Search found 120 matches
- 30 Jul 2023, 23:45
- Forum: Bugs
- Topic: Crush on startup
- Replies: 0
- Views: 2149
Crush on startup
Just now got BK Mod update and now can't launch it. warnings.log: RELICCOH started at 2023-07-31 01:35 OS NT 6.2 (sp0.0) x64, 32046MB Physical Memory, 23610 Physical Available, 3939 Virtual Available RUN-OPTIONS -dev -mod Blitzkrieg -notriplebuffer -refresh 60 -nomovies WORKING-DIR D:\SteamLibrary\s...
- 11 Jun 2022, 15:14
- Forum: Balancing & Suggestions
- Topic: Adding of a "No Artillery mode" Just like "Only Inf mode"
- Replies: 3
- Views: 447
Re: Adding of a "No Artillery mode" Just like "Only Inf mode"
I want this. Hate arty and aircrafts so much. Disable them plz
- 05 May 2022, 19:29
- Forum: Bugs
- Topic: 5.3.0 PE heavy tank buster unit restriction and captured houses
- Replies: 2
- Views: 405
Re: 5.3.0 PE heavy tank buster unit restriction and captured houses
don't
touch
them
don't
touch
them
don't
- 03 Apr 2022, 11:41
- Forum: Balancing & Suggestions
- Topic: Easy bot too hard.
- Replies: 5
- Views: 597
- 26 Nov 2021, 00:18
- Forum: Bugs
- Topic: Artillery units
- Replies: 0
- Views: 282
Artillery units
This behavior I see throw the patchs: All artillery units with barrage ability (Sherman calliope, CW Let and Cap, Priest), also tanks during HE shot (CW Sherman 17pnd, CW M10, CW Canadian Shermans, USA Shermans and M10) don't become auto targeted by enemy units. Just look at German TDs within range ...
- 21 Oct 2021, 19:20
- Forum: Bugs
- Topic: Uncontrollable emplacements
- Replies: 4
- Views: 578
Re: Uncontrollable emplacements
emplaced 20mm Flakvierling 38 luftwaffe is also controllable by clicking on targets
- 10 Oct 2021, 14:58
- Forum: Bugs
- Topic: Medic SPAM
- Replies: 3
- Views: 541
Re: Medic SPAM
Any way to replicate this? I've never seen this in any game so it might have been some one-time bug. Or do you experience it regularly? it's happens sometimes when your medic bunkers stays under heavy artillery fire at a long time. Medics near it dies a lot and then at some point all bunkers popout...
- 02 Oct 2021, 22:33
- Forum: Bugs
- Topic: Medic SPAM
- Replies: 3
- Views: 541
Medic SPAM
Idk wtf there happend. All triage bunkers just popout million of nurses
- 11 Sep 2021, 02:43
- Forum: Bugs
- Topic: PE Ammo halftruck
- Replies: 1
- Views: 401
PE Ammo halftruck
PE Ammo halftruck doesn't allow free 81mm mortar barrage for luft weapons drop mortars
- 07 Sep 2021, 21:55
- Forum: Bugs
- Topic: Uncontrollable emplacements
- Replies: 4
- Views: 578
Re: Uncontrollable emplacements
currently just captured CW 40mm bofors base emplacements and can control their targeting by just clicking on target.Krieger Blitzer wrote: ↑06 Aug 2021, 01:20it's not possible to allow control on emplacement models due to engine limitation, unfortunately.
MarKr wrote:@MarKr
- 23 Aug 2021, 22:51
- Forum: Balancing & Suggestions
- Topic: Test out 2 men sniper sqauds
- Replies: 14
- Views: 1171
Re: Test out 2 men sniper sqauds
that's no point if sniper in out of range any weapon except other snipersWarhawks97 wrote: ↑23 Aug 2021, 18:44Make them two men perhaps, remove rapid fire, drop the HP of the individual solider.
- 21 Aug 2021, 09:29
- Forum: Balancing & Suggestions
- Topic: Test out 2 men sniper sqauds
- Replies: 14
- Views: 1171
Re: Test out 2 men sniper sqauds
Luft recon with g43 and fg42 will be over powered imo. fg42 it's a super strong weapon in bk mod. And u have two men squad with scoped g43 witch already a nice rifle and fg42 witch a best automatic rifle in a whole game
- 15 Aug 2021, 11:43
- Forum: Balancing & Suggestions
- Topic: Ambush Range for Tanks and vehicles
- Replies: 17
- Views: 1310
Re: Ambush Range for Tanks and vehicles
+1Walderschmidt wrote: ↑15 Aug 2021, 11:12I don’t think ambush needs to be touched at this time.
Wald
- 14 Aug 2021, 20:35
- Forum: Balancing & Suggestions
- Topic: Stationary modes and Tanks
- Replies: 1
- Views: 237
Re: Stationary modes and Tanks
I play PvE so I don't like your idea
- 12 Aug 2021, 16:53
- Forum: Bugs
- Topic: [5.2.9 beta (lll)] Fatal
- Replies: 1
- Views: 296
[5.2.9 beta (lll)] Fatal
CW
Infantry only mode
vs CPU
Infantry only mode
vs CPU
- 10 Aug 2021, 16:28
- Forum: Balancing & Suggestions
- Topic: cosmetic update for volkgrenadier
- Replies: 4
- Views: 452
- 05 Aug 2021, 01:59
- Forum: Balancing & Suggestions
- Topic: Weapon Packages instead of single weapon upgrades.
- Replies: 34
- Views: 2632
Re: Weapon Packages instead of single weapon upgrades.
Warhawks97, gebirs drops with just a g43 without scopes. The upgrade gives them 2 scoped g43. If ingame descriptions r not lies sure. And I don't say that grens will take 4x g43+ 2 mg42. I said 4x g43 and ONE mg42. Nothing about doubles mgs. And I'm still don't like your idea. Your suggestion r much...
- 04 Aug 2021, 23:46
- Forum: Balancing & Suggestions
- Topic: Weapon Packages instead of single weapon upgrades.
- Replies: 34
- Views: 2632
Re: Weapon Packages instead of single weapon upgrades.
I don't like idea of weapon-packages coz of it's removing versatility option from packing squads. Also u need to be very carefully about making this packages and balancing them. Let's say about some of your examples: Riflemens with grease guns? sounds like a shit. Grease guns are very bad weapon and...
- 04 Aug 2021, 21:41
- Forum: Bugs
- Topic: Uncontrollable emplacements
- Replies: 4
- Views: 578
Uncontrollable emplacements
88 PaK 36 nest, 37mm Flak nest and MG nests are doesn't react on "attack" order on a target. Naked version of them are correctly shoot on clicked target if they r in range.
Make nested guns work like naked ones in that condition :'(
Make nested guns work like naked ones in that condition :'(
- 02 Aug 2021, 18:47
- Forum: General - CoH1 / BKMOD1
- Topic: Hit Ground
- Replies: 12
- Views: 1081
Re: Hit Ground
Ok, let's remove "Hit Ground" from all units in the game. It allows tanks to bypass minimum range, and handheld AT to bypass max range. Won't deny it's sometimes useful when u want to burn hedgerows using flame throwers for example.. but bulldozers exist for a reason... TNT does the job too, or jus...
- 02 Aug 2021, 18:46
- Forum: General - CoH1 / BKMOD1
- Topic: Is it possible to return to an earlier version ?
- Replies: 9
- Views: 1246
Re: Is it possible to return to an earlier version ?
and an option "remove all arty units" plz
- 28 Jul 2021, 19:19
- Forum: Bugs
- Topic: [5.2.9 beta] Nashorn
- Replies: 14
- Views: 1151
Re: [5.2.9 beta] Nashorn
I don't remember if there was a limit or not but I think what consti said is true - you never practically need more than 2. We can remove the limit but practical impact will be pretty much zero. plz do. Don't forget about PVE players. In games vs CPU on BK FUN MODE it's easy to build moar than 2 na...
- 25 Jul 2021, 02:32
- Forum: Bugs
- Topic: [5.2.9 beta] Sticky bombs
- Replies: 1
- Views: 274
[5.2.9 beta] Sticky bombs
Not true.- Sticky bombs now immobilize vehicles every time
Sticky thrown at WH 75mm stubby vet3 halftrack just damaged engine
- 25 Jul 2021, 02:28
- Forum: Bugs
- Topic: [5.2.9 beta] Nashorn
- Replies: 14
- Views: 1151
[5.2.9 beta] Nashorn
Nashorn in PE SE doc limited to 2 units. Is that how it should be?..
- 25 Jul 2021, 02:24
- Forum: Bugs
- Topic: [5.2.9 beta] 50mm mortar team
- Replies: 4
- Views: 466
[5.2.9 beta] 50mm mortar team
When PE 50mm mortar team died they leave empty 80mm mortar