Search found 120 matches

by crazzy501
30 Jul 2023, 23:45
Forum: Bugs
Topic: Crush on startup
Replies: 0
Views: 2152

Crush on startup

Just now got BK Mod update and now can't launch it. warnings.log: RELICCOH started at 2023-07-31 01:35 OS NT 6.2 (sp0.0) x64, 32046MB Physical Memory, 23610 Physical Available, 3939 Virtual Available RUN-OPTIONS -dev -mod Blitzkrieg -notriplebuffer -refresh 60 -nomovies WORKING-DIR D:\SteamLibrary\s...
by crazzy501
11 Jun 2022, 15:14
Forum: Balancing & Suggestions
Topic: Adding of a "No Artillery mode" Just like "Only Inf mode"
Replies: 3
Views: 447

Re: Adding of a "No Artillery mode" Just like "Only Inf mode"

I want this. Hate arty and aircrafts so much. Disable them plz :(
by crazzy501
03 Apr 2022, 11:41
Forum: Balancing & Suggestions
Topic: Easy bot too hard.
Replies: 5
Views: 597

Re: Easy bot too hard.

Stug Life wrote:
30 Mar 2022, 18:45

demo charges don't create cover, but the goliath created green cover
they do but u need to set 2 or 3 of them in same spot
by crazzy501
26 Nov 2021, 00:18
Forum: Bugs
Topic: Artillery units
Replies: 0
Views: 283

Artillery units

This behavior I see throw the patchs: All artillery units with barrage ability (Sherman calliope, CW Let and Cap, Priest), also tanks during HE shot (CW Sherman 17pnd, CW M10, CW Canadian Shermans, USA Shermans and M10) don't become auto targeted by enemy units. Just look at German TDs within range ...
by crazzy501
21 Oct 2021, 19:20
Forum: Bugs
Topic: Uncontrollable emplacements
Replies: 4
Views: 578

Re: Uncontrollable emplacements

emplaced 20mm Flakvierling 38 luftwaffe is also controllable by clicking on targets
by crazzy501
10 Oct 2021, 14:58
Forum: Bugs
Topic: Medic SPAM
Replies: 3
Views: 541

Re: Medic SPAM

Any way to replicate this? I've never seen this in any game so it might have been some one-time bug. Or do you experience it regularly? it's happens sometimes when your medic bunkers stays under heavy artillery fire at a long time. Medics near it dies a lot and then at some point all bunkers popout...
by crazzy501
02 Oct 2021, 22:33
Forum: Bugs
Topic: Medic SPAM
Replies: 3
Views: 541

Medic SPAM

Idk wtf there happend. All triage bunkers just popout million of nurses
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by crazzy501
11 Sep 2021, 02:43
Forum: Bugs
Topic: PE Ammo halftruck
Replies: 1
Views: 401

PE Ammo halftruck

PE Ammo halftruck doesn't allow free 81mm mortar barrage for luft weapons drop mortars
by crazzy501
07 Sep 2021, 21:55
Forum: Bugs
Topic: Uncontrollable emplacements
Replies: 4
Views: 578

Re: Uncontrollable emplacements

Krieger Blitzer wrote:
06 Aug 2021, 01:20
it's not possible to allow control on emplacement models due to engine limitation, unfortunately.
currently just captured CW 40mm bofors base emplacements and can control their targeting by just clicking on target.
MarKr wrote:@MarKr
by crazzy501
23 Aug 2021, 22:51
Forum: Balancing & Suggestions
Topic: Test out 2 men sniper sqauds
Replies: 14
Views: 1171

Re: Test out 2 men sniper sqauds

Warhawks97 wrote:
23 Aug 2021, 18:44
Make them two men perhaps, remove rapid fire, drop the HP of the individual solider.
that's no point if sniper in out of range any weapon except other snipers
by crazzy501
21 Aug 2021, 09:29
Forum: Balancing & Suggestions
Topic: Test out 2 men sniper sqauds
Replies: 14
Views: 1171

Re: Test out 2 men sniper sqauds

Luft recon with g43 and fg42 will be over powered imo. fg42 it's a super strong weapon in bk mod. And u have two men squad with scoped g43 witch already a nice rifle and fg42 witch a best automatic rifle in a whole game
by crazzy501
15 Aug 2021, 11:43
Forum: Balancing & Suggestions
Topic: Ambush Range for Tanks and vehicles
Replies: 17
Views: 1310

Re: Ambush Range for Tanks and vehicles

Walderschmidt wrote:
15 Aug 2021, 11:12
I don’t think ambush needs to be touched at this time.

Wald
+1
by crazzy501
14 Aug 2021, 20:35
Forum: Balancing & Suggestions
Topic: Stationary modes and Tanks
Replies: 1
Views: 237

Re: Stationary modes and Tanks

I play PvE so I don't like your idea
by crazzy501
12 Aug 2021, 16:53
Forum: Bugs
Topic: [5.2.9 beta (lll)] Fatal
Replies: 1
Views: 296

[5.2.9 beta (lll)] Fatal

CW
Infantry only mode
vs CPU
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by crazzy501
10 Aug 2021, 16:28
Forum: Balancing & Suggestions
Topic: cosmetic update for volkgrenadier
Replies: 4
Views: 452

Re: cosmetic update for volkgrenadier

Consti255 wrote:
10 Aug 2021, 09:42
iirc, when you get the historical addon, the Volks are changed that way.
Does it available in Steam? Can u give a link plz?
by crazzy501
05 Aug 2021, 01:59
Forum: Balancing & Suggestions
Topic: Weapon Packages instead of single weapon upgrades.
Replies: 34
Views: 2632

Re: Weapon Packages instead of single weapon upgrades.

Warhawks97, gebirs drops with just a g43 without scopes. The upgrade gives them 2 scoped g43. If ingame descriptions r not lies sure. And I don't say that grens will take 4x g43+ 2 mg42. I said 4x g43 and ONE mg42. Nothing about doubles mgs. And I'm still don't like your idea. Your suggestion r much...
by crazzy501
04 Aug 2021, 23:46
Forum: Balancing & Suggestions
Topic: Weapon Packages instead of single weapon upgrades.
Replies: 34
Views: 2632

Re: Weapon Packages instead of single weapon upgrades.

I don't like idea of weapon-packages coz of it's removing versatility option from packing squads. Also u need to be very carefully about making this packages and balancing them. Let's say about some of your examples: Riflemens with grease guns? sounds like a shit. Grease guns are very bad weapon and...
by crazzy501
04 Aug 2021, 21:41
Forum: Bugs
Topic: Uncontrollable emplacements
Replies: 4
Views: 578

Uncontrollable emplacements

88 PaK 36 nest, 37mm Flak nest and MG nests are doesn't react on "attack" order on a target. Naked version of them are correctly shoot on clicked target if they r in range.
Make nested guns work like naked ones in that condition :'(
by crazzy501
02 Aug 2021, 18:47
Forum: General - CoH1 / BKMOD1
Topic: Hit Ground
Replies: 12
Views: 1081

Re: Hit Ground

Ok, let's remove "Hit Ground" from all units in the game. It allows tanks to bypass minimum range, and handheld AT to bypass max range. Won't deny it's sometimes useful when u want to burn hedgerows using flame throwers for example.. but bulldozers exist for a reason... TNT does the job too, or jus...
by crazzy501
02 Aug 2021, 18:46
Forum: General - CoH1 / BKMOD1
Topic: Is it possible to return to an earlier version ?
Replies: 9
Views: 1248

Re: Is it possible to return to an earlier version ?

and an option "remove all arty units" plz
by crazzy501
28 Jul 2021, 19:19
Forum: Bugs
Topic: [5.2.9 beta] Nashorn
Replies: 14
Views: 1151

Re: [5.2.9 beta] Nashorn

I don't remember if there was a limit or not but I think what consti said is true - you never practically need more than 2. We can remove the limit but practical impact will be pretty much zero. plz do. Don't forget about PVE players. In games vs CPU on BK FUN MODE it's easy to build moar than 2 na...
by crazzy501
25 Jul 2021, 02:32
Forum: Bugs
Topic: [5.2.9 beta] Sticky bombs
Replies: 1
Views: 274

[5.2.9 beta] Sticky bombs

- Sticky bombs now immobilize vehicles every time
Not true.
Sticky thrown at WH 75mm stubby vet3 halftrack just damaged engine
by crazzy501
25 Jul 2021, 02:28
Forum: Bugs
Topic: [5.2.9 beta] Nashorn
Replies: 14
Views: 1151

[5.2.9 beta] Nashorn

Nashorn in PE SE doc limited to 2 units. Is that how it should be?..
by crazzy501
25 Jul 2021, 02:24
Forum: Bugs
Topic: [5.2.9 beta] 50mm mortar team
Replies: 4
Views: 466

[5.2.9 beta] 50mm mortar team

When PE 50mm mortar team died they leave empty 80mm mortar