Search found 705 matches

by mofetagalactica
25 Feb 2021, 20:26
Forum: General - CoH1 / BKMOD1
Topic: Stug IV late version
Replies: 6
Views: 202

Re: Stug IV late version

Why does this stug cost 480 MP while BK can get normal Stug IV for 400? The late version top MG just makes noises and endless long bursts. But it doesnt kill like the normal stug IV gunner does. Prop doc is pretty handicaped when compared to BK doc in this regard. Can anyone explain why things are ...
by mofetagalactica
25 Feb 2021, 01:49
Forum: General - CoH1 / BKMOD1
Topic: Stug IV late version
Replies: 6
Views: 202

Re: Stug IV late version

Why does this stug cost 480 MP while BK can get normal Stug IV for 400? The late version top MG just makes noises and endless long bursts. But it doesnt kill like the normal stug IV gunner does. Prop doc is pretty handicaped when compared to BK doc in this regard. Can anyone explain why things are ...
by mofetagalactica
24 Feb 2021, 00:55
Forum: Balancing & Suggestions
Topic: Make skirts cost MP instead of ammo
Replies: 20
Views: 240

Re: Make skirts cost MP instead of ammo

MarKr wrote:
23 Feb 2021, 18:48
For tanks, they change crit type, so they are less likely to get track damage and so don't get immobilized that often.
So you get other crits damage like turret or what do you mean with other crit type?
by mofetagalactica
21 Feb 2021, 00:37
Forum: Balancing & Suggestions
Topic: Everything wriong with (axis) def doc armor
Replies: 20
Views: 308

Re: Everything wriong with (axis) def doc armor

I mean, i think AxisTD's are performing pretty well except of their price wich was always pretty exagerated having in mind how cheap the stug4 is.
by mofetagalactica
16 Feb 2021, 21:51
Forum: Balancing & Suggestions
Topic: AT repack time [POLL]
Replies: 11
Views: 208

Re: AT repack time [POLL]

How do you suggest to solve the reload glitch? With this suggestion 17pounder would be able to shoot approximately every 3 seconds, PaK43 every 4 seconds. If your answer is something along the lines of "I don't care I just don't wanna have AT guns like now because some people abuse the glitch", the...
by mofetagalactica
16 Feb 2021, 21:25
Forum: Balancing & Suggestions
Topic: British Lieutenant Rework Framework Proposal
Replies: 18
Views: 334

Re: British Lieutenant Rework Framework Proposal

Just give more aura range to every officer / captain in the game please.
by mofetagalactica
16 Feb 2021, 21:18
Forum: Balancing & Suggestions
Topic: AT repack time [POLL]
Replies: 11
Views: 208

AT repack time [POLL]

Example:
-76mm at gun 3 sec repack time from 6 sec.
-57mm at gun 1,5 sec repack time from 3 sec.

Same with other AT guns across the factions board.
by mofetagalactica
16 Feb 2021, 21:12
Forum: Balancing & Suggestions
Topic: Bring Back Tank Reverse Controls
Replies: 50
Views: 933

Re: Bring Back Tank Reverse Controls

I think we just need time to get used to it TBH, give it a month and then make a poll. It dosn't need time, its just been proven over and over that the problem persist and using current reverse controls is not worth for the sake of fixing something that isn't fixed lol. The only problem and read we...
by mofetagalactica
15 Feb 2021, 06:20
Forum: Balancing & Suggestions
Topic: Bring Back Tank Reverse Controls
Replies: 50
Views: 933

Re: Bring Back Tank Reverse Controls

Same, i preffer having reverse function back again, the pathing issues still happen, i would really check if the speed changes over terrain wasn't the main thing producing this.
by mofetagalactica
11 Feb 2021, 19:26
Forum: Balancing & Suggestions
Topic: Bring Back Tank Reverse Controls
Replies: 50
Views: 933

Re: Bring Back Tank Reverse Controls

If it actually fixes the thing with pathing is ok for me if its goes away but if it dosn't meh....

Maybe make a vote pool for speed changes over rough terrain that everyone seems to hate.
by mofetagalactica
09 Feb 2021, 20:14
Forum: Balancing & Suggestions
Topic: Defensive officers (one man) change suggestion
Replies: 1
Views: 76

Defensive officers (one man) change suggestion

It would be cool if defensive captains/officers (1 man) that give territory buff would have some range when applying such territory buff. Something like, instead of applying the buff where he is standing, he would have to pick a territory inside his range hability to give the buff. So you can somewh...
by mofetagalactica
09 Feb 2021, 09:03
Forum: Balancing & Suggestions
Topic: BETA Feedback: Elefant Change (fuel cost)
Replies: 11
Views: 246

Re: BETA Feedback: Elefant Change (fuel cost)

Just make it buildable lol, same with the CW sherman call in that also cost fuel (120f), so you can lower the MP price of such units. The only units that are call in's should be only ace units.
by mofetagalactica
22 Jan 2021, 02:56
Forum: General - CoH1 / BKMOD1
Topic: Tank cannons philosophy
Replies: 17
Views: 439

Re: Tank cannons philosophy

I like how tanks behave in that mod, so im pretty ok with this idea, but implementing something like that with bk current doctrinal habilities( and maybe even changing some of it) its gonna take a good amount of work.
by mofetagalactica
21 Jan 2021, 20:43
Forum: Bugs
Topic: Cammo
Replies: 2
Views: 129

Cammo

Units with ambush crawling are getting insta-cammo even after being spotted and shooting.

brits royal marines, inf rangers, stoorms.
by mofetagalactica
11 Jan 2021, 21:18
Forum: Balancing & Suggestions
Topic: PE mid game balance hole
Replies: 26
Views: 512

Re: PE mid game balance hole

I mean, you can always use the 37mm HT wich has the same ROF, higher accuracy, more damage and is cheaper MP wise (still usefull in late game thanks to his missile hability) why do you always want to use the 28mm? As for 75mm Puma, man that thing is crazy with his magic evasion stats, want it earlie...
by mofetagalactica
07 Jan 2021, 23:07
Forum: Balancing & Suggestions
Topic: M36 accuracy (Ambush fails)
Replies: 36
Views: 652

Re: M36 accuracy (Ambush fails)

As for jackson: - accuracy increased to 100%\100%\90%\85% - faster reload - same range than panther Jackson + ambush mode already has same range as Panther, this way u r asking for jackson to have more range than Panther, which isn't justified in my opinion. Jackson B1 already has faster reload AND...
by mofetagalactica
07 Jan 2021, 19:32
Forum: Balancing & Suggestions
Topic: Proposal for Tank gun rework
Replies: 2
Views: 98

Re: Proposal for Tank gun rework

Agreed, you should be able to realize what distant/far/medium/close by pure sight and experience, more than what type of tank you're using.

I wonder if infantry range brackets are also messy like this ones.
by mofetagalactica
07 Jan 2021, 19:27
Forum: Balancing & Suggestions
Topic: M36 accuracy (Ambush fails)
Replies: 36
Views: 652

Re: M36 accuracy (Ambush fails)

It also has a pretty high upkeep, just to add.
by mofetagalactica
05 Jan 2021, 19:56
Forum: Balancing & Suggestions
Topic: Chaffe
Replies: 8
Views: 201

Chaffe

Make this tank usefull again:

- Make it cheaper MP/F wise (360mp / 35f)
- Make it a non-reward unit.
by mofetagalactica
05 Jan 2021, 19:53
Forum: Balancing & Suggestions
Topic: M36 accuracy (Ambush fails)
Replies: 36
Views: 652

Re: M36 accuracy (Ambush fails)

Increase the scater or decrease the AOE of panther and tiger so it dosn't "miss" hit (still does damage) tanks while moving.

As for jackson:

- accuracy increased to 100%\100%\90%\85%
- faster reload
- same range than panther
by mofetagalactica
04 Jan 2021, 14:20
Forum: Balancing & Suggestions
Topic: Some complaints, then what I like about the beta
Replies: 2
Views: 126

Re: Some complaints, then what I like about the beta

2. Commando AT They can camo, i'm 99% sure. Commandos in general don't hit their stride until they max out on CP unlocks and upgrades, then they basically become terminators and unkillable with the durability bonuses. The UI cammo hability its bugged sometimes cause it gets replaced randomly by oth...
by mofetagalactica
04 Jan 2021, 14:16
Forum: Balancing & Suggestions
Topic: M36 accuracy (Ambush fails)
Replies: 36
Views: 652

Re: M36 accuracy (Ambush fails)

Meh, why peopple still using jacksons they're worthless without ambush (lower range/miss/easily oneshoted) and even on ambush they do tend to miss. Just stop using it, go for achilles or rush pershings instead.
by mofetagalactica
23 Dec 2020, 18:27
Forum: General - CoH1 / BKMOD1
Topic: AB strafe price
Replies: 37
Views: 1494

Re: AB strafe price

My only suggestion on this is just to make it less wider as it was before, but being as deadly as it is atm. I guess he says "spammable"' 'cause it dosn't really matter how much you manage your ammo / ammo income, you're in a mindset more like "meh i will get ammo anyway, lets kill that single solit...
by mofetagalactica
19 Dec 2020, 20:05
Forum: General - CoH1 / BKMOD1
Topic: Luftwaffe strafe
Replies: 4
Views: 553

Re: Luftwaffe strafe

No one said that the luft straffe was bad tho, most of the problems comes when how much the doc has become hungry for ammo, so its either go for full use of planes or upgrade your elite inf. Im ok with allies having air superiority, but they're also at the same time able to upgrade their inf and a l...