Will finalize the initial AI version by tomorrow I hope.
The initial goal is to get my AI fully working with the BK. Already, I have taken Tiger's advice and adjusted several build orders.
Search found 4 matches
- 18 Jan 2017, 19:53
- Forum: Balancing & Suggestions
- Topic: Suggestions for AI behavior
- Replies: 50
- Views: 10178
- 16 Jan 2017, 04:27
- Forum: Balancing & Suggestions
- Topic: Suggestions for AI behavior
- Replies: 50
- Views: 10178
Re: Suggestions for AI behavior
One more finding, I noticed that often the AI does not build advanced tanks as they are not unlocked. I can remove this for the AI but it might cause it to produce them rather early on
- 15 Jan 2017, 15:19
- Forum: Balancing & Suggestions
- Topic: Suggestions for AI behavior
- Replies: 50
- Views: 10178
Re: Suggestions for AI behavior
@tiger1996 Thanks for your input, I will update the build-orders accordingly. I can also make the AI build or not build a specific unit, aswell as how many it should produce. Already I am forcing the AI to build more rangers etc. If you think that Hummels etc. are not good for the AI I will have him...
- 15 Jan 2017, 13:03
- Forum: Balancing & Suggestions
- Topic: Suggestions for AI behavior
- Replies: 50
- Views: 10178
Re: Suggestions for AI behavior
Greetings, let me give you guys a bit of info on my mod, what I changed and what is possible: General idea: All my changes are based around the normal AI. The idea is to make it more human like, use a wider variety of vehicles and make better use of each doctrine. In general every aspect of the AI c...