Search found 434 matches

by Shanks
16 Sep 2018, 11:54
Forum: Announcements
Topic: Blitzkrieg Mod 5.1.5
Replies: 69
Views: 2550

Re: Blitzkrieg Mod 5.1.5

I think when there is really heavy cmaping going on, a single mortar wont destroy a pit as fast as a new one gets build. Camping is best broken with a well coordinated and powerfull arty strike. Still his argument is entirely nonsense. However, the possibility to continue shooting without ammo cost...
by Shanks
13 Sep 2018, 18:59
Forum: Matchmaking & Strategies
Topic: How to play axis
Replies: 5
Views: 158

Re: How to play axis

Hawks vs tiger 1v1, on a big map , It would be interesting
by Shanks
13 Sep 2018, 18:51
Forum: Balancing & Suggestions
Topic: Dingo-obsolete
Replies: 39
Views: 584

Re: Dingo-obsolete

so that US gets rushed even quicker against PE? Keep in mind that PE starts with 10 fuel more than the other factions. That would mean that scout car comes pretty much always after one min without even capping a fuel point. Its MG is also vastly stronger. Dingos Vickers has the lowest damage per bu...
by Shanks
12 Sep 2018, 16:25
Forum: Balancing & Suggestions
Topic: Royal Engineers Buildable MK VII Churchills
Replies: 22
Views: 463

Re: Royal Engineers Buildable MK VII Churchills

I think the RE doctrine is fine now, the churchill tanks fulfill the function of putting a shield when entering the enemy camp, you also have other alternatives if you want tanks faster, you could start unlocking the Achilles and then the Canadian tanks that they are very effective at the time of ad...
by Shanks
12 Sep 2018, 15:43
Forum: Balancing & Suggestions
Topic: Dingo-obsolete
Replies: 39
Views: 584

Re: Dingo-obsolete

are you sure there would be no negative impact? From my experience every change has some negative impact on one or the other team, it can be very small but still it is a negative one. Dingo is not the only way of recon for brits - they have doctrine specific recon options. RA has the droppable spot...
by Shanks
12 Sep 2018, 01:24
Forum: Balancing & Suggestions
Topic: Dingo-obsolete
Replies: 39
Views: 584

Re: Dingo-obsolete

The impact of any ability would depend on how it is implemented and balancing can be required no matter what change you make - even the price drops might in the end need some rebalancing. Also, as there were mentions about insufficient firepower of Dingo - if this: https://s8.postimg.cc/jqemob77l/D...
by Shanks
11 Sep 2018, 21:06
Forum: Balancing & Suggestions
Topic: Dingo-obsolete
Replies: 39
Views: 584

Re: Dingo-obsolete

I think that giving it a new skill would only complicate the balance again (which would imply new debates and headaches), on the other hand, to reduce the cost of dingo, after the captain comes, it would not have a negative impact, i think it would be better to go for the safe side
by Shanks
11 Sep 2018, 01:22
Forum: Balancing & Suggestions
Topic: Dingo-obsolete
Replies: 39
Views: 584

Re: Dingo-obsolete

Yes, it's a better idea, after the Capitan of armor truck ,could reduce the price to 150 MP-5 fuel,it could work
by Shanks
10 Sep 2018, 21:23
Forum: Balancing & Suggestions
Topic: Dingo-obsolete
Replies: 39
Views: 584

Re: Dingo-obsolete

So yeah, I thought you meant that the Dingo is too vulnerable to the new unit. That is why I gave you the numbers - solely in terms of accuracy and damage the new unit is actually weaker against GrB than the old PaK36, pethaps I should have capitalize that I meant the damage and accuracy only. Why ...
by Shanks
10 Sep 2018, 12:20
Forum: Balancing & Suggestions
Topic: Dingo-obsolete
Replies: 39
Views: 584

Re: Dingo-obsolete

MenciusMoldbug wrote: RE has no good spotter units.


I already made a post about this problem, but the dev simply ignored me, but if now the cost of dingo is reduced, at an approximate price of 150 MP-5 fuel, I think this problem would also be solved
by Shanks
10 Sep 2018, 11:57
Forum: Balancing & Suggestions
Topic: Dingo-obsolete
Replies: 39
Views: 584

Re: Dingo-obsolete

You ask for price reduction and the justification you give for this is that the GrB squad is making the Dingo obsolete. GrB accuracy vs Digno is 100%/90%/80%/70% (from short to max range), when the dingo is moving it drops to 75%/67.5%/60%/52.5%. Damage 150-210 PaK36 accuracy is (was) 100%/85%/75%/...
by Shanks
09 Sep 2018, 22:15
Forum: Balancing & Suggestions
Topic: Dingo-obsolete
Replies: 39
Views: 584

Dingo-obsolete

Now that the dingo can be easily eliminated, I would like at least its cost to be reduced, something like 150 MP-5 fuel, at least so that you can use it to observe or capture sectors faster, effectively, because to be honest as support no longer serves, or at least I feel this, with the new AT units...
by Shanks
05 Sep 2018, 20:12
Forum: Matchmaking & Strategies
Topic: *Blitzing*
Replies: 3
Views: 154

Re: *Blitzing*

It was a good game, it's a pity that my English is crap, we could have played in discord, but anyway my internet is also bad, I have no remedy :lol:
by Shanks
30 Aug 2018, 15:39
Forum: Balancing & Suggestions
Topic: [5.1.5] random immobilization.
Replies: 33
Views: 597

Re: [5.1.5] random immobilization.

I think this whole debatte could be used for some study which result is: Nerf a little bit on the glorious, famous and beloved heavies which make up for perhaps less than 10% of all units in game and even less for being used and you get a shitstorm. Buff the 90% of other units which get eaten all d...
by Shanks
30 Aug 2018, 13:57
Forum: Matchmaking & Strategies
Topic: 5.1.5 the worst version the mod
Replies: 3
Views: 124

Re: 5.1.5 the worst version the mod

Are you kidding again? or what
by Shanks
30 Aug 2018, 13:41
Forum: Balancing & Suggestions
Topic: [5.1.5] random immobilization.
Replies: 33
Views: 597

Re: [5.1.5] random immobilization.

@Markr-I do not know exactly what modified the artillery (105 mm for example), because they are much more effective than before, I think it was better in version 5.1.4 .... could put it back as before? .. I mean that the damage should be as before, if they modified the presicion is fine now.... It'...
by Shanks
30 Aug 2018, 13:08
Forum: Matchmaking & Strategies
Topic: 5.1.5 the worst version the mod
Replies: 3
Views: 124

5.1.5 the worst version the mod

Markr !!!!!!!!!!!!!!!!!!!!!!!!!!, when will beta 5.1.6 come out???? this version is the worst shit I've seen in years,i leave you a repeat. I think you should really rush the 5.1.6, this version is killing the game!
5.1.5 the worst version the mod
by Shanks
30 Aug 2018, 11:34
Forum: Balancing & Suggestions
Topic: [5.1.5] random immobilization.
Replies: 33
Views: 597

Re: [5.1.5] random immobilization.

Tanks should not have HE rounds cuz this is bullshit to lose whole elite squad to one tank shot. They are no different from sappers then, not worth their cost. Not really connected to this topic but I was thinking that the HE shots could deal a lot less damage to infantry in yellow/green cover but ...
by Shanks
29 Aug 2018, 03:16
Forum: Balancing & Suggestions
Topic: MGs need to suppress faster!
Replies: 3
Views: 82

Re: MGs need to suppress faster!

go up a repetition to see the situation, but I think i know the problem, you are playing against good players, for example you could avoid the suppression of the mg42, if the mg42 already pointed to another of your infantry and then you run with another squad towards the ( but avoiding this is easy,...
by Shanks
29 Aug 2018, 01:22
Forum: Matchmaking & Strategies
Topic: [5.1.5] Hero Stug - 1v1
Replies: 7
Views: 188

Re: [5.1.5] Hero Stug - 1v1

Same goes the other way arround. Shanks complained about Achilles almost oneshoting Elephants using AP shots. The achilles can reach 1015 damage max with 25% ambush boost and 25% damage boost of AP shot. Elephant has 1200 HP (uses same armor as KT so far). The US 90 mm can reach with AP and ambush ...
by Shanks
27 Aug 2018, 12:20
Forum: Matchmaking & Strategies
Topic: The new patch replays
Replies: 5
Views: 206

Re: The new patch replays

kwok wrote:GG first game was really fun.
Second game, I wanna get a rematch with you some time. I think by then my team was exhausted from the first.


kwok, your problem is that you do not have ... aaangreeee angreeeee angreeeee :lol:
by Shanks
26 Aug 2018, 22:14
Forum: Matchmaking & Strategies
Topic: pvp vs Mr.Nobody and Viking (bk fun mode)
Replies: 0
Views: 61

pvp vs Mr.Nobody and Viking (bk fun mode)

MessUupgood as always changing to bk fun mode .....wtf hahaha

Note: if you are going to play with mess, you better be the host
by Shanks
26 Aug 2018, 00:52
Forum: Matchmaking & Strategies
Topic: Bizory pro game.
Replies: 5
Views: 142

Re: Bizory pro game.

in this map it is difficult to play with RA, it would be better to RE, but anyway, that first shot HE, was an "wtf", then it was repetitive, "mode wtf"
by Shanks
24 Aug 2018, 22:14
Forum: Announcements
Topic: 5.1.5 beta v6
Replies: 150
Views: 3526

Re: 5.1.5 beta v6

IIRC, Halftrack was able to make it so that the enemy couldn't see your veterancy but you could (in this https://www.moddb.com/mods/battle-of-the-bulge/downloads/battle-of-the-bulge-35-documentation ). I don't know how he did it, but he may tell you if you're still in touch with him. Veterancy Mech...

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