Search found 198 matches
- 10 Apr 2018, 23:03
- Forum: Announcements
- Topic: 5.1.4 preview
- Replies: 155
- Views: 5401
Re: 5.1.4 preview
Oh come on, don't make it like "allies dont have it, so let axis not have it too". It is a bug, it will be fixed, but it is not something that should make "zomg we should revolt about how unfair and catastrophic it is" reactions. Current function is completely ok from our point ...
- 08 Apr 2018, 06:33
- Forum: Bugs
- Topic: German HT troops visible through fog of war
- Replies: 5
- Views: 170
Re: German HT troops visible through fog of war
If devs can't fix that then maybe just make those transport unit cheaper since if the units inside can't shoot its a nerf.
- 07 Apr 2018, 22:52
- Forum: Announcements
- Topic: 5.1.4 preview
- Replies: 155
- Views: 5401
Re: 5.1.4 preview
I'm pretty sure that it did have.. but regardless, I think it should also have it beside the Hellcat too. I'm pretty sure it didn't have it. I think i found a bug in the actual version where u can shoot other snipers while still using crawling camouflage lol. When snipers crawl, they can shoot but ...
- 07 Apr 2018, 04:02
- Forum: Announcements
- Topic: 5.1.4 preview
- Replies: 155
- Views: 5401
Re: 5.1.4 preview
What's happening with the snipers being able to shoot other snipers while having the crawl camouflage hability activated? I think its happening since a lot of versions before, was this intentional or it is actually a bug?
- 07 Apr 2018, 00:04
- Forum: Announcements
- Topic: 5.1.4 preview
- Replies: 155
- Views: 5401
Re: 5.1.4 preview
I think i found a bug in the actual version where u can shoot other snipers while still using crawling camouflage lol.
- 07 Apr 2018, 00:03
- Forum: Matchmaking & Strategies
- Topic: 2v2 hilltop or wathever
- Replies: 0
- Views: 60
2v2 hilltop or wathever
2v2 replay that shaka wanted to see
- 02 Apr 2018, 09:00
- Forum: Technical Support
- Topic: Lag issues with mod
- Replies: 4
- Views: 151
Re: Lag issues with mod
Put this in the set launch options of coh -refresh 60 -novsync -notriplebuffer
- 02 Apr 2018, 08:56
- Forum: Announcements
- Topic: 5.1.4 preview
- Replies: 155
- Views: 5401
Re: 5.1.4 preview
And I'm afraid that would make artillery look far stronger than airstikes which doesn't make alot of sense. So my 2nd opinion is to reduce the chance of your tanks getting immobilized by artillery, I know this change was increased some time ago, but if anti tank guns began to work better vs heavies...
- 01 Apr 2018, 10:05
- Forum: Announcements
- Topic: 5.1.4 preview
- Replies: 155
- Views: 5401
Re: 5.1.4 preview
OK, you guys just convinced me. Next patch will bring everything you asked for - mofeta will get the reload times he wants and penetration of heavies by weak light tanks + crapload of axis light tanks that nobody will use, hawks will get HIS reload times too + penetration changes + range changes he...
- 01 Apr 2018, 03:48
- Forum: Announcements
- Topic: 5.1.4 preview
- Replies: 155
- Views: 5401
Re: 5.1.4 preview
SP serves the role of a "game changer" unit in Bk Mod as it can actually rescue the player from an obvious defeat and turn the tide into a major victory. This does not happen once, but rather frequently the case... Whereas the KT on the other hand is only serving the role of a "game ...
- 30 Mar 2018, 02:34
- Forum: Announcements
- Topic: 5.1.4 preview
- Replies: 155
- Views: 5401
Re: 5.1.4 preview
I hate to look pessimistic but you see such change way easier than it is. OK, let's say that we make it the way you want. Prices of Axis units (especially the heavy ones) were set a long time ago when Axis heavy tanks could anihilate many tanks fielded by Allies and Allies had no real tank-counter ...
- 29 Mar 2018, 21:10
- Forum: Announcements
- Topic: 5.1.4 preview
- Replies: 155
- Views: 5401
Re: 5.1.4 preview
@mark you already said that you're not gonna buff the small arms rof so.. what if a sherman pens KT ? Obviously the KT will not die 'cause of 1 pen shot it has a lot HP even like that, if somebodys manages to kill a KT with 4-5 shermans i would say that he's really really really really lucky. Also w...
- 29 Mar 2018, 19:17
- Forum: Announcements
- Topic: 5.1.4 preview
- Replies: 155
- Views: 5401
Re: 5.1.4 preview
It Worth also for stuart vs panther. If you want stuart can damage a panther with a flanking or attack; it must have a chance, even minimal to score a frontal hit. this is the basis to take a decision or make your opinion. Like said it is due to a game flaw and there is nothing you can do. No solut...
- 28 Mar 2018, 04:28
- Forum: Announcements
- Topic: 5.1.4 preview
- Replies: 155
- Views: 5401
Re: 5.1.4 preview
Tiger1996 wrote:As simple as this:
I don't see any problem with some of the hits hitting rear parts of the tank if someones turns the tank like that lol... Why would you put your tank facing like that?
- 28 Mar 2018, 00:33
- Forum: Announcements
- Topic: 5.1.4 preview
- Replies: 155
- Views: 5401
Re: 5.1.4 preview
Sometimes front hits are registered as rear hits. That's because they hit the rear part of the tank from the front... It has something to do about the game engine, that's simply how rear and front hits are calculated in CoH unfortunately! That's also why I don't think such an idea would be any good...
- 27 Mar 2018, 18:48
- Forum: Announcements
- Topic: 5.1.4 preview
- Replies: 155
- Views: 5401
Re: 5.1.4 preview
What about making the rear armor more weak for every tank in game also and closer range shoots way more chances to penetrate? Yes i would like to see light and mediums tanks having at least some chances to kill heavier tanks if they get really close or flak them susesfully so they don't get totally ...
- 25 Mar 2018, 11:55
- Forum: Announcements
- Topic: 5.1.4 preview
- Replies: 155
- Views: 5401
Re: 5.1.4 preview
sorry @mark but heavy tanks having more rof than medium tanks are the most stupid shit i ever saw, this is in the only game where i see heavier tanks reloading faster than light and medium tanks. You just need 1 shoot to fking destroy an incoming attack of 3 medium tanks, also saying that they don't...
- 10 Mar 2018, 01:44
- Forum: Bugs
- Topic: airbone medic bug (noheal)
- Replies: 9
- Views: 398
Re: airbone medic bug (noheal)
Tony_Frost wrote:It happens when one of them killed. After reinforcing they will not able to heal.
True i can confirm that too
- 08 Mar 2018, 23:33
- Forum: Balancing & Suggestions
- Topic: RE Doc?
- Replies: 67
- Views: 1584
Re: RE Doc?
It is true that the new comet its just an achilles with just a liiitle bit better armor, it dosn't bring anithing special to the doc its just something "cool" but wathever right now RE doctrine dosn't seem to be reaching to his potential things would maybe change after the "specializa...
- 08 Mar 2018, 20:12
- Forum: Bugs
- Topic: airbone medic bug (noheal)
- Replies: 9
- Views: 398
Re: airbone medic bug (noheal)
After a quick check I can not confirm that in general: https://steamuserimages-a.akamaihd.net/ugc/939436531238303997/D68FA2543EF0226A6F29020BCC2290394550E2C7/ As you can see, they DO heal. Maybe it only happens to specific units? Would be good to get some more input on this one, mofeta. Had a game ...
- 08 Mar 2018, 16:29
- Forum: Bugs
- Topic: airbone medic bug (noheal)
- Replies: 9
- Views: 398
airbone medic bug (noheal)
Airbone medics called from the AirboneHQ don't heal.
- 05 Mar 2018, 23:58
- Forum: General - CoH1 / BKMOD1
- Topic: Axis doctrines rework!
- Replies: 59
- Views: 1678
Re: Axis doctrines rework!
Remember when we had the "fully armor doc rework" that only had a few insignificant changes in his doc tree and a few tweaks in stats? I think ppl will be dissapointed cause they expect big changes, and im pretty sure that they will make the less changes possibles by maybe changing a littl...
- 07 Feb 2018, 22:03
- Forum: Balancing & Suggestions
- Topic: Suggestion: "Realistic" Vehicle Acceleration and Turn Rate
- Replies: 22
- Views: 935
Re: Suggestion: "Realistic" Vehicle Acceleration and Turn Rate
delete this msg
- 07 Feb 2018, 19:02
- Forum: Balancing & Suggestions
- Topic: Suggestion: "Realistic" Vehicle Acceleration and Turn Rate
- Replies: 22
- Views: 935
Re: Suggestion: "Realistic" Vehicle Acceleration and Turn Rate
I like the idea of this having in mind a artillery re-balance off course i would love to try.
- 05 Feb 2018, 21:37
- Forum: General - CoH1 / BKMOD1
- Topic: OP abilities.
- Replies: 13
- Views: 818
Re: OP abilities.
Dosn't henschel patrol count as a OP hability too?