Search found 289 matches

by mofetagalactica
22 Oct 2018, 19:30
Forum: Balancing & Suggestions
Topic: golith is usles
Replies: 5
Views: 60

Re: golith is usles

Panzerblitz1 wrote:Goliath will camo when placed in the right spot, very usefull to make ambushes, its a better tactic than just run the goliath in front of units who can see it and kill it instantly.
The Goliath can be used as "walking mine".


A mine that dosnt trigger crits ......
by mofetagalactica
22 Oct 2018, 17:29
Forum: Balancing & Suggestions
Topic: golith is usles
Replies: 5
Views: 60

Re: golith is usles

i would be ok if goliath would have a really high percentage of doing a crit damage on tanks (detracking), so you can use them as somekind of usefull movible mine.
by mofetagalactica
22 Oct 2018, 17:24
Forum: Balancing & Suggestions
Topic: Nerf Hotchkiss
Replies: 15
Views: 196

Re: Nerf Hotchkiss

:? :? There was this thing who always wondered me, if it does such high damage and still have the same aoe of rockets units, why does it cost only 55ammo to use such hability while the halftrack one cost 110m ????????????????????? :thinkingemoji: Honestly i still think that delaying and making it sl...
by mofetagalactica
20 Oct 2018, 23:17
Forum: Balancing & Suggestions
Topic: M10 HEAT
Replies: 15
Views: 204

Re: M10 HEAT

I did not understand anything, are changes of the version 5.1.6? ... because currently (5.1.5), I can feel the M10 very strong vs panzer L/48 and L/70, these tanks tend to fail the shot against the M10, it's a mystery to me, why this happens, that's what i think is wrong.Also the M10 can destroy wi...
by mofetagalactica
20 Oct 2018, 20:45
Forum: Balancing & Suggestions
Topic: M10 HEAT
Replies: 15
Views: 204

Re: M10 HEAT

M10 is a completely shit after the nerf ambush changes and heat is expensive as fuck. It used to be my main tank destroyer, but now since it lost is defensive power i only use it to send kamikaze attacks to artillery/mortar units behind enemy lines.
by mofetagalactica
17 Oct 2018, 23:40
Forum: Balancing & Suggestions
Topic: BK improvements
Replies: 65
Views: 620

Re: BK improvements

Axis are designed to have access to tanks that can to a certain degree work as a "one unit armies" (KT, JP, Panther G, JT...) - combining good armor, gun to kill tanks and usually also some degree of anti-infantry protection. US are not designed to work this way. However the SP is an opti...
by mofetagalactica
17 Oct 2018, 23:36
Forum: Balancing & Suggestions
Topic: Flaks88
Replies: 18
Views: 205

Re: Flaks88

Please can you check again if smoke works againts flaks88 emplacements cause it may be my bad luck but i feel like it dosnt miss any HE shoot, ( also why flaks have huge damage againts infantry and tanks at the same time? i thought you had to chose between AP or HE but somehow even the HE shoots do...
by mofetagalactica
17 Oct 2018, 20:25
Forum: Balancing & Suggestions
Topic: BK improvements
Replies: 65
Views: 620

Re: BK improvements

About the SP/PAce selection - the original intention was that the US does not have any tank that could go head on head against the strongest Axis tanks and so the SP is an exception. It is hands down the strongest tank tha Allies have. And because it deviates from the original intention, it is only...
by mofetagalactica
17 Oct 2018, 20:19
Forum: Balancing & Suggestions
Topic: Flaks88
Replies: 18
Views: 205

Re: Flaks88

Grenades have same "kill all crew" chance on any emplacement - with (iirc) 60%HP and more the chance is 30%, when on 59% and less, the decrew chance is 60% per grenade. Appart from that I would recommend shooting a mortar smoke at it (smoke from mortars has longer range than normal shots ...
by mofetagalactica
17 Oct 2018, 17:25
Forum: Balancing & Suggestions
Topic: Flaks88
Replies: 18
Views: 205

Flaks88

How do i destroy flaks88 (armored emplacement) easily without planes, they outrange me so i can't mortar them, missiles does very low damage to them, grenades have so low chance to uncrew them, so in some maps they're really really a bug, but im up for suggestions.
by mofetagalactica
17 Oct 2018, 03:56
Forum: Balancing & Suggestions
Topic: Stuka patrole on base
Replies: 12
Views: 137

Re: Stuka patrole on base

That must be wurf
by mofetagalactica
09 Oct 2018, 18:54
Forum: Balancing & Suggestions
Topic: Hey Marck check this Please
Replies: 26
Views: 379

Re: Hey Marck check this Please

Wow first time that i see a chaffe doing something lol if only they were a little more faster :/
by mofetagalactica
06 Oct 2018, 21:26
Forum: Balancing & Suggestions
Topic: Overperforming Garands
Replies: 79
Views: 1748

Re: Overperforming Garands

Fix the goddamn range brackets please
by mofetagalactica
04 Oct 2018, 18:24
Forum: Balancing & Suggestions
Topic: Overperforming Garands
Replies: 79
Views: 1748

Re: Overperforming Garands

So every weapon works as max range when passing the range of axis grenades? And after passing the range of this one its "middle" and close range all together?

There is any point to get closer if you don't get inside axis range grenade?
by mofetagalactica
04 Oct 2018, 02:40
Forum: Balancing & Suggestions
Topic: Overperforming Garands
Replies: 79
Views: 1748

Re: Overperforming Garands

I like the solution that hawks gave, so i don't think hes talking in circles but talking from the ignorance is talking in circles.

Figree
by mofetagalactica
02 Oct 2018, 10:48
Forum: Balancing & Suggestions
Topic: Tigers and Tiger Ace are USSELES
Replies: 27
Views: 456

Re: Tigers and Tiger Ace are USSELES

The damage system in CoH is more complex than just subtracting damage value from HP pool. Basically, if you penetrate a unit and deal some damage, there is always some kind of critical applied on the target. But one of the criticals is als "no critical" - this one does not damage cannon, ...
by mofetagalactica
02 Oct 2018, 04:16
Forum: Balancing & Suggestions
Topic: Tigers and Tiger Ace are USSELES
Replies: 27
Views: 456

Re: Tigers and Tiger Ace are USSELES

I've just checked, the chances to destroy the cannon of Pershing are the same for PIV H/StuG as for Shermans to destroy Tiger/Panther cannon. But as with any "crit type" you need to deal damage to have a chance that the target gets the critical, that means you need to penetrate the armor,...
by mofetagalactica
28 Sep 2018, 08:27
Forum: Balancing & Suggestions
Topic: Overperforming Garands
Replies: 79
Views: 1748

Re: Overperforming Garands

So if the Riflemen Garands are too strong they could get lower accuracy on closer ranges, they could even get some damage nerf against infantry, or lower chance to one-shot a soldier with a hit. Or some combination of these. I wasn't complaining tho since i always upgrade my volks with x1 m40 to av...
by mofetagalactica
28 Sep 2018, 06:06
Forum: Balancing & Suggestions
Topic: Overperforming Garands
Replies: 79
Views: 1748

Re: Overperforming Garands

Mmm its not such a problem since i always equip 1 volk squad with x1 upgrade of m40 to avoid these kind of close-ups of volks and at max distances (wich is pretty weird in pvp) i really don't feel any difference or the kar being better than garands at max dist, so yeah im up for a change. - What abo...
by mofetagalactica
27 Sep 2018, 20:14
Forum: Matchmaking & Strategies
Topic: gg
Replies: 1
Views: 94

Re: gg

To beat royal companion you must put the heaviest map and bigger map ever, his pc can't handle 4v4 maps so youll beat them with your steady 50 fps
by mofetagalactica
27 Sep 2018, 19:59
Forum: Announcements
Topic: Blitzkrieg Mod 5.1.6 beta
Replies: 35
Views: 1833

Re: Blitzkrieg Mod 5.1.6 beta

I still having problems to use HE on garrisoned "cammoed" units in buildings, somethimes it just dosn't shoot and stays aiming at the building is this how is supossed to work? HE riflegrenades or HE shots from tanks? In the last update there was a fix (or at least I thought it was fixed) ...
by mofetagalactica
27 Sep 2018, 05:26
Forum: Announcements
Topic: Blitzkrieg Mod 5.1.6 beta
Replies: 35
Views: 1833

Re: Blitzkrieg Mod 5.1.6 beta

I still having problems to use HE on garrisoned "cammoed" units in buildings, somethimes it just dosn't shoot and stays aiming at the building is this how is supossed to work? It is the same with grenades. Before enemy solders "uncamo" in buidling, your soldiers wont fire or thr...
by mofetagalactica
26 Sep 2018, 23:26
Forum: Announcements
Topic: Blitzkrieg Mod 5.1.6 beta
Replies: 35
Views: 1833

Re: Blitzkrieg Mod 5.1.6 beta

I still having problems to use HE on garrisoned "cammoed" units in buildings, somethimes it just dosn't shoot and stays aiming at the building is this how is supossed to work?
by mofetagalactica
26 Sep 2018, 06:28
Forum: Announcements
Topic: Blitzkrieg Mod 5.1.5
Replies: 81
Views: 4226

Re: Blitzkrieg Mod 5.1.5

There is any way to prohibite mortars to shoot manually and automaticly without using barrage hability? Its anoying as fuck how mortars are effectives from then to then vs movible infantry without pressing anithing. I would like to see this implemented to all mortars if its possible only being able ...
by mofetagalactica
24 Sep 2018, 03:19
Forum: Bugs
Topic: American M1A1 AT mine is bugged
Replies: 10
Views: 179

Re: American M1A1 AT mine is bugged

OK, it is just a describtion error. As I said above, true AT mines which can only be triggered by vehicles are available to Armor doctrine and can only be placed by normal Engineers. 20180922211038_1.jpg Green is the "Anti-infantry" mine Orange is the "Multi-purpose" mine Red is...

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