Search found 415 matches

by mofetagalactica
10 Aug 2019, 02:59
Forum: Announcements
Topic: 5.1.8 beta (Doctrine rework, update 3)
Replies: 93
Views: 4097

Re: 5.1.8 beta (Doctrine rework, update 3)

I wonder why Recce is such a big deal? Players were used to it for like ten years. And suddenly we need silly "AT-Rifle-Guns" everywhere that totally deny pretty much all vehicles? WH has got second building avaialble before HQ upgrade and thus access to pak 38 which does a short job of r...
by mofetagalactica
09 Aug 2019, 08:24
Forum: Bugs
Topic: [5.1.7] Sticky Bombs may crash the game if used 'wrong'
Replies: 4
Views: 139

Re: [5.1.7] Sticky Bombs may crash the game if used 'wrong'

Anytime you run over any unit using their grenades/stickies/H3's/panzerfausts/whatever-specials it will crash the game; no exceptions. I feel like sticky bombs should have their animation removed if this can't be fixed. It is actually the longest 'special bomb' animation in the game; H3 uses the sa...
by mofetagalactica
09 Aug 2019, 04:23
Forum: Matchmaking & Strategies
Topic: Wehrmacht Defense Doctrine Guide (Defence is the best offense)
Replies: 6
Views: 158

Re: Wehrmacht Defense Doctrine Guide (Defence is the best offense)

That one image of a stupa isn't a stupa thats a sturmtiger lol
by mofetagalactica
09 Aug 2019, 02:22
Forum: Balancing & Suggestions
Topic: AT WH Infantry squad Blitz Doctrine (5.1.8 beta)
Replies: 11
Views: 147

Re: AT WH Infantry squad Blitz Doctrine (5.1.8 beta)

I can't agree with that idea warhawks, spammable being able to one shots jeeps, double rof than at boys. I don't know how that works on your head, peopple don't play maps as big as you want and with that idea you're completely denying jeeps, dingos ,wasp and bren carrier with complete 0 skill. Searc...
by mofetagalactica
08 Aug 2019, 04:51
Forum: Balancing & Suggestions
Topic: Kar98 Changes (5.1.8 beta)
Replies: 23
Views: 447

Re: Kar98 Changes (5.1.8 beta)

Regarding the suggested changes above... I don't want to see any further STG44 limitations. Storms would not get affected by this limitation, volks will get a general upgrade on WH HQ to get their panzerfaust hability usable at any momment so we make space on the UI for STG's on them, with a cheape...
by mofetagalactica
08 Aug 2019, 03:19
Forum: Balancing & Suggestions
Topic: Kar98 Changes (5.1.8 beta)
Replies: 23
Views: 447

Re: Kar98 Changes (5.1.8 beta)

Ok lets find the way around it, and add changes to this summary: Rifles Bolt action rifle standarization: Kar98 and Enfield will share same cooldown Kar98 and Enfield damage 20-30 (from 23-33 and 19-29) Kar98 and Enfield magazine size of 7-8 (RL kar98 has 5 while Enfield has 10, so kinda a point bet...
by mofetagalactica
07 Aug 2019, 18:00
Forum: Balancing & Suggestions
Topic: Kar98 Changes (5.1.8 beta)
Replies: 23
Views: 447

Re: Kar98 Changes (5.1.8 beta)

Volks actual stats: 0.7/0.55/0.4/0.4 (from 0.7/0.55/0.35/0.35). 30 dmg (from 23-33). Sorry, but having such minimum damage for a slow fire and magazine makes the riflemens way stronger and fearless so they easily get closer to use his M1 garands at medium range without taking any loss in the process...
by mofetagalactica
07 Aug 2019, 02:49
Forum: Balancing & Suggestions
Topic: Garand Changes (5.1.8 beta)
Replies: 18
Views: 306

Re: Garand Changes (5.1.8 beta)

Summary : 1- Buffing accuracy of Riflemen Garands at distant ranges to 0.17 (from 0.114) 2- Reworking the behavior, price and stats of weapon upgrades such as BAR and 30cal for riflemens and rangers (BAR stats being the most needed) 3- Reeplacing Mobilization upgrade from inf doc for another habilit...
by mofetagalactica
07 Aug 2019, 01:25
Forum: Balancing & Suggestions
Topic: Kar98 Changes (5.1.8 beta)
Replies: 23
Views: 447

Re: Kar98 Changes (5.1.8 beta)

Would you be ok with (having in mind current kar stats) I dont like fixed damage values (30-30). All weapons have a min and max damage so that there is some space in terms of damage dealed per hit. So its a bit up to the "luck factor" and thats what makes BK so interessting and which feel...
by mofetagalactica
07 Aug 2019, 00:58
Forum: Balancing & Suggestions
Topic: AT WH Infantry squad Blitz Doctrine (5.1.8 beta)
Replies: 11
Views: 147

Re: AT WH Infantry squad Blitz Doctrine (5.1.8 beta)

1. No limits again... the game gets filled with limits more and more. And esspecially "1" limit is stupid for such units. 2. We will never get AT rifles balanced when it remains a mix of a rifle and a gun 3. Why is it supposed to fight recces? That idea was just dump from the beginning. W...
by mofetagalactica
06 Aug 2019, 11:16
Forum: Balancing & Suggestions
Topic: AT WH Infantry squad Blitz Doctrine (5.1.8 beta)
Replies: 11
Views: 147

Re: AT WH Infantry squad Blitz Doctrine (5.1.8 beta)

Red, the original idea about this unit was to be able to deal with circling recces, not to competely obliterate jeeps, dingos and brens on the early game, wich is also why should be limited to 1 so two of them dosn't make the map unflankable by early vehicles.
by mofetagalactica
05 Aug 2019, 20:30
Forum: Balancing & Suggestions
Topic: AT WH Infantry squad Blitz Doctrine (5.1.8 beta)
Replies: 11
Views: 147

AT WH Infantry squad Blitz Doctrine (5.1.8 beta)

Copy/Paste of changes that where made to WM AT rifle squad on (5.1.8 beta) : Sumary : -Blitz doc only -Less HP -No mp40 -46mm grenade removed -Max range 60 -Basic accuracy dropped by 15% at all ranges and misses more when vehicle is moving I think the nerf has been too strong for this one even more ...
by mofetagalactica
05 Aug 2019, 20:00
Forum: Balancing & Suggestions
Topic: Garand Changes (5.1.8 beta)
Replies: 18
Views: 306

Re: Garand Changes (5.1.8 beta)

You'd better make a riflemen better with upgrades, to keep them in line with a upgraded Grenadiers, like getting vet faster or some evasion bonus. Price reduction is not a really good idea. Playing by meatshield tactics (which it could be the only way), also need a good micro skills, where most of ...
by mofetagalactica
05 Aug 2019, 19:04
Forum: Balancing & Suggestions
Topic: Kar98 Changes (5.1.8 beta)
Replies: 23
Views: 447

Re: Kar98 Changes (5.1.8 beta)

Axis possible pros: - LMG34 available right from start (idk why it still isnt) for volks. - Grens available after first HQ upgrade. - HMG42 cost drop - better cost performance ratio of its upgrades since STGS and LMG42´s were actually easy produced pressed metal and steel parts. That means that wea...
by mofetagalactica
05 Aug 2019, 06:43
Forum: Balancing & Suggestions
Topic: Kar98 Changes (5.1.8 beta)
Replies: 23
Views: 447

Re: Kar98 Changes (5.1.8 beta)

Feel that the kar98 is a bit too strong at close range with its 30dmg. Also makes G43 redundant since KAR has better accuracy and dmg. And if you're making the garand weaker at long range, it doesn't make sense to make the KAR stronger. no need to buff something double tipping it off the edge. Rifl...
by mofetagalactica
04 Aug 2019, 22:51
Forum: Balancing & Suggestions
Topic: Kar98 Changes (5.1.8 beta)
Replies: 23
Views: 447

Re: Kar98 Changes (5.1.8 beta)

As i already explained in the garands post wich, kar changes where made to make the macro game more balanced, core weapons such as kar and garands are just a way to help one side or another on be better at how docs are designed to. Since one core weapon exels at far range the other one will exel at ...
by mofetagalactica
04 Aug 2019, 22:45
Forum: Balancing & Suggestions
Topic: Garand Changes (5.1.8 beta)
Replies: 18
Views: 306

Re: Garand Changes (5.1.8 beta)

Garands has been a problem for the macro of the game, i know how much warhakws like this weapon and he speaks true on why such weapons where good. We had problems about balancing core weapons and we can't neither talk about it in singular since we're supposed to be commanding a mixed arm warfare. A ...
by mofetagalactica
04 Aug 2019, 22:07
Forum: Balancing & Suggestions
Topic: Panzer III (5.1.8 beta)
Replies: 2
Views: 72

Re: Panzer III (5.1.8 beta)

Im just gonna make it simple, for this unit to be balanced on the macro game it should need a few changes such as: -Speed reduction of turret rotation. -Call in PZIII shouldn't come with APHE bought. -Own armor table vs 75mm sherman and 76mm guns in general. Off topic* We also need to analize the pz...
by mofetagalactica
04 Aug 2019, 07:37
Forum: Balancing & Suggestions
Topic: For the love of God, STOP AIRBORNE AIRSTRIKES IN BASE SECTORS
Replies: 43
Views: 907

Re: For the love of God, STOP AIRBORNE AIRSTRIKES IN BASE SECTORS

Mark, the easiest way to fix this would be to make planes do less or half damage instead of one-shooting everything where it fall, so i would go up for it since i already gave this advice long time ago, it was just a matter of time, even if isn't seen that much it still count as an exploit, same way...
by mofetagalactica
31 Jul 2019, 11:45
Forum: General - CoH1 / BKMOD1
Topic: Doctrine Idea Poll
Replies: 18
Views: 1053

Re: Doctrine Idea Poll

Lol, you know I think there is a very thick border between: making "any" changes and not letting the mod die... and: changing literally everything, units, doctrines, values, abilities, adding and removing same things a copule of times, balancing, then reverting cuz it was op, then balanci...
by mofetagalactica
29 Jul 2019, 00:23
Forum: Announcements
Topic: 5.1.8 beta (Doctrine rework, update 3)
Replies: 93
Views: 4097

Re: 5.1.8 beta (Doctrine rework, update 3)

Like i said, try it on pvp beta, it will not work as you think, i already tried every exploit on the opening, even on standard.
And then after that post replays.
by mofetagalactica
28 Jul 2019, 15:00
Forum: Announcements
Topic: 5.1.8 beta (Doctrine rework, update 3)
Replies: 93
Views: 4097

Re: 5.1.8 beta (Doctrine rework, update 3)

Any ETA on new doctrine? Tho, I played few pvp games on beta, I can say it's pretty much unnoticable change now, despite grenadiers vs riflemen combat ofc. Captain's riflemen were deleted, while WM can now proceed to T2 and have access to Grenadiers right away, which can be abused... I've tried abu...
by mofetagalactica
16 Jul 2019, 17:12
Forum: Announcements
Topic: 5.1.8 beta (Doctrine rework, update 3)
Replies: 93
Views: 4097

Re: 5.1.8 beta (Doctrine rework, update 3)

NO, again wrong. WH starts with 5 fuel more in basic game. So you can get the mortar as fourth unit or so without ever sending pios back to base for the building. US has to "earn" more fuel, their second building cost more than WH HQ tec and the engis have to retreat to build it which is ...
by mofetagalactica
16 Jul 2019, 01:38
Forum: Announcements
Topic: 5.1.8 beta (Doctrine rework, update 3)
Replies: 93
Views: 4097

Re: 5.1.8 beta (Doctrine rework, update 3)

You keep putting CW and PE in the middle stop doing that this is the 10th time. The kar's before patch had to shoot double or be very lucky to score hit/kills since it only has half rof than m1, thats why m1 with even 20-30 damage could win againts pre-kars at far-distant range. You keep saying stuf...
by mofetagalactica
15 Jul 2019, 23:18
Forum: Announcements
Topic: 5.1.8 beta (Doctrine rework, update 3)
Replies: 93
Views: 4097

Re: 5.1.8 beta (Doctrine rework, update 3)

1. if you have tried to play the beta a bit more, you would have notice that even in live version, garands,7 men riflemens,50 cal. Are pretty strong and dominating the early game, wich is why WH has to sit behing pak HE ,MG and Mortar.I feel like this was either going to be a nerf for garands or buf...

Go to advanced search