Search found 428 matches

by mofetagalactica
19 Sep 2019, 05:23
Forum: General - CoH1 / BKMOD1
Topic: [opinion] new Terror & Blitz
Replies: 34
Views: 658

Re: [opinion] new Terror & Blitz

I know exactly the situations you are referring to.. and I have experienced them, however; this doesn't justify extending the re-hide time to insane levels or completely killing the role of camo in the game, if anything... Other solutions could be found, but the re-hide time shouldn't be too long. ...
by mofetagalactica
15 Sep 2019, 02:30
Forum: General - CoH1 / BKMOD1
Topic: [opinion] new Terror & Blitz
Replies: 34
Views: 658

Re: [opinion] new Terror & Blitz

I feel like the T1 - T2 got sucesfully extended i feel like the 76mm sherman could get delayed even more like the Pz4 (wich wil also delay the Jumbo wich is good) The last info i had from ammo upkeep is that is going to be changed to almost half of what the current upkeep is, the system works but of...
by mofetagalactica
15 Sep 2019, 02:00
Forum: General - CoH1 / BKMOD1
Topic: [opinion] new Terror & Blitz
Replies: 34
Views: 658

Re: [opinion] new Terror & Blitz

Where are the replays?
by mofetagalactica
11 Sep 2019, 11:05
Forum: Balancing & Suggestions
Topic: Panzer III (5.1.8 beta)
Replies: 7
Views: 622

Re: Panzer III (5.1.8 beta)

It means that when any weapon shoots at the PIII, its chance to penetrate the armor is (chance_to_pen_before_update)*1.2. In praxis then, before the update: - the US 37mm gun had 19,5% chance to penetrate PIII frontally at max range. Now it is roughly 23% - the US 57mm gun had about 45% chance to p...
by mofetagalactica
11 Sep 2019, 07:43
Forum: Balancing & Suggestions
Topic: Panzer III (5.1.8 beta)
Replies: 7
Views: 622

Re: Panzer III (5.1.8 beta)

Blitzkrieg Doc Balances (more specifically Panzer III Changes) Changes and feedback on the Pzr III can be discussed here: viewtopic.php?f=15&t=3304 - now easier to penetrate from all sources by 20% - Lowered turret rotation speed to 15 (from 35) - HEAT/B shot cannot be used when HE mode is activ...
by mofetagalactica
10 Sep 2019, 21:25
Forum: Balancing & Suggestions
Topic: Thoughts on Terror
Replies: 17
Views: 352

Re: Thoughts on Terror

They do the work for me, but that dosn't mean they're totally fine tho, for example they give 2xp if the enemy kills it (should be 1xp) and the panzerfaust consumes way too much ammo for being cp locked (they should get them for free and the hability cost could rise up to 40 ammo) , current panzerfa...
by mofetagalactica
10 Sep 2019, 21:23
Forum: Matchmaking & Strategies
Topic: (5.1.8 Beta) 1v1 Bloody Gulch - Terror v Armor
Replies: 3
Views: 117

Re: (5.1.8 Beta) 1v1 Bloody Gulch - Terror v Armor

They do the work for me, but that dosn't mean they're totally fine tho, for example they give 2xp if the enemy kills it (should be 1xp) and the panzerfaust consumes way too much ammo for being cp locked (they should get them for free and the hability cost could rise up to 40 ammo) , current panzerfa...
by mofetagalactica
10 Sep 2019, 20:53
Forum: Bugs
Topic: Bugs for 5.1.8 BETA
Replies: 9
Views: 264

Re: Bugs for 5.1.8 BETA

New officer bodyguards as literally 0 reinforcement time, that means they reinforce inmeadiatly as you press R I don't like how the new suppresion hability works for bars, it should be an activable passive hability instead of manual aimable, because if a few of your squad is shoting except the mg gu...
by mofetagalactica
09 Sep 2019, 20:50
Forum: Balancing & Suggestions
Topic: 5.1.8 Beta: MG Adjustments
Replies: 10
Views: 189

Re: 5.1.8 Beta: MG Adjustments

¿I wonder if the fg42 is also considered a lmg? ¿Maybe we will have a rework about how they spawn with default weapons and make the fg42 upgradable? It was considerated normal for a fallchs squad to be all of them fully equiped with fg42, since i can't really find any info about it. Luftwaffe War Es...
by mofetagalactica
09 Sep 2019, 20:38
Forum: Balancing & Suggestions
Topic: 5.1.8 Beta: Airborne Updates
Replies: 5
Views: 153

Re: 5.1.8 Beta: Airborne Updates

The whole support branch required a rework. The doc is good in what it can, but there is "too much unlock for too little." Unlocking HMG and Mortar squad seperatly and all that. There should be one spotter team as unlock with lowered reinforce cost. AB HMG and Mortar squad should be avail...
by mofetagalactica
09 Sep 2019, 00:33
Forum: Balancing & Suggestions
Topic: 5.1.8 Beta: Airborne Updates
Replies: 5
Views: 153

Re: 5.1.8 Beta: Airborne Updates

I'm dissapointed by not touching the airborne. It is still same meta with rushing the paratroopers path. There could be some price adjucments to support team drop, like for example I like the changes to ammo drops and the replacement for the air raid (expect the same for luft) But im kinda dissapoi...
by mofetagalactica
26 Aug 2019, 23:34
Forum: Balancing & Suggestions
Topic: New Terror/Propaganda Doc: Artillery Path
Replies: 4
Views: 1021

Re: New Terror/Propaganda Doc: Artillery Path

Sturmtiger should be just another stupa behaving unit, just stronger and with more reload time, same with churchill AVRE.
by mofetagalactica
25 Aug 2019, 17:11
Forum: Balancing & Suggestions
Topic: New Terror/Propaganda Doc: Tiger Path
Replies: 6
Views: 1248

Re: New Terror/Propaganda Doc: Tiger Path

The "tiger buffs" in the picture is "tiger phobia". It is an aura around the Tiger tanks which puts debuffs on most tanks and vehicles of Allies - lowers their movement speed by 20% and reload speed and accuracy by 15%. The aura has same reach as the range of the Tiger's gun. As...
by mofetagalactica
10 Aug 2019, 02:59
Forum: Announcements
Topic: 5.1.8 beta (Doctrine rework, update 3)
Replies: 93
Views: 14516

Re: 5.1.8 beta (Doctrine rework, update 3)

I wonder why Recce is such a big deal? Players were used to it for like ten years. And suddenly we need silly "AT-Rifle-Guns" everywhere that totally deny pretty much all vehicles? WH has got second building avaialble before HQ upgrade and thus access to pak 38 which does a short job of r...
by mofetagalactica
09 Aug 2019, 08:24
Forum: Bugs
Topic: [5.1.7] Sticky Bombs may crash the game if used 'wrong'
Replies: 4
Views: 573

Re: [5.1.7] Sticky Bombs may crash the game if used 'wrong'

Anytime you run over any unit using their grenades/stickies/H3's/panzerfausts/whatever-specials it will crash the game; no exceptions. I feel like sticky bombs should have their animation removed if this can't be fixed. It is actually the longest 'special bomb' animation in the game; H3 uses the sa...
by mofetagalactica
09 Aug 2019, 04:23
Forum: Matchmaking & Strategies
Topic: Wehrmacht Defense Doctrine Guide (Defence is the best offense)
Replies: 7
Views: 1145

Re: Wehrmacht Defense Doctrine Guide (Defence is the best offense)

That one image of a stupa isn't a stupa thats a sturmtiger lol
by mofetagalactica
09 Aug 2019, 02:22
Forum: Balancing & Suggestions
Topic: AT WH Infantry squad Blitz Doctrine (5.1.8 beta)
Replies: 11
Views: 740

Re: AT WH Infantry squad Blitz Doctrine (5.1.8 beta)

I can't agree with that idea warhawks, spammable being able to one shots jeeps, double rof than at boys. I don't know how that works on your head, peopple don't play maps as big as you want and with that idea you're completely denying jeeps, dingos ,wasp and bren carrier with complete 0 skill. Searc...
by mofetagalactica
08 Aug 2019, 04:51
Forum: Balancing & Suggestions
Topic: Kar98 Changes (5.1.8 beta)
Replies: 23
Views: 1607

Re: Kar98 Changes (5.1.8 beta)

Regarding the suggested changes above... I don't want to see any further STG44 limitations. Storms would not get affected by this limitation, volks will get a general upgrade on WH HQ to get their panzerfaust hability usable at any momment so we make space on the UI for STG's on them, with a cheape...
by mofetagalactica
08 Aug 2019, 03:19
Forum: Balancing & Suggestions
Topic: Kar98 Changes (5.1.8 beta)
Replies: 23
Views: 1607

Re: Kar98 Changes (5.1.8 beta)

Ok lets find the way around it, and add changes to this summary: Rifles Bolt action rifle standarization: Kar98 and Enfield will share same cooldown Kar98 and Enfield damage 20-30 (from 23-33 and 19-29) Kar98 and Enfield magazine size of 7-8 (RL kar98 has 5 while Enfield has 10, so kinda a point bet...
by mofetagalactica
07 Aug 2019, 18:00
Forum: Balancing & Suggestions
Topic: Kar98 Changes (5.1.8 beta)
Replies: 23
Views: 1607

Re: Kar98 Changes (5.1.8 beta)

Volks actual stats: 0.7/0.55/0.4/0.4 (from 0.7/0.55/0.35/0.35). 30 dmg (from 23-33). Sorry, but having such minimum damage for a slow fire and magazine makes the riflemens way stronger and fearless so they easily get closer to use his M1 garands at medium range without taking any loss in the process...
by mofetagalactica
07 Aug 2019, 02:49
Forum: Balancing & Suggestions
Topic: Garand Changes (5.1.8 beta)
Replies: 18
Views: 1160

Re: Garand Changes (5.1.8 beta)

Summary : 1- Buffing accuracy of Riflemen Garands at distant ranges to 0.17 (from 0.114) 2- Reworking the behavior, price and stats of weapon upgrades such as BAR and 30cal for riflemens and rangers (BAR stats being the most needed) 3- Reeplacing Mobilization upgrade from inf doc for another habilit...
by mofetagalactica
07 Aug 2019, 01:25
Forum: Balancing & Suggestions
Topic: Kar98 Changes (5.1.8 beta)
Replies: 23
Views: 1607

Re: Kar98 Changes (5.1.8 beta)

Would you be ok with (having in mind current kar stats) I dont like fixed damage values (30-30). All weapons have a min and max damage so that there is some space in terms of damage dealed per hit. So its a bit up to the "luck factor" and thats what makes BK so interessting and which feel...
by mofetagalactica
07 Aug 2019, 00:58
Forum: Balancing & Suggestions
Topic: AT WH Infantry squad Blitz Doctrine (5.1.8 beta)
Replies: 11
Views: 740

Re: AT WH Infantry squad Blitz Doctrine (5.1.8 beta)

1. No limits again... the game gets filled with limits more and more. And esspecially "1" limit is stupid for such units. 2. We will never get AT rifles balanced when it remains a mix of a rifle and a gun 3. Why is it supposed to fight recces? That idea was just dump from the beginning. W...
by mofetagalactica
06 Aug 2019, 11:16
Forum: Balancing & Suggestions
Topic: AT WH Infantry squad Blitz Doctrine (5.1.8 beta)
Replies: 11
Views: 740

Re: AT WH Infantry squad Blitz Doctrine (5.1.8 beta)

Red, the original idea about this unit was to be able to deal with circling recces, not to competely obliterate jeeps, dingos and brens on the early game, wich is also why should be limited to 1 so two of them dosn't make the map unflankable by early vehicles.
by mofetagalactica
05 Aug 2019, 20:30
Forum: Balancing & Suggestions
Topic: AT WH Infantry squad Blitz Doctrine (5.1.8 beta)
Replies: 11
Views: 740

AT WH Infantry squad Blitz Doctrine (5.1.8 beta)

Copy/Paste of changes that where made to WM AT rifle squad on (5.1.8 beta) : Sumary : -Blitz doc only -Less HP -No mp40 -46mm grenade removed -Max range 60 -Basic accuracy dropped by 15% at all ranges and misses more when vehicle is moving I think the nerf has been too strong for this one even more ...

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