Search found 170 matches

by mofetagalactica
09 Jan 2018, 00:38
Forum: Balancing & Suggestions
Topic: "Vehicle Button" ability rework
Replies: 39
Views: 857

Re: "Vehicle Button" ability rework

What does this has to do with agreing or not agreing with you? , Im just saying that its a shame that both of you guys that use to find better ways to improve or fix habilities but suddently happily acept the easiest way (removing an hability) by just agreeing without even saying anithing.
by mofetagalactica
08 Jan 2018, 21:12
Forum: Balancing & Suggestions
Topic: "Vehicle Button" ability rework
Replies: 39
Views: 857

Re: "Vehicle Button" ability rework

also its a shame what happened with hit and run tactics hability, i guess crying and crying about the hability in every post like tiger does kinda "helps". Hmm.. is this statement necessary man? I wouldn't have ever expected it coming from you to be honest. You're right its not crying its...
by mofetagalactica
08 Jan 2018, 18:49
Forum: Balancing & Suggestions
Topic: "Vehicle Button" ability rework
Replies: 39
Views: 857

Re: "Vehicle Button" ability rework

^ indeed , i would also preffer to replace it for a marskman shooting at the top mg gunner, but i don't know how that will work with top mg's like the hetzer or stug, all other changes that were said so far where really really weak, also its a shame what happened with hit and run tactics hability, i...
by mofetagalactica
06 Jan 2018, 04:33
Forum: Bugs
Topic: M15A1 cone of fire
Replies: 3
Views: 139

Re: M15A1 cone of fire

???????
by mofetagalactica
06 Jan 2018, 04:31
Forum: General - CoH1 / BKMOD1
Topic: Sturmtiger
Replies: 27
Views: 758

Re: Sturmtiger

Well, after all it's just a 125kg bomb.. compared to 380mm rocket! ^ ^ Nonetheless, game-play wise... You still can't kill the most powerful Allied tank (Super Pershing) when it's full health with just 1 shot using the SturmTiger, as the SP would always survive with about 10% HP or so. That's fine ...
by mofetagalactica
05 Jan 2018, 19:43
Forum: General - CoH1 / BKMOD1
Topic: Sturmtiger
Replies: 27
Views: 758

Re: Sturmtiger

If anything, then I think just the rear armor of the SturmTiger has to be reduced and maybe MP cost increase.. perhaps from 700MP to 1000MP but that's really all about it. True , i still also think that every rear armor of heavy tanks and medium tanks should be revised, even smaller caliber cannons...
by mofetagalactica
04 Jan 2018, 14:57
Forum: General - CoH1 / BKMOD1
Topic: Sturmtiger
Replies: 27
Views: 758

Re: Sturmtiger

I still think that the armor is way too much for this unit, it should have tiger or panther armor as much. Since once you use the shoot you can still use it as a frontline unit working as a decoy since it can pretty much hold any other tank with his front armor and his rear armor its kinda too high ...
by mofetagalactica
20 Dec 2017, 10:47
Forum: General - CoH1 / BKMOD1
Topic: First large scale pvp experience of the latest versions (5.1.3)
Replies: 33
Views: 1202

Re: First large scale pvp experience of the latest versions (5.1.3)

Well then, cheaper Pz4 and cheaper Tigers.. better 76 Sherman and 57mm AT guns... If that's how you want it. 57's can stay as they are i would like to see them as deadly like those 50mm honestly, but i would like something between pz4's and shermans (main battle tanks) being more close to each othe...
by mofetagalactica
20 Dec 2017, 09:19
Forum: General - CoH1 / BKMOD1
Topic: First large scale pvp experience of the latest versions (5.1.3)
Replies: 33
Views: 1202

Re: First large scale pvp experience of the latest versions (5.1.3)

camoed 50mm, killing pershings at max distance, pl0x. 50mm killing shermans e8' at max distance easily pl0p, camoed 57mm tickling pz4's at max distance pl0p, 57mm camoed with ap rounds tickling tigers, pl0x. Just accept it tiger, pz4's are just better than shermans in pretty much everything. Its sad...
by mofetagalactica
15 Dec 2017, 02:10
Forum: Announcements
Topic: Blitzkrieg Mod 5.1.3 Patch
Replies: 50
Views: 3080

Re: Blitzkrieg Mod 5.1.3 Patch

And btw, few hours ago I had a very decent 3v3 game with balanced teams and good players... Mofeta was in my team and I played RE doctrine, also used many Comets.. the game was fun and in my opinion a CLEAR proof that Comets are not worthless anyhow, gotta have to upload that game soon. I think thi...
by mofetagalactica
14 Dec 2017, 03:27
Forum: Balancing & Suggestions
Topic: the comet stinks and also the mod
Replies: 14
Views: 431

Re: the comet stinks and also the mod

So the time when it just insanely rushed past all defenses and around any unit while bouncing off shots was OK (because it worked for you) but now when you need to use some more tactics it is suddenly useless? Also Hetzers and Nashorns are tank hunters, when they attack from camo, they simply do to...
by mofetagalactica
13 Dec 2017, 22:25
Forum: Announcements
Topic: Blitzkrieg Mod 5.1.3 Patch
Replies: 50
Views: 3080

Re: Blitzkrieg Mod 5.1.3 Patch

Because Comet is in a single doctrine while 76mm guns are on AT teams (in every US doc), emplacement, Hellcats (in every US doc), 76(W) Sherman (every US doc + RE doc + SE doc) and also Jumbo in Armor doc. Then the nitpicks ( I know it is hard to believe but there REALLY are people who are willing ...
by mofetagalactica
13 Dec 2017, 21:09
Forum: Announcements
Topic: Blitzkrieg Mod 5.1.3 Patch
Replies: 50
Views: 3080

Re: Blitzkrieg Mod 5.1.3 Patch

So, what about making usa 76' at's and shermans deadly for tigers and panthers and give them more armor ? Since hey if a comet can suddently become a comet, why a sherman couldn't become a sherman? :o
by mofetagalactica
13 Dec 2017, 14:09
Forum: Announcements
Topic: Blitzkrieg Mod 5.1.3 Patch
Replies: 50
Views: 3080

Re: Blitzkrieg Mod 5.1.3 Patch

Well now the only reason i would pick RE will be churchills? lol, like... if peopple really get churchills , they mostly get the 95mm Howitzer wich they can already get with arty doc (cromwell 95mm) , oh by the way Churchill AVRE that one that has a gigant mortar shells? its shit too. With allies it...
by mofetagalactica
13 Dec 2017, 09:26
Forum: Ask an Expert
Topic: American Armor Help Please
Replies: 15
Views: 705

Re: American Armor Help Please

I had this discussion at bk forum even before Warhawk join it. At vcoh the Sherman was equal or better than the PIV and the 57 mm was better than the Pak 38. And historically it was like that too if you consider P IV H/J vs M4a376 (or PIV E vs basic Sherman) However BK is a germanophile universe/sc...
by mofetagalactica
13 Dec 2017, 06:15
Forum: Announcements
Topic: Blitzkrieg Mod 5.1.3 Patch
Replies: 50
Views: 3080

Re: Blitzkrieg Mod 5.1.3 Patch

Whats the difference between achilles and comet now? +5 fuel? LOL
If they behave the same and are harder to get because of CP's well, i guess its just better to pick raf and arty.
by mofetagalactica
12 Dec 2017, 00:10
Forum: Announcements
Topic: Blitzkrieg Mod 5.1.3 Patch
Replies: 50
Views: 3080

Re: Blitzkrieg Mod 5.1.3 Patch

Thanks wolf, but please fix the bug regarding m3 halftrack (USA) bug not showing troops.
by mofetagalactica
07 Dec 2017, 13:32
Forum: Mapping Corner
Topic: Rocky Highlands (4p)
Replies: 2
Views: 133

Re: Rocky Highlands (4p)

Hello guys, just check out this map that i found and tested it really needs no changes performs 10/10 , the river is all crossable so no bridges, map is also really big (good for bk balance) and resource points are balanced too. rocky_highlands_11756_3.jpg rocky_highlands_11756_2.jpg rocky_highland...
by mofetagalactica
07 Dec 2017, 10:41
Forum: Mapping Corner
Topic: Rocky Highlands (4p)
Replies: 2
Views: 133

Rocky Highlands (4p)

Hello guys, just check out this map that i found and tested it really needs no changes performs 10/10 , the river is all crossable so no bridges, map is also really big (good for bk balance) and resource points are balanced too. rocky_highlands_11756_3.jpg rocky_highlands_11756_2.jpg rocky_highlands...
by mofetagalactica
05 Dec 2017, 08:53
Forum: Matchmaking & Strategies
Topic: never surrender
Replies: 11
Views: 305

Re: never surrender

Now you're changing names :0
by mofetagalactica
02 Dec 2017, 00:44
Forum: Matchmaking & Strategies
Topic: 1v1 in the 5.1.2 beta version (Kurland Pocket)
Replies: 28
Views: 589

Re: 1v1 in the 5.1.2 beta version (Kurland Pocket)

They were always like that and nobody complained
by mofetagalactica
01 Dec 2017, 01:30
Forum: Matchmaking & Strategies
Topic: 1v1 in the 5.1.2 beta version (Kurland Pocket)
Replies: 28
Views: 589

Re: 1v1 in the 5.1.2 beta version (Kurland Pocket)

Are we gonna see small patch's now that we're all in the steam version? and will autoupdate for everyone?
by mofetagalactica
30 Nov 2017, 21:33
Forum: Matchmaking & Strategies
Topic: 1v1 in the 5.1.2 beta version (Kurland Pocket)
Replies: 28
Views: 589

Re: 1v1 in the 5.1.2 beta version (Kurland Pocket)

Where did i say def or terror? I played 90% of my time with BK doc. There Volks belonged to my core units all day long through almost all stages of the game. OK, but Volks in general were bit off because you could get tons of them for free via triage centers so the pure numbers could do wonders. I ...
by mofetagalactica
30 Nov 2017, 18:55
Forum: Matchmaking & Strategies
Topic: 1v1 in the 5.1.2 beta version (Kurland Pocket)
Replies: 28
Views: 589

Re: 1v1 in the 5.1.2 beta version (Kurland Pocket)

Have you tried rifle nades on Tommies? They are way more innacurate with their grenades (it is not just feeling, the numbers in files confirm it too). It is simply meant to work the way that against soldiers that are not in buildings or trenches, normal hand grenades should be more reliable. Agains...
by mofetagalactica
30 Nov 2017, 16:38
Forum: Matchmaking & Strategies
Topic: 1v1 in the 5.1.2 beta version (Kurland Pocket)
Replies: 28
Views: 589

Re: 1v1 in the 5.1.2 beta version (Kurland Pocket)

The rifle grenades (the fragmentation ones) are meant to be primarily used vs soldiers garrisoned in buildings, trenches and emplacements and they are meant to be quite inaccurate against soldiers withouth cover, in yellow and green cover. It is like this for the HE rifle grenades of CW but the US ...

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