Search found 382 matches

by mofetagalactica
23 May 2019, 00:00
Forum: Balancing & Suggestions
Topic: CQB Squad / Axis Infantry Weaponry
Replies: 3
Views: 99

Re: CQB Squad / Axis Infantry Weaponry

After two (and a half) game (two vs kwok and a team) i felt the same with US. Sitting on tons of ressources in mid game but cant do anything with my Motorpool. Having to sit right behind AT guns bc AT Rifles denied all movment of vehicles while Pumas can largely deny infantry as well as your vehicl...
by mofetagalactica
22 May 2019, 08:51
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 1)
Replies: 49
Views: 1500

Re: 5.1.8. beta (Doctrine rework, update 1)

Bug: Riflenade HE (USA inf) seems to be bugged it shoots a nade that flies slow and straight to where the enemy is sticking it to the closet surface and exploding (currently broken plz check). WH 50mm AT : Using the 100 Muni missile triggers unpack time making the missile shoot after 4-5 seconds. Ba...
by mofetagalactica
22 May 2019, 06:34
Forum: Balancing & Suggestions
Topic: CQB Squad / Axis Infantry Weaponry
Replies: 3
Views: 99

CQB Squad / Axis Infantry Weaponry

Try to maintain this post weapon infantry focused or just very early phase where only Puma20mm and m8's are available (High Res) Axis (WH): So after a ton of games playing beta with my friends i have been noticing that surviving the first phases playing WH is way more harder and you have to put a lo...
by mofetagalactica
08 May 2019, 21:15
Forum: Balancing & Suggestions
Topic: Captain/Officers
Replies: 4
Views: 134

Re: Captain/Officers

1. US captain should be a special one in inf doc with a 3 men squad and nice abilities (eg heroic charge and stuff, smoke call or whatever). 2. WH depends on doc, def doc one with perhaps some sector bonus on friendly territory to underline the doctrines defensive approach with some sort of defensi...
by mofetagalactica
08 May 2019, 06:35
Forum: Balancing & Suggestions
Topic: Captain/Officers
Replies: 4
Views: 134

Captain/Officers

Im lazy to make long post, so what do you guys think about current officer (Wh/cw) / captain?

I would suggest to make them a little more offensive like the PE officer that comes with 2 bodyguards.
by mofetagalactica
02 May 2019, 22:29
Forum: Announcements
Topic: 5.1.8 beta (Blitzkrieg doctrine rework)
Replies: 158
Views: 5221

Re: 5.1.8 beta (Blitzkrieg doctrine rework)

ALLIEEEE FAN SQUAD REASEMBLEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
by mofetagalactica
01 May 2019, 01:48
Forum: Announcements
Topic: 5.1.8 beta (Blitzkrieg doctrine rework)
Replies: 158
Views: 5221

Re: 5.1.8 beta (Blitzkrieg doctrine rework)

nah nah nah, it's not same with jeep rockets. calliope rockets are mostly denial tool, since it has low damage and accuracy. they might wipe, but it will 100% wipe of non-garrisoned support weapons, otherwise 2-4 model got killed. churchill 95mm is OP I agree, but heavy german rockets still OP, AoE...
by mofetagalactica
22 Apr 2019, 05:19
Forum: Announcements
Topic: 5.1.8 beta (Blitzkrieg doctrine rework)
Replies: 158
Views: 5221

Re: 5.1.8 beta (Blitzkrieg doctrine rework)

Of course the 50mm L60 will beat a sherman, BUT, the sherman will have more survability at long term. You are refering to BK mod gameplay or reality? In reality it wasnt the case. When the sherman saw first combat in oktober 42, the production of the L model already ceased. the last few with 50 mm ...
by mofetagalactica
21 Apr 2019, 04:03
Forum: Announcements
Topic: 5.1.8 beta (Blitzkrieg doctrine rework)
Replies: 158
Views: 5221

Re: 5.1.8 beta (Blitzkrieg doctrine rework)

Ok guys talking seriously, I have read all that you propose about the Call In but before start talking about it we should take a look about what is this doctrine purpose, because some time it is hard to have a good concept about Blitzkrieg meaning: "Blitzkrieg, (German: “lightning war”) milita...
by mofetagalactica
02 Apr 2019, 23:17
Forum: Announcements
Topic: 5.1.8 beta (Blitzkrieg doctrine rework)
Replies: 158
Views: 5221

Re: 5.1.8 beta (Blitzkrieg doctrine rework)

I really like the changes to this doc, the new design is fun to use and makes scense for a breakthrought doc. I agree with the stupa staying on bk doc, but i would seriously change his performance,my experiences tell me and im pretty sure no-one uses this unit the way you think mark (anti emplacemen...
by mofetagalactica
29 Mar 2019, 05:23
Forum: Technical Support
Topic: [FAQ] Common Problems, read before posting!
Replies: 31
Views: 10446

Re: [FAQ] Common Problems, read before posting!

Panzerblitz1 wrote:did you tried to re-install all games and mods? do you have EaW mod?

yes i already said that, and no i don't have EaW.
by mofetagalactica
29 Mar 2019, 02:25
Forum: Technical Support
Topic: [FAQ] Common Problems, read before posting!
Replies: 31
Views: 10446

Re: [FAQ] Common Problems, read before posting!

Yes, but what Pblitz meant was that most people don't have this problem and only a few do. If there was a problem within the game files everyone would experience this. That suggests that the issue is coming from the side of the users that experience the problem. Since we don't have access to the PC...
by mofetagalactica
28 Mar 2019, 19:09
Forum: Technical Support
Topic: [FAQ] Common Problems, read before posting!
Replies: 31
Views: 10446

Re: [FAQ] Common Problems, read before posting!

I was never able to fix the purple missing texture on the sherman gunner, and i tried everything already. this aint normal, if your graphics are set the correct way, the gunner should be visible, if you still have the texture missing, it means your textures files are corrupted. Its just weird that ...
by mofetagalactica
27 Mar 2019, 19:12
Forum: Technical Support
Topic: [FAQ] Common Problems, read before posting!
Replies: 31
Views: 10446

Re: [FAQ] Common Problems, read before posting!

I was never able to fix the purple missing texture on the sherman gunner, and i tried everything already.
by mofetagalactica
25 Mar 2019, 03:26
Forum: Announcements
Topic: 5.1.7 live release
Replies: 39
Views: 2026

Re: 5.1.7 live release

I think warhawks already reported such problem with the shotgun in the past, but seems like it got way worse in this patch.
by mofetagalactica
21 Mar 2019, 04:43
Forum: Balancing & Suggestions
Topic: 105 howitzers
Replies: 31
Views: 837

Re: 105 howitzers

Too bad that the unit control of this mod is based on basic cost and limits instead of upkeep right? lol.
by mofetagalactica
17 Mar 2019, 01:37
Forum: Balancing & Suggestions
Topic: Stupa
Replies: 15
Views: 336

Re: Stupa

All vehicles using PZIV chasis:
Möbelwagen
Wirbelwind
Ostwind
Sturmpanzer Brummbär
Sturmgeschütz IV
Jagdpanzer IV
by mofetagalactica
16 Mar 2019, 22:21
Forum: Balancing & Suggestions
Topic: Stupa
Replies: 15
Views: 336

Re: Stupa

Viper wrote:stupa is cheap???


Sturmpanzer IV "Stupa" (Sd.Kfz. 166) - 600 MP/100 Fuel/50 Munition

For what it does, its cheap.
by mofetagalactica
16 Mar 2019, 21:15
Forum: Balancing & Suggestions
Topic: Stupa
Replies: 15
Views: 336

Re: Stupa

Its true what warhawks said, Stupa is currently very broken,its cheap, its a very very powerfull gun with pretty nice accuracy on moving targets (dumb), its not an easy task to destroy it with 76's (magical pz4 chassis/armor)it will also pretty much oneshot your shermans/m10's , experienced players ...
by mofetagalactica
16 Mar 2019, 06:44
Forum: Announcements
Topic: 5.1.7 live release
Replies: 39
Views: 2026

Re: 5.1.7 live release

Thats the thing kwok, the live version isn't really stable or balanced... and it also has problems for me is just an "old beta" lol. How much info you get about pershing's new HP when it was in beta ? nothing 'cause no one uses the beta. You will always have complains about it and if is it...
by mofetagalactica
16 Mar 2019, 05:55
Forum: General - CoH1 / BKMOD1
Topic: 37 mm Gun fixes
Replies: 9
Views: 343

Re: 37 mm Gun fixes

Standardization would be good yes
by mofetagalactica
16 Mar 2019, 03:31
Forum: Announcements
Topic: 5.1.7 live release
Replies: 39
Views: 2026

Re: 5.1.7 live release

I’m pretty sure the main reason people don’t play the beta isn’t because they’re too busy. There are many moments when I’ve logged on and there are plenty of people on and willing to play. And when specifically asked to test the beta, their response has been “because it’s _____ (most the time criti...
by mofetagalactica
15 Mar 2019, 23:12
Forum: Announcements
Topic: 5.1.7 live release
Replies: 39
Views: 2026

Re: 5.1.7 live release

When are devs gonna realize that making a beta brench for a low population game and letting it there for like 1 month for peopple to test it has been prove to be totally useless most of the time? There isn't just enought peopple to beta tests, most of them who write here are busy doing irl work and ...

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