Search found 366 matches

by mofetagalactica
21 Mar 2019, 04:43
Forum: Balancing & Suggestions
Topic: 105 howitzers
Replies: 24
Views: 508

Re: 105 howitzers

Too bad that the unit control of this mod is based on basic cost and limits instead of upkeep right? lol.
by mofetagalactica
17 Mar 2019, 01:37
Forum: Balancing & Suggestions
Topic: Stupa
Replies: 15
Views: 260

Re: Stupa

All vehicles using PZIV chasis:
Möbelwagen
Wirbelwind
Ostwind
Sturmpanzer Brummbär
Sturmgeschütz IV
Jagdpanzer IV
by mofetagalactica
16 Mar 2019, 22:21
Forum: Balancing & Suggestions
Topic: Stupa
Replies: 15
Views: 260

Re: Stupa

Viper wrote:stupa is cheap???


Sturmpanzer IV "Stupa" (Sd.Kfz. 166) - 600 MP/100 Fuel/50 Munition

For what it does, its cheap.
by mofetagalactica
16 Mar 2019, 21:15
Forum: Balancing & Suggestions
Topic: Stupa
Replies: 15
Views: 260

Re: Stupa

Its true what warhawks said, Stupa is currently very broken,its cheap, its a very very powerfull gun with pretty nice accuracy on moving targets (dumb), its not an easy task to destroy it with 76's (magical pz4 chassis/armor)it will also pretty much oneshot your shermans/m10's , experienced players ...
by mofetagalactica
16 Mar 2019, 06:44
Forum: Announcements
Topic: 5.1.7 live release
Replies: 29
Views: 973

Re: 5.1.7 live release

Thats the thing kwok, the live version isn't really stable or balanced... and it also has problems for me is just an "old beta" lol. How much info you get about pershing's new HP when it was in beta ? nothing 'cause no one uses the beta. You will always have complains about it and if is it...
by mofetagalactica
16 Mar 2019, 05:55
Forum: General - CoH1 / BKMOD1
Topic: 37 mm Gun fixes
Replies: 5
Views: 148

Re: 37 mm Gun fixes

Standardization would be good yes
by mofetagalactica
16 Mar 2019, 03:31
Forum: Announcements
Topic: 5.1.7 live release
Replies: 29
Views: 973

Re: 5.1.7 live release

I’m pretty sure the main reason people don’t play the beta isn’t because they’re too busy. There are many moments when I’ve logged on and there are plenty of people on and willing to play. And when specifically asked to test the beta, their response has been “because it’s _____ (most the time criti...
by mofetagalactica
15 Mar 2019, 23:12
Forum: Announcements
Topic: 5.1.7 live release
Replies: 29
Views: 973

Re: 5.1.7 live release

When are devs gonna realize that making a beta brench for a low population game and letting it there for like 1 month for peopple to test it has been prove to be totally useless most of the time? There isn't just enought peopple to beta tests, most of them who write here are busy doing irl work and ...
by mofetagalactica
15 Mar 2019, 20:35
Forum: Announcements
Topic: 5.1.7 live release
Replies: 29
Views: 973

Re: 5.1.7 live release

- Lowered the HP of Pershing Ace to 1050 (from 1200)
Mmmmmm... this is not good.
by mofetagalactica
12 Mar 2019, 22:19
Forum: General - CoH1 / BKMOD1
Topic: Vehicle Extinction and AT Rifle
Replies: 33
Views: 783

Re: Vehicle Extinction and AT Rifle

I liked the addition of this unit , but i was expecting something way more close of what we see with CW AT boys, this unit is cappable of denying from the start until sherman phase while still doing really nice damage to infantry its a really really well all-around unit (Adding a mp40 was kinda stup...
by mofetagalactica
10 Mar 2019, 06:14
Forum: Balancing & Suggestions
Topic: Wehrmacht Tech system, Tigers and Panzer IV`s
Replies: 21
Views: 474

Re: Wehrmacht Tech system, Tigers and Panzer IV`s

Not saying the ideas are bad, but one thing to consider is the rock paper scissor effect you’d create by setting up that system. One good thing about formulaic build orders is it’s easier to control unit availability to reduce Rock Paper Scissors effects. That’s why some of the best match ups are U...
by mofetagalactica
08 Mar 2019, 18:17
Forum: Balancing & Suggestions
Topic: Wehrmacht Tech system, Tigers and Panzer IV`s
Replies: 21
Views: 474

Re: Wehrmacht Tech system, Tigers and Panzer IV`s

Just acknowledging that I read through this and also confirming mencius' mention that it needs to be considered with the general timeline of doc reworks. I also still owe an explanation on the other 5.1.7 patch thread. It's saved in drafts, just never finished and got busy. I don't think that big r...
by mofetagalactica
05 Mar 2019, 17:56
Forum: Balancing & Suggestions
Topic: Wehrmacht Tech system, Tigers and Panzer IV`s
Replies: 21
Views: 474

Re: Wehrmacht Tech system, Tigers and Panzer IV`s

yeah, me too. At least the core units. Elites such a certain tanks could be expensive to afford and to maintain since they can literally act as a lone unit army like a KT which in most cases can only be killed by off map supports or incredible numerical advantage and luck. True, we can always make ...
by mofetagalactica
05 Mar 2019, 15:09
Forum: Balancing & Suggestions
Topic: Wehrmacht Tech system, Tigers and Panzer IV`s
Replies: 21
Views: 474

Re: Wehrmacht Tech system, Tigers and Panzer IV`s

Something i had in mind long time ago and a lot of the early balance problems could get fixed by changing the price of unit costs and move it to upkeep costs, while making the tech up more flexible for factions like WH and CW, the examples you gave could be fun for WH, as for CW i would like somethi...
by mofetagalactica
27 Feb 2019, 15:45
Forum: General - CoH1 / BKMOD1
Topic: PE Luft Panthers seem very weak for armour?
Replies: 7
Views: 171

Re: PE Luft Panthers seem very weak for armour?

Expect to have weird experiences vs bots, crazy things happens vs them somehow the IA is able to destroy any of your heavy tanks with shitty guns, thats why everyone goes with th's and fortifications vs them 'cause you can cammo them and the IA will just run for it dying in the way.
by mofetagalactica
20 Feb 2019, 10:47
Forum: General - CoH1 / BKMOD1
Topic: One or two interesting things I've learned
Replies: 2
Views: 181

Re: One or two interesting things I've learned

Mg's and mortars and some other stuff should also get leader squad buffs, i have seen a post where they say its not possible 'cause engine limitations but in the europe at war mod, mg's and mortars squads also get leader buff, and they're pretty strong (the buff).
by mofetagalactica
06 Feb 2019, 20:28
Forum: Balancing & Suggestions
Topic: Vampyre
Replies: 26
Views: 690

Vampyre

Free maphacking and sucking resources out of oponnents while being cammo for just 220mp, when is gonna be the day that finally this units gets nerfed and get his cost raised, no one knows.
by mofetagalactica
02 Feb 2019, 08:44
Forum: Mapping Corner
Topic: 6p_Malmedy
Replies: 1
Views: 90

6p_Malmedy

Hello guys found a map that was uploaded not long ago in the workshop its big enought for bk and it has really good performance in-game-



https://steamcommunity.com/sharedfiles/filedetails/?id=1596925975&searchtext=
by mofetagalactica
28 Jan 2019, 10:05
Forum: Balancing & Suggestions
Topic: Buildable Stug 4 Late Version
Replies: 16
Views: 422

Re: Buildable Stug 4 Late Version

No more call-ins plz
by mofetagalactica
27 Jan 2019, 01:29
Forum: General - CoH1 / BKMOD1
Topic: White cover
Replies: 3
Views: 210

White cover

¿What are the bonuses that you get on White cover (When an armor is close) for infantry compared to Green cover?

¿Is white cover somehow a 360° cover? Or flanking denies this?
by mofetagalactica
11 Jan 2019, 00:29
Forum: Balancing & Suggestions
Topic: Flamethrowers on crack
Replies: 8
Views: 198

Re: Flamethrowers on crack

You guys also have to have in mind that IA of units on coh1 is way worse than coh2, while in coh2 flametrowers can be shoot while running in coh1 you can't do it and also their move formation and attack orders are kinda more stupid and clumpsy even to the point that somethimes your flamethrower dosn...
by mofetagalactica
09 Jan 2019, 06:14
Forum: Balancing & Suggestions
Topic: Give All Stug IVs camo without vet requirements
Replies: 27
Views: 602

Re: Give All Stug IVs camo without vet requirements

I like the idea about removing HE shoot from stug IV and add the cammo hability without having to vet up.
by mofetagalactica
09 Jan 2019, 01:34
Forum: Balancing & Suggestions
Topic: Give All Stug IVs camo without vet requirements
Replies: 27
Views: 602

Re: Give All Stug IVs instant Camo

kwok wrote:By instant camo you mean like instant available, not click and .25 seconds later it's camo'd right?


Reported for sarcasm and trying to make fun of someone.
by mofetagalactica
05 Jan 2019, 00:30
Forum: Bugs
Topic: 25p bug
Replies: 5
Views: 156

25p bug

all 25pounder (fortified and naked) CW artillery are not working atm, please fix asap.

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