Search found 141 matches

by mofetagalactica
15 Nov 2017, 03:53
Forum: Technical Support
Topic: MAC
Replies: 0
Views: 37

MAC

¿Anyone knows if steam COH works well in mac ?
by mofetagalactica
14 Nov 2017, 23:01
Forum: Matchmaking & Strategies
Topic: Epic Game *Commentary*
Replies: 7
Views: 246

Re: Epic Game *Commentary*

Wich version is this one?
by mofetagalactica
13 Nov 2017, 20:07
Forum: Mapping Corner
Topic: [MAP] Benedictine Cider (8) [POLL]
Replies: 20
Views: 1331

Re: [MAP] Benedictine Cider (8) [POLL]

Why don't you just make 2 versions of the map instead of voting for one?
by mofetagalactica
12 Nov 2017, 10:19
Forum: Bugs
Topic: [v5.1.1 Steam Beta] Several bugs.
Replies: 11
Views: 300

Re: [v5.1.1 Steam Beta] Several bugs.

soooo many fking bugs lol
by mofetagalactica
12 Nov 2017, 05:33
Forum: Mapping Corner
Topic: [MAP] Trun (6) revised
Replies: 20
Views: 620

Re: [MAP] - Edit Trunz

So far the new sectors looks like this: https://i.imgur.com/KUGzR2H.jpg (new miminap btw) Edit: Some modifications here and there are to be expected after playtests. VPs for ex have already been moved (especialy the north one) to be at equal distance from each side's HQs. A cpl of hedges have been ...
by mofetagalactica
10 Nov 2017, 21:11
Forum: Mapping Corner
Topic: [MAP] Trun (6) revised
Replies: 20
Views: 620

Re: [MAP] - Edit Trunz

For the fake bridges, a quick explanation 1 - Level the ground on the bridge path 2 - Place Support walls splines ( ebps > environment > objects > support > harbour_l_01 ). Make sure you untick "Adjustable to terrain" box. 3 - place a tunnel entrance to pretend there is an arch under it e...
by mofetagalactica
10 Nov 2017, 21:08
Forum: Announcements
Topic: Blitzkrieg Mod 5.0.0 Patch
Replies: 138
Views: 23028

Re: Blitzkrieg Mod 5.0.0 Patch

That's how a small tank with decent short cannon's is supposed to destroy tank hunters with long barrels and bigger tanks with long barrel In the mod small 37mm AT guns are not meant to take out heavy tanks, period. So I thought when you said "supposed to destroy" you meant "historic...
by mofetagalactica
10 Nov 2017, 01:42
Forum: Mapping Corner
Topic: [MAP] Trun (6) revised
Replies: 20
Views: 620

Re: [MAP] - Edit Trunz

this is looking good thanks playmobil and tiger, btw have u also edited the top part of the map? i would like to see some screenshoots if u added something. Play i wonder if you can make some-kind of tutorial since i still don't know how to make "bridges" functional like you made in the fi...
by mofetagalactica
10 Nov 2017, 01:33
Forum: Announcements
Topic: Blitzkrieg Mod 5.1.1 Limited Steam Beta
Replies: 33
Views: 1529

Re: Blitzkrieg Mod 5.1.1 Limited Steam Beta

I would like key, thanks.
by mofetagalactica
10 Nov 2017, 01:13
Forum: Announcements
Topic: Blitzkrieg Mod 5.0.0 Patch
Replies: 138
Views: 23028

Re: Blitzkrieg Mod 5.0.0 Patch

That's how a small tank with decent short cannon's is supposed to destroy tank hunters with long barrels and bigger tanks with long barrel, is a tactic. Yes, realistically speaking that would work and the shorter barrel would give an advantage to the smaller tank. However in reality there would be ...
by mofetagalactica
05 Nov 2017, 07:19
Forum: Announcements
Topic: Blitzkrieg Mod 5.0.0 Patch
Replies: 138
Views: 23028

Re: Blitzkrieg Mod 5.0.0 Patch

No, they shouldn't have shorter minimum range. You're argumenting with shorter barrel, so basically "realism". In that case a realistic counter-argument is that the tank guns still had some elevation restrictions and thus were still limited by some minimal engagement ranges. So setting th...
by mofetagalactica
05 Nov 2017, 00:38
Forum: Announcements
Topic: Blitzkrieg Mod 5.0.0 Patch
Replies: 138
Views: 23028

Re: Blitzkrieg Mod 5.0.0 Patch

Why they have minimal range? I would say that's one of the most epic features of Bk Mod, because tanks in vanilla CoH could literally be ramming into each other while yet being able to still shoot at each other somehow... Which is indeed too silly and very arcade. So it's a very nice touch of reali...
by mofetagalactica
05 Nov 2017, 00:32
Forum: Announcements
Topic: Blitzkrieg Mod 5.0.0 Patch
Replies: 138
Views: 23028

Re: Blitzkrieg Mod 5.0.0 Patch

Why they have minimal range? Because if they have no minimal range set, then they can shoot at targets that are between the tank's gun end and its chasiss which is weird. EDIT: Pretty much this: https://s1.postimg.org/3l9tf7uarj/tank.png Tanks should be able to shoot with its cannon only at targets...
by mofetagalactica
04 Nov 2017, 10:34
Forum: Announcements
Topic: Blitzkrieg Mod 5.0.0 Patch
Replies: 138
Views: 23028

Re: Blitzkrieg Mod 5.0.0 Patch

MarKr wrote:Yes, vehicles have minimal range and if you drive too close they start target other units. The video however shows that Jumbo drove close to Tiger Ace and Jumbo started taking continuous damage but nothing was shooting at Jumbo.


Why they have minimal range?
by mofetagalactica
03 Nov 2017, 22:24
Forum: Balancing & Suggestions
Topic: Air patrols solution
Replies: 9
Views: 189

Re: Air patrols solution

Fun that you posted this, and Lehr posted about Air patrol being ineffective due to aa lol. I guess theese two threads might help each other lol I would like to see something like we see with usa air patrol wich is almost immune to AA's but they only shoot inside the circle. I would like to see the...
by mofetagalactica
03 Nov 2017, 01:00
Forum: Balancing & Suggestions
Topic: Air patrols solution
Replies: 9
Views: 189

Re: Air patrols solution

And you didn't even saw what the artillery sector from PE can do, with practically no coldown and being active for almost 1 min.

Henschel's are stupid. At least with AB They only shoot inside the radio zone.
by mofetagalactica
31 Oct 2017, 23:56
Forum: Mapping Corner
Topic: [MAP] Trun (6) revised
Replies: 20
Views: 620

Re: [MAP] - Edit Trunz

Just a little update... So, I have managed to change the default weather on this map: BEFORE relic00004.jpg relic00003.jpg AFTER relic00001.jpg relic00000.jpg I also did few other tweaks, as I am willing to send the files of this map as well as Neuville and also Benedictine Cider all to Wolf, so th...
by mofetagalactica
30 Oct 2017, 20:34
Forum: Matchmaking & Strategies
Topic: Power of Armor doc
Replies: 31
Views: 768

Re: Power of Armor doc

I dont know why you went over the MP talk since Well ye, excluding that would make even "more" sense, for whatever reasons you are doing this counting at all.. You can't explain gameplay imbalance (if there is any regarding subject), since factions are based on different concepts. They ar...
by mofetagalactica
29 Oct 2017, 22:55
Forum: Matchmaking & Strategies
Topic: Power of Armor doc
Replies: 31
Views: 768

Re: Power of Armor doc

Point there was "quantity". Being "twice expensive" in terms of Upkeep, but cheaper in basic cost, that is US concept. PE is different. And if you consider that Manpower difference aint as that high, name me any basic US unit with reinforce price/upkeep 45+? Real game factor her...
by mofetagalactica
29 Oct 2017, 21:35
Forum: Matchmaking & Strategies
Topic: Power of Armor doc
Replies: 31
Views: 768

Re: Power of Armor doc

My assumption was not false. I was refering to a ManPower criteria too, and every upgrade there cost it. It is very funny how he decided to simply count numbers and make plain comparision, though real games are not like that. Even if you take that in count the MP difference its not high compared to...
by mofetagalactica
29 Oct 2017, 08:30
Forum: Balancing & Suggestions
Topic: AT squads
Replies: 6
Views: 220

Re: AT squads

¿Why not talking about making HE hablities aimables again? Like it was before Instead of autoaim

And about AT squads 60 mp its too much but i agree if HE stays like it is, they should have a descrease of at least 40 mp.
by mofetagalactica
29 Oct 2017, 06:38
Forum: Matchmaking & Strategies
Topic: Power of Armor doc
Replies: 31
Views: 768

Re: Power of Armor doc

PE doc's are so messed up somethimes. >Choses tank hunter = has light tanks carrying powerfull artillery, "TANK HUNTER". >Choses scorched earth (considerated a artillery + special infiltration units) = has NASHORS (??????????) able to one shot pershings, its like having better jacksons whi...
by mofetagalactica
27 Oct 2017, 02:03
Forum: General - CoH1 / BKMOD1
Topic: New faction
Replies: 26
Views: 1733

Re: New faction

You want a copy/paste of nuke my land or don’t bother talking with people who don’t play the games and know poop about pvp’s? And more... You must think im a brainless kid with dipers still on me right? But what do you do for the game you? Except whining and playing the smart ass here questionning ...
by mofetagalactica
26 Oct 2017, 10:07
Forum: Announcements
Topic: Blitzkrieg Mod 5.0.0 Patch
Replies: 138
Views: 23028

Re: Blitzkrieg Mod 5.0.0 Patch

Panzerblitz1 wrote:
orestis97 wrote:when will bk mod be released on steam ?


When it will be ready.


¿There is going to be a few more changes beside the ones that has been seen and the bugs reported?
by mofetagalactica
26 Oct 2017, 06:07
Forum: General - CoH1 / BKMOD1
Topic: New faction
Replies: 26
Views: 1733

Re: New faction

Mofe, listen to me real good because i won’t repeat myself, its been now a while you are braking my balls, i answered again to that question millions of times and politely, im more than fed up with your spikes on different post i made, and if you think you’re gonna continue to say nonsense and spil...

Go to advanced search