Search found 4 matches

by Sonsalt
18 Jan 2017, 19:53
Forum: Balancing & Suggestions
Topic: Suggestions for AI behavior
Replies: 50
Views: 10057

Re: Suggestions for AI behavior

Will finalize the initial AI version by tomorrow I hope.

The initial goal is to get my AI fully working with the BK. Already, I have taken Tiger's advice and adjusted several build orders.
by Sonsalt
16 Jan 2017, 04:27
Forum: Balancing & Suggestions
Topic: Suggestions for AI behavior
Replies: 50
Views: 10057

Re: Suggestions for AI behavior

One more finding, I noticed that often the AI does not build advanced tanks as they are not unlocked. I can remove this for the AI but it might cause it to produce them rather early on :P
by Sonsalt
15 Jan 2017, 15:19
Forum: Balancing & Suggestions
Topic: Suggestions for AI behavior
Replies: 50
Views: 10057

Re: Suggestions for AI behavior

@tiger1996 Thanks for your input, I will update the build-orders accordingly. I can also make the AI build or not build a specific unit, aswell as how many it should produce. Already I am forcing the AI to build more rangers etc. If you think that Hummels etc. are not good for the AI I will have him...
by Sonsalt
15 Jan 2017, 13:03
Forum: Balancing & Suggestions
Topic: Suggestions for AI behavior
Replies: 50
Views: 10057

Re: Suggestions for AI behavior

Greetings, let me give you guys a bit of info on my mod, what I changed and what is possible: General idea: All my changes are based around the normal AI. The idea is to make it more human like, use a wider variety of vehicles and make better use of each doctrine. In general every aspect of the AI c...