Search found 14 matches

by Snowstorm
24 Jan 2019, 16:30
Forum: Mapping Corner
Topic: Montherme - No river (6) and Lyon Revised (6)
Replies: 8
Views: 351

Re: Montherme - No river (6) and Lyon Revised (6)

EDIT: How the hell do I upload stuff to workshop? who uploaded this map? you or tiger? https://steamcommunity.com/sharedfiles/filedetails/?id=1544727307 both your names are listed. if it was you who uploaded. you should know how to. and if it was not you. it means he just added you later. right? if...
by Snowstorm
24 Jan 2019, 09:15
Forum: Mapping Corner
Topic: Montherme - No river (6) and Lyon Revised (6)
Replies: 8
Views: 351

Re: Montherme - No river (6) and Lyon Revised (6)

Can you put these on the workshop please? the game doesn't detect the maps when I put them in. Wald They should work fine when dropping the sga files into username\documents\my games\company of heroes relaunch\ww2\scenarios , shouldn't they? For me it worked. I'll see what i can do with the worksho...
by Snowstorm
23 Jan 2019, 17:17
Forum: Mapping Corner
Topic: Montherme - No river (6) and Lyon Revised (6)
Replies: 8
Views: 351

Re: Montherme - No river (6) and Lyon Revised (6)

I tried to make the change from areas edited by me to the original map as seamless as possible. Tell me what you think!
by Snowstorm
23 Jan 2019, 17:15
Forum: Mapping Corner
Topic: Montherme - No river (6) and Lyon Revised (6)
Replies: 8
Views: 351

Montherme - No river (6) and Lyon Revised (6)

Hi everyone! I have modified two vanilla maps, Montherme and Lyon to create new 3v3 experiences for my gaming group. I thought that some of you people here would also enjoy these. My group got bit bored of always playing the same old La Fiere on repeat. However, creating entirely new maps from scrat...
by Snowstorm
22 Jan 2019, 12:44
Forum: Mapping Corner
Topic: laggy maps
Replies: 9
Views: 19132

Re: laggy maps

Maps with a lot of individual pathing blocking elements tend to cause lag as they increase path calculation times for all units. The more units are on the battlefield the more the map will lag. This is why AI matches tend to be the laggiest as the AI will build excessive amounts of units, many more ...
by Snowstorm
06 Jun 2017, 23:00
Forum: Balancing & Suggestions
Topic: Suggestions for AI behavior
Replies: 50
Views: 4058

Re: Suggestions for AI behavior

Greetings, let me give you guys a bit of info on my mod, what I changed and what is possible: General idea: All my changes are based around the normal AI. The idea is to make it more human like, use a wider variety of vehicles and make better use of each doctrine. In general every aspect of the AI ...
by Snowstorm
21 Jan 2017, 14:51
Forum: Mapping Corner
Topic: [MAP] Revision : La Chaudiere (6)
Replies: 26
Views: 5735

Re: Map Revision : La Chaudiere (6)

Playmobill wrote:About the bridge:
[*]All debris (stone and wooden) use a little trick, to remove hitbox: create em out of bound, then stamp em, and paste the stamp inside the map. no more hitbox.


How did you fix stamp tool? mine doesn't wokr and the only fix I can find is for the old version (not relaunch)
by Snowstorm
17 Jan 2017, 11:29
Forum: Announcements
Topic: New Panzer IV Ausf. H historical skin
Replies: 10
Views: 2392

Re: New Panzer IV Ausf. H historical skin

How is this more historical compared to other paintjobs? I was under the impression that paintjobs on german tanks were more or less improvised on the field. At least they were painted by some random mechanics by hand. I'm interested in the history behind this particular skin. Googling "Panzer ...
by Snowstorm
15 Jan 2017, 13:03
Forum: Mapping Corner
Topic: [MAP] Revision : La Chaudiere (6)
Replies: 26
Views: 5735

Re: Map Revision : La Chaudiere (6)

Panzerblitz1 wrote:
Playmobill wrote:Should i add 2 in autry too ? not sure it has 2x AA on each spawn on autry.


Yes please add the AA's, if you don't add the AA's it will be unplayable versus ai or in pvp, all new maps who will be accepted for bk needs AA's on their bases.


Care to elaborate why is that?
by Snowstorm
14 Jan 2017, 15:46
Forum: Mapping Corner
Topic: [MAP] Revision : La Chaudiere (6)
Replies: 26
Views: 5735

Re: Map Revision : La Chaudiere (6)

I'd like to know how is that broken train bridge made? I'd love to have something similar in one of my maps, but I can't figure out how those wooden panels or the broken rails are made. Care to help out a fellow map editor?
by Snowstorm
13 Jan 2017, 18:57
Forum: Mapping Corner
Topic: [MAP] Benedictine Cider (8) [POLL]
Replies: 21
Views: 10658

Re: I have made new maps, is anybody interested?

I didnt played the map, but I checked it. Not I a great mapmaker at coh, nut I repaired quite a numbers. Common mistake. Avoid when possible to put map entreance on a player command territory. There is too much risk player build at that place or very close. I would cause call in problems, or even p...
by Snowstorm
12 Jan 2017, 14:53
Forum: Mapping Corner
Topic: [MAP] Benedictine Cider (8) [POLL]
Replies: 21
Views: 10658

Re: I have made new maps, is anybody interested?

Allright, here you go. I will also edit the OP. I appreciate all feedback!

http://www.mediafire.com/file/mco6s4be5 ... r_beta.sga
by Snowstorm
12 Jan 2017, 12:24
Forum: Mapping Corner
Topic: [MAP] Benedictine Cider (8) [POLL]
Replies: 21
Views: 10658

Re: I have made new maps, is anybody interested?

The main problem for me with creating a map of my own was the lack of coherent guides/help/assist. Relic apparently does not support the world editor anymore, and it's full of bugs. For example the stamp tool does not work, to get the grass types out of the grass editor I had to do some weird moddin...
by Snowstorm
12 Jan 2017, 02:20
Forum: Mapping Corner
Topic: [MAP] Benedictine Cider (8) [POLL]
Replies: 21
Views: 10658

[MAP] Benedictine Cider (8) [POLL]

Hello! I am new poster and old lurker on these forums. I am not very active community member, but I have a group of friends with whom we play quite competitive BK. We only occasionally play with other people. So coming out like this on the forums is new for me. I do not know you people very well, or...

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