Search found 263 matches

by mofetagalactica
13 Sep 2018, 22:31
Forum: Announcements
Topic: Blitzkrieg Mod 5.1.5
Replies: 69
Views: 2536

Re: Blitzkrieg Mod 5.1.5

To be honest, I don't like how mortar halftracks are these ultimate weapons of destruction that lay down insane DPS barrages everywhere it fires as long as you keep clicking mortar barrage ability on an area where you think the enemy is. Keep using that barrage ability and chances are you gonna get...
by mofetagalactica
12 Sep 2018, 22:50
Forum: Balancing & Suggestions
Topic: Royal Engineers Buildable MK VII Churchills
Replies: 22
Views: 458

Re: Royal Engineers Buildable MK VII Churchills

I also support mencius idea about this.
by mofetagalactica
11 Sep 2018, 08:12
Forum: Balancing & Suggestions
Topic: Most balance problems
Replies: 1
Views: 58

Most balance problems

Please peopple i know that everyone wants to win doing almost anithing and stupid shit like using the most op stuff wich most of the time is thanks to small maps where you dont have enought space to scatter your units to avoid and fight overly strong units and artillery like jagdz sp's priests, etc....
by mofetagalactica
11 Sep 2018, 07:35
Forum: General - CoH1 / BKMOD1
Topic: ARTY ROF
Replies: 16
Views: 395

Re: ARTY ROF

Well, if we're talking about reload times for arty, we also have to in mind how fast the rocket artillery can reload (nebels)
by mofetagalactica
10 Sep 2018, 23:18
Forum: Matchmaking & Strategies
Topic: HotchKiss +100 kills
Replies: 15
Views: 381

Re: HotchKiss +100 kills

It should be still nerfed againts inf anyway, it was less powerfull againts infantry before just because the scatter was smaller so you could just don't bunch up your assaulting infantry like any good person with his sane mind would do, but now since the scatter is bigger and the AOE its big enought...
by mofetagalactica
10 Sep 2018, 01:56
Forum: Balancing & Suggestions
Topic: Dingo-obsolete
Replies: 39
Views: 584

Re: Dingo-obsolete

Agree agree, a cost reduction would be wise.
by mofetagalactica
08 Sep 2018, 06:40
Forum: Balancing & Suggestions
Topic: Scott
Replies: 8
Views: 96

Re: Scott

the STUH dosn't hit any shit neiter
by mofetagalactica
06 Sep 2018, 05:05
Forum: General - CoH1 / BKMOD1
Topic: Regarding My Experiences
Replies: 41
Views: 820

Re: Regarding My Experiences

Regarding the Cromwell, they can kill Panthers too easily now after weakening the rear armor for heavies as you have seen on the msg i sent to you and MarKr few days ago. So, i'd say flank speed on veterancy level 1 would be more than justified... Cromwells would be still able to flank Panthers and...
by mofetagalactica
05 Sep 2018, 23:01
Forum: General - CoH1 / BKMOD1
Topic: Regarding My Experiences
Replies: 41
Views: 820

Re: Regarding My Experiences

Flank speed was also what kept the Hetzer alive from Bazooka rush btw, but it was removed completely.. so what? Here i didn't even suggest to remove it completely from the Achilles, however.. it would just require some veterancy. Achilles would still have HE rounds to defend itself against inf rush...
by mofetagalactica
05 Sep 2018, 22:25
Forum: Bugs
Topic: Super Pershing and Sherman Gunner Texture bugs.
Replies: 9
Views: 228

Re: Super Pershing and Sherman Gunner Texture bugs.

He got a titan X im jealous and sad at the same time now lol Btw this fixed my performance issues and im able to play it full screen windowed just set this in the launch options of the game -novsync -notriplebuffer -nomovies -refresh 60 -window -fullwindow -forceactive -lockMouse unzip and execute t...
by mofetagalactica
05 Sep 2018, 01:09
Forum: General - CoH1 / BKMOD1
Topic: Regarding My Experiences
Replies: 41
Views: 820

Re: Regarding My Experiences

Nope, in order to kill a Panther with Cromwell.. you have no chance from the front, but your only option is to flank. Comet on the other hand doesn't really have to flank the Panther, you can destroy it just frontally.. but if you have more Comets (which are cheap) then you would be able to flank e...
by mofetagalactica
04 Sep 2018, 02:05
Forum: General - CoH1 / BKMOD1
Topic: Regarding My Experiences
Replies: 41
Views: 820

Re: Regarding My Experiences

- Luft airstrikes; Both are easily kill-able when enough Quad AA emplacements are deployed.. and by the way, Axis planes are way slower than Allied ones.. and thus they are a lot easier to kill with AA fire compared to Allied planes. I would say that Airborne patrol is as much deadly, if not more d...
by mofetagalactica
02 Sep 2018, 00:58
Forum: Balancing & Suggestions
Topic: [5.1.5] random immobilization.
Replies: 33
Views: 596

Re: [5.1.5] random immobilization.

Panzerblitz1 wrote:Now the Stuka...whats next...


Go and check it out, they're immune to AA, i would only understand this if the plane in the reward option (that one wich only spawn 1 single plane ) would be immune to AA's, but not the patrol one.

Are the axis doc units reworks still a thing for the next update?
by mofetagalactica
01 Sep 2018, 05:50
Forum: Balancing & Suggestions
Topic: [5.1.5] random immobilization.
Replies: 33
Views: 596

Re: [5.1.5] random immobilization.

Can we have a vote for having a triggering text when hitting rear/side armor? 'cause this would solve a lot of problems when you're not sure if you have your tank perfectly frontal to your enemies or at least you will learn from past experiences i played a lot and im never sure when my tanks are 100...
by mofetagalactica
30 Aug 2018, 04:32
Forum: Balancing & Suggestions
Topic: [5.1.5] random immobilization.
Replies: 33
Views: 596

Re: [5.1.5] random immobilization.

Stay calm tiger, the only thing you have to do is wait, thats all you can do devs already knows the problem and that the current game is broken. Just stop playing until the hotfix comes, thats what i usually do in these cases.
by mofetagalactica
30 Aug 2018, 01:38
Forum: Balancing & Suggestions
Topic: [5.1.5] random immobilization.
Replies: 33
Views: 596

Re: [5.1.5] random immobilization.

I won't say much.. but here i'm going to point out a very significant matter, and only in a few lines. After recently reducing ALL vehicle speeds, specifically when moving on craters or rough terrain.. then I believe "random immobilization" shouldn't be a thing in Bk Mod anymore. I mean r...
by mofetagalactica
27 Aug 2018, 20:55
Forum: Announcements
Topic: Blitzkrieg Mod 5.1.5
Replies: 69
Views: 2536

Re: Blitzkrieg Mod 5.1.5

New bug, comet has still old price.
by mofetagalactica
27 Aug 2018, 05:58
Forum: Announcements
Topic: Blitzkrieg Mod 5.1.5
Replies: 69
Views: 2536

Re: Blitzkrieg Mod 5.1.5

What I wanted to say was that the glitch is the source of the problem, not reload times of the HE or the stock ammo. From the perspective of the opponent it is not as easy to tell that you switched to an ability because they don't see the "(ammo type) loaded" message over the tank. @Mofet...
by mofetagalactica
27 Aug 2018, 00:52
Forum: Announcements
Topic: Blitzkrieg Mod 5.1.5
Replies: 69
Views: 2536

Re: Blitzkrieg Mod 5.1.5

Mark can you cheek the hotchkiss i think their bombs are doing way too much damage on the AOE zone, Also check stug IV call-in (bk) if its still receives same damage from arty.
by mofetagalactica
23 Aug 2018, 23:32
Forum: Balancing & Suggestions
Topic: Sniper Aim Time
Replies: 15
Views: 332

Re: Sniper Aim Time

just logged in to say that snipers are cancer for this mod, and even for the vanilla game. Fucking hate them so are so un-fun.
by mofetagalactica
23 Aug 2018, 17:59
Forum: Announcements
Topic: 5.1.5 beta v6
Replies: 150
Views: 3526

Re: 5.1.5 beta v6

Even if the squad in current sut up makes the 50mm obsolete there are possibly other ways to adjust it rather than remove the ability completely. From top of my head - the ability could have longer cooldowns and/or cost more so that it would be more cost-efficient to build the 50mm rather than keep...
by mofetagalactica
22 Aug 2018, 23:15
Forum: Announcements
Topic: 5.1.5 beta v6
Replies: 150
Views: 3526

Re: 5.1.5 beta v6

Hold fire hability like it was mentioned before would be a great addition to most of tanks if its possible for the next beta ♥ thanks for all the work
by mofetagalactica
22 Aug 2018, 16:21
Forum: Announcements
Topic: 5.1.5 beta v6
Replies: 150
Views: 3526

Re: 5.1.5 beta v6

Been testing this update and everything seems pretty fine regarding the new unit, damage is ok now, the new skins look amazing, just let it go live please.
by mofetagalactica
22 Aug 2018, 02:52
Forum: Announcements
Topic: 5.1.5 beta v6
Replies: 150
Views: 3526

Re: 5.1.5 beta v6

I made that to see whats possible and to get a feeling how proposed changes would work out. But you know whats funny? Lots of changes the new betas contain already existed in my private version. E.g. changed reload times and gun ranges for bigger guns. You simply start to understand in game things ...
by mofetagalactica
22 Aug 2018, 01:57
Forum: Announcements
Topic: 5.1.5 beta v6
Replies: 150
Views: 3526

Re: 5.1.5 beta v6

Btw the top gunner mg of the 76w looks all purpple for me, like it were missing the texture idk.

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