Search found 154 matches

by Diablo
06 Mar 2021, 13:57
Forum: Balancing & Suggestions
Topic: Sd.Kfz. 251/7 Halftrack (28mm sPzB)
Replies: 22
Views: 1477

Re: Sd.Kfz. 251/7 Halftrack (28mm sPzB)

I think the same fix as for the blitz 37mm HT should be applied here: no infantry auto-targetting with main gun.
by Diablo
05 Mar 2021, 07:07
Forum: Balancing & Suggestions
Topic: Def doc flak 88
Replies: 12
Views: 165

Re: Def doc flak 88

This post isn't about the efficiency of the Flak88s though, neither i am comparing it to the 17pdr... it's much more simpler than that.. simply the 88 emplacement takes unnecessary large space. Just as plenty of other factions' emplacements. So why should the 88 get the privilege of having a small ...
by Diablo
04 Mar 2021, 20:14
Forum: Balancing & Suggestions
Topic: Def doc flak 88
Replies: 12
Views: 165

Re: Def doc flak 88

The 88 is one of the more powerful emplacements in the game.. arguably better than the 17 pounder because of it's 360° attack angle, decent anti-air and to a certain degree anti-infantry capabilities. And then you want to essentially buff the Def 88 by reducing it's model size, at least against othe...
by Diablo
28 Feb 2021, 10:53
Forum: Balancing & Suggestions
Topic: British AT infantry
Replies: 17
Views: 293

Re: British AT infantry

and it has to do with the fact they 90% of the time oneshot most light vehicles (usually the PE Halftracks, RIP my Mortar Halftrack) if they manage to hit. Yes, but that is a pretty big "IF". They one-shot vehicles very often but iirc it was set that way because of how easy it is to miss with PIATs...
by Diablo
22 Feb 2021, 23:03
Forum: Balancing & Suggestions
Topic: British AT team
Replies: 10
Views: 235

Re: British AT team

Yeah i'd prefer a buff.
Suggesting an increase in range (maybe 20%?) and shorter time-to-target meaning faster projectile flight.

Also a question: are PIATs supposed to lean towards damage or crits? Y'know like the new recoilless are meant for critting.
by Diablo
22 Feb 2021, 22:56
Forum: Balancing & Suggestions
Topic: Make skirts cost MP instead of ammo
Replies: 20
Views: 240

Re: Make skirts cost MP instead of ammo

Would there really be any reason left not to upgrade skirts then?
25-50MP is nothing, at least it's nowhere near the value of 50 muni.
by Diablo
22 Feb 2021, 07:58
Forum: Balancing & Suggestions
Topic: British AT team
Replies: 10
Views: 235

Re: British AT team

What's suggested would normally be a sidegrade, since the two handheld AT weapons have fairly different mechanisms. But i can't shake the feeling, that people would consider it more of an upgrade, implying the PIAT isn't doing it's job properly. Would a lot of people keep the original british loadou...
by Diablo
19 Feb 2021, 19:14
Forum: General - CoH1 / BKMOD1
Topic: New Idea for Triage Center
Replies: 9
Views: 380

Re: New Idea for Triage Center

I don't quite get what the benefit of all this would be.
Am i overlooking something?
by Diablo
19 Feb 2021, 19:07
Forum: Balancing & Suggestions
Topic: Towiing AT-Guns
Replies: 9
Views: 225

Re: Towiing AT-Guns

You could add a little towing icon above trucks carrying an AT gun just for the heck of it.
by Diablo
18 Feb 2021, 16:07
Forum: Balancing & Suggestions
Topic: Tank hold fire
Replies: 5
Views: 138

Re: Tank hold fire

The direct fire is another useful tool though, so i wouldn't touch that.. and range restrictions can be bypassed with "hit ground" most often. Which is actually fine, because bypassing the range is total RNG, as it never lands an accurate shot. I would have to disagree there. Shooting a tank at poi...
by Diablo
18 Feb 2021, 15:57
Forum: Technical Support
Topic: Suggestion - Start screen version info & Beta
Replies: 2
Views: 99

Re: Suggestion - Start screen version info & Beta

Good ideas, i support them.
Would prefer the two different games approach, like two separate .exe's.
by Diablo
17 Feb 2021, 15:09
Forum: Balancing & Suggestions
Topic: AT repack time [POLL]
Replies: 11
Views: 208

Re: AT repack time [POLL]

I also think that AT guns should be a little bit more evasive against tank guns shooting AP.
by Diablo
17 Feb 2021, 06:36
Forum: Balancing & Suggestions
Topic: AT repack time [POLL]
Replies: 11
Views: 208

Re: AT repack time [POLL]

I disagree, I think the current way AT guns work as area denial weapons for tanks is much better than how they were. I honestly think AT guns are perfectly fine right now. They must be planned with foresight, not used as a reactionary weapon like a tank. That's a good point. In a way, this creates ...
by Diablo
15 Feb 2021, 07:43
Forum: Balancing & Suggestions
Topic: Buff Flame Tank Prices for Fuel
Replies: 10
Views: 193

Re: Buff Flame Tank Prices for Fuel

Maybe transfer a bit of the fuel cost into ammo price?
E.g. Sherman Croc 440/60F -> 440/40M/40F
With the cheaper Shermans unlock (Armor doc) it would be like 360/45F -> 360/30M/30F.
by Diablo
14 Feb 2021, 18:16
Forum: Balancing & Suggestions
Topic: 28mm PzB Follow Button
Replies: 1
Views: 63

28mm PzB Follow Button

Hey i'd like to suggest adding the "maintain command range" ability to the WH Def doc 28mm PzB halftrack.
This allows to make easier use of the aura which improves pioneers building speed.

Btw, does this buff affect only pioneers or all kinds of infantry that build and for how much?
Thanks.
by Diablo
13 Feb 2021, 07:56
Forum: Balancing & Suggestions
Topic: Merge Panzerjaeger & Support Command for SE
Replies: 8
Views: 198

Re: Merge Panzerjaeger & Support Command for SE

Wow thats a lot to process. I agree that there shouldn't be any 1-2 unit buildings. Let me rephrase it this way: The smaller PE 3rd tier building could be rebranded Kampfwagen Kommand or something else that means light tank/tank support/armored vehicles factory. It includes the Marder versions I/III...
by Diablo
11 Feb 2021, 23:47
Forum: Balancing & Suggestions
Topic: Merge Panzerjaeger & Support Command for SE
Replies: 8
Views: 198

Re: Merge Panzerjaeger & Support Command for SE

As already mentioned, both buildings have basically a role by its name. I dont think this should be an argument. WH's T3 "Tank Factory" is a rebrand of what Vcoh called "Assault Armory". Quite on the contrary, the names result in unnecessary restrictions. Why not rename the buildings and be done wi...
by Diablo
11 Feb 2021, 08:20
Forum: Balancing & Suggestions
Topic: 5.2.5 Beta - Small changes for SE Hummel
Replies: 9
Views: 145

Re: 5.2.5 Beta - Small changes for SE Hummel

I guess having actual field arty before the sector bombardment ability would be useful. It could be considered a bit too situational to be the first unlock in the arty chain.
by Diablo
10 Feb 2021, 00:07
Forum: Balancing & Suggestions
Topic: BETA Feedback: Elefant Change (fuel cost)
Replies: 11
Views: 247

Re: BETA Feedback: Elefant Change (fuel cost)

MarKr wrote:
09 Feb 2021, 10:42
What if building either of the buildings made the other cheaper?
I like it

Also i'd prefer the SE Elefant to be built in the Panzerjäger Kommand building instead of being called in. The price is fine, it just doesn't feel worth 4CP to me..
by Diablo
05 Feb 2021, 06:40
Forum: Bugs
Topic: 37 mm PaK 36 l/46.5 Anti-Tank Gun bug
Replies: 4
Views: 117

Re: 37 mm PaK 36 l/46.5 Anti-Tank Gun bug

I thought the 37mm guns can have 1 man remaining without that automatic crew-wipe..
They can even shoot solo i believe.
by Diablo
29 Jan 2021, 22:51
Forum: Balancing & Suggestions
Topic: Diminished value of elite infantry
Replies: 30
Views: 685

Re: Diminished value of elite infantry

Very interesting idea. So the soldiers of various unit tiers would have different learning curves. My two cents about basic grunt and special forces distinction? I'd say higher tier units could be universally useful or simply more flexible than lower tiers. Basics like riflemen are for capping point...
by Diablo
24 Jan 2021, 07:28
Forum: Ask an Expert
Topic: World builder Failed
Replies: 2
Views: 84

Re: World builder Failed

Thanks for coming back and posting the solution.
by Diablo
24 Jan 2021, 07:25
Forum: Balancing & Suggestions
Topic: Worst Update since a long time
Replies: 8
Views: 353

Re: Worst Update since a long time

Yeah lets make it Nazi übermensch doctrine like in the Axis vs. AI hordes days. Many people dont know that Germany actually would've won easily if they hadnt been abandoned by RNGeezuss in '42. [/sarcasm]
by Diablo
20 Jan 2021, 19:51
Forum: General - CoH1 / BKMOD1
Topic: Tank cannons philosophy
Replies: 17
Views: 440

Re: Tank cannons philosophy

Just thought what if the AT gun teardown times would match their firerate.. small 37mm gets a quick tear down and large 17 pounders (or god help us 88mm PaKs) take a relatively long time to become mobile.
An i believe reload abusing wouldn't be possible as the teardown time equals the actual cooldown.