's model size, at least against othe...
- 28 Feb 2021, 10:53
- Forum: Balancing & Suggestions
- Topic: British AT infantry
- Replies: 17
- Views: 293
Re: British AT infantry
and it has to do with the fact they 90% of the time oneshot most light vehicles (usually the PE Halftracks, RIP my Mortar Halftrack) if they manage to hit. Yes, but that is a pretty big "IF". They one-shot vehicles very often but iirc it was set that way because of how easy it is to miss with PIATs...
- 22 Feb 2021, 23:03
- Forum: Balancing & Suggestions
- Topic: British AT team
- Replies: 10
- Views: 235
Re: British AT team
Yeah i'd prefer a buff.
Suggesting an increase in range (maybe 20%?) and shorter time-to-target meaning faster projectile flight.
Also a question: are PIATs supposed to lean towards damage or crits? Y'know like the new recoilless are meant for critting.
Suggesting an increase in range (maybe 20%?) and shorter time-to-target meaning faster projectile flight.
Also a question: are PIATs supposed to lean towards damage or crits? Y'know like the new recoilless are meant for critting.
- 22 Feb 2021, 22:56
- Forum: Balancing & Suggestions
- Topic: Make skirts cost MP instead of ammo
- Replies: 20
- Views: 240
Re: Make skirts cost MP instead of ammo
Would there really be any reason left not to upgrade skirts then?
25-50MP is nothing, at least it's nowhere near the value of 50 muni.
25-50MP is nothing, at least it's nowhere near the value of 50 muni.
- 22 Feb 2021, 07:58
- Forum: Balancing & Suggestions
- Topic: British AT team
- Replies: 10
- Views: 235
Re: British AT team
What's suggested would normally be a sidegrade, since the two handheld AT weapons have fairly different mechanisms. But i can't shake the feeling, that people would consider it more of an upgrade, implying the PIAT isn't doing it's job properly. Would a lot of people keep the original british loadou...
- 19 Feb 2021, 19:14
- Forum: General - CoH1 / BKMOD1
- Topic: New Idea for Triage Center
- Replies: 9
- Views: 380
Re: New Idea for Triage Center
I don't quite get what the benefit of all this would be.
Am i overlooking something?
Am i overlooking something?
- 19 Feb 2021, 19:07
- Forum: Balancing & Suggestions
- Topic: Towiing AT-Guns
- Replies: 9
- Views: 225
Re: Towiing AT-Guns
You could add a little towing icon above trucks carrying an AT gun just for the heck of it.
- 18 Feb 2021, 16:07
- Forum: Balancing & Suggestions
- Topic: Tank hold fire
- Replies: 5
- Views: 138
Re: Tank hold fire
The direct fire is another useful tool though, so i wouldn't touch that.. and range restrictions can be bypassed with "hit ground" most often. Which is actually fine, because bypassing the range is total RNG, as it never lands an accurate shot. I would have to disagree there. Shooting a tank at poi...
- 18 Feb 2021, 15:57
- Forum: Technical Support
- Topic: Suggestion - Start screen version info & Beta
- Replies: 2
- Views: 99
Re: Suggestion - Start screen version info & Beta
Good ideas, i support them.
Would prefer the two different games approach, like two separate .exe's.
Would prefer the two different games approach, like two separate .exe's.
- 17 Feb 2021, 15:09
- Forum: Balancing & Suggestions
- Topic: AT repack time [POLL]
- Replies: 11
- Views: 208
Re: AT repack time [POLL]
I also think that AT guns should be a little bit more evasive against tank guns shooting AP.
- 17 Feb 2021, 06:36
- Forum: Balancing & Suggestions
- Topic: AT repack time [POLL]
- Replies: 11
- Views: 208
Re: AT repack time [POLL]
I disagree, I think the current way AT guns work as area denial weapons for tanks is much better than how they were. I honestly think AT guns are perfectly fine right now. They must be planned with foresight, not used as a reactionary weapon like a tank. That's a good point. In a way, this creates ...
- 15 Feb 2021, 07:43
- Forum: Balancing & Suggestions
- Topic: Buff Flame Tank Prices for Fuel
- Replies: 10
- Views: 193
Re: Buff Flame Tank Prices for Fuel
Maybe transfer a bit of the fuel cost into ammo price?
E.g. Sherman Croc 440/60F -> 440/40M/40F
With the cheaper Shermans unlock (Armor doc) it would be like 360/45F -> 360/30M/30F.
E.g. Sherman Croc 440/60F -> 440/40M/40F
With the cheaper Shermans unlock (Armor doc) it would be like 360/45F -> 360/30M/30F.
- 14 Feb 2021, 18:16
- Forum: Balancing & Suggestions
- Topic: 28mm PzB Follow Button
- Replies: 1
- Views: 63
28mm PzB Follow Button
Hey i'd like to suggest adding the "maintain command range" ability to the WH Def doc 28mm PzB halftrack.
This allows to make easier use of the aura which improves pioneers building speed.
Btw, does this buff affect only pioneers or all kinds of infantry that build and for how much?
Thanks.
This allows to make easier use of the aura which improves pioneers building speed.
Btw, does this buff affect only pioneers or all kinds of infantry that build and for how much?
Thanks.
- 13 Feb 2021, 07:56
- Forum: Balancing & Suggestions
- Topic: Merge Panzerjaeger & Support Command for SE
- Replies: 8
- Views: 198
Re: Merge Panzerjaeger & Support Command for SE
Wow thats a lot to process. I agree that there shouldn't be any 1-2 unit buildings. Let me rephrase it this way: The smaller PE 3rd tier building could be rebranded Kampfwagen Kommand or something else that means light tank/tank support/armored vehicles factory. It includes the Marder versions I/III...
- 11 Feb 2021, 23:47
- Forum: Balancing & Suggestions
- Topic: Merge Panzerjaeger & Support Command for SE
- Replies: 8
- Views: 198
Re: Merge Panzerjaeger & Support Command for SE
As already mentioned, both buildings have basically a role by its name. I dont think this should be an argument. WH's T3 "Tank Factory" is a rebrand of what Vcoh called "Assault Armory". Quite on the contrary, the names result in unnecessary restrictions. Why not rename the buildings and be done wi...
- 11 Feb 2021, 08:20
- Forum: Balancing & Suggestions
- Topic: 5.2.5 Beta - Small changes for SE Hummel
- Replies: 9
- Views: 145
Re: 5.2.5 Beta - Small changes for SE Hummel
I guess having actual field arty before the sector bombardment ability would be useful. It could be considered a bit too situational to be the first unlock in the arty chain.
- 10 Feb 2021, 00:07
- Forum: Balancing & Suggestions
- Topic: BETA Feedback: Elefant Change (fuel cost)
- Replies: 11
- Views: 247
- 05 Feb 2021, 06:40
- Forum: Bugs
- Topic: 37 mm PaK 36 l/46.5 Anti-Tank Gun bug
- Replies: 4
- Views: 117
Re: 37 mm PaK 36 l/46.5 Anti-Tank Gun bug
I thought the 37mm guns can have 1 man remaining without that automatic crew-wipe..
They can even shoot solo i believe.
They can even shoot solo i believe.
- 29 Jan 2021, 22:51
- Forum: Balancing & Suggestions
- Topic: Diminished value of elite infantry
- Replies: 30
- Views: 685
Re: Diminished value of elite infantry
Very interesting idea. So the soldiers of various unit tiers would have different learning curves. My two cents about basic grunt and special forces distinction? I'd say higher tier units could be universally useful or simply more flexible than lower tiers. Basics like riflemen are for capping point...
- 24 Jan 2021, 07:28
- Forum: Ask an Expert
- Topic: World builder Failed
- Replies: 2
- Views: 84
Re: World builder Failed
Thanks for coming back and posting the solution.
- 24 Jan 2021, 07:25
- Forum: Balancing & Suggestions
- Topic: Worst Update since a long time
- Replies: 8
- Views: 353
Re: Worst Update since a long time
Yeah lets make it Nazi übermensch doctrine like in the Axis vs. AI hordes days. Many people dont know that Germany actually would've won easily if they hadnt been abandoned by RNGeezuss in '42. [/sarcasm]
- 20 Jan 2021, 19:51
- Forum: General - CoH1 / BKMOD1
- Topic: Tank cannons philosophy
- Replies: 17
- Views: 440
Re: Tank cannons philosophy
Just thought what if the AT gun teardown times would match their firerate.. small 37mm gets a quick tear down and large 17 pounders (or god help us 88mm PaKs) take a relatively long time to become mobile.
An i believe reload abusing wouldn't be possible as the teardown time equals the actual cooldown.
An i believe reload abusing wouldn't be possible as the teardown time equals the actual cooldown.