Search found 30 matches

by Playmobill
19 Jun 2017, 17:18
Forum: Bugs
Topic: MapPack 2 - Bug Reports
Replies: 33
Views: 1480

Re: MapPack 2 - Bug Reports

Thanks for reports guys, added know issues to 1st post, will be fixed in future map update.
by Playmobill
03 Mar 2017, 21:02
Forum: Announcements
Topic: Translations
Replies: 128
Views: 5889

Re: Translations

"Remplace le M36 Jackson. Contrairement au M36 standard, basé sur le châssis du Chasseur de Chars M10 Wolverine, le M36B1 est basé sur le châssis du M4 Sherman. Le M36B1 est plus lent et plus cher que le M36, et ne peut pas se camoufler, mais il a un meilleur blindage, et peut tirer plus vite e...
by Playmobill
01 Mar 2017, 15:53
Forum: Bugs
Topic: MapPack 2 - Bug Reports
Replies: 33
Views: 1480

Re: MapPack 2 - Bug Reports

LOGs! Please, i need as much information on those crashes, Expecialy logs of those crash(s) if you can provide em, because without much infos, that's the kind of bugs i can't reproduce: Logs will help us greatly to figure what cause those crashes (if possible), and also, if it is related to the map...
by Playmobill
26 Feb 2017, 17:20
Forum: Bugs
Topic: MapPack 2 - Bug Reports
Replies: 33
Views: 1480

Re: MapPack 2 - Bug Reports

Yes, im very much aware and sorry of that gamebreaking mistake i made in the 2v2 version or Bloody Gulch. Lucky that there is a 3v3 version (without bug) that can be used as 2v2. 2v2 version will be fixed later, but we can't give any delay, so for now, use the 3v3 version instead. Also, thanks a lot...
by Playmobill
18 Feb 2017, 12:41
Forum: Bugs
Topic: MapPack 2 - Bug Reports
Replies: 33
Views: 1480

Re: MapPack 2 - Bug Reports

Goodwood has been revised for sector layout and bug removal, but performance remain an issue (despite it has been slightly improved): its a titan work to optimise in-depth this one, its a solo map ported for 4v4, there is unfortunatly no fast solution to fix perfs. Same thing for Wolfhetze (6), its ...
by Playmobill
17 Feb 2017, 10:31
Forum: Bugs
Topic: MapPack 2 - Bug Reports
Replies: 33
Views: 1480

Re: MapPack 2 - Bug Reports

Desync isn't related to maps AFAIK. not that i don't want mappack to have issues (i create this topic to gather them!), but i'm pretty sure desync has nothing to do with the map you play on. But thanks anyway for the reports, that is a good opportunity to speak about Desyncs: For example i had desyn...
by Playmobill
16 Feb 2017, 14:31
Forum: Bugs
Topic: MapPack 2 - Bug Reports
Replies: 33
Views: 1480

Re: MapPack 2 - Bug Reports

@Bizory- 2v2: We've not been able to reproduce this issue. On my tests, MG squad obliterated every infantry on it's south-east street. So no map bug for this.. if you encounter this behavior again, let me know, but imho its probably coming from a squad behavior (supressed, or just squad beeing dumb...
by Playmobill
16 Feb 2017, 01:30
Forum: Announcements
Topic: New maps / mappacks
Replies: 81
Views: 10198

Re: New maps / mappacks

Post any trouble with new maps in the following Bug Report topic :
http://forum.bkmod.net/viewtopic.php?f=5&t=1672&p=16616#p16616

Thanks a lot, this way we will be able to adress these issues in a future patch.
by Playmobill
16 Feb 2017, 01:29
Forum: Announcements
Topic: Blitzkrieg Mod 4.9.6 Patch
Replies: 98
Views: 14123

Re: Blitzkrieg Mod 4.9.6 Patch

Post any trouble with new maps in the following Bug Report topic :
http://forum.bkmod.net/viewtopic.php?f=5&t=1672&p=16616#p16616

Thanks a lot, this way we will be able to adress them in a future patch.
by Playmobill
16 Feb 2017, 01:17
Forum: Bugs
Topic: MapPack 2 - Bug Reports
Replies: 33
Views: 1480

MapPack 2 - Bug Reports

Please report all issues you find in the MapPack 2, so we can address em in the next patch. Known Issues: - General : Some antivirus can corrupt files during the download. (yes, that is lame) Avast does it for example, but its not the only one to do it. To prevent that in Avast, you must deactivate ...
by Playmobill
14 Feb 2017, 15:50
Forum: Announcements
Topic: New maps / mappacks
Replies: 81
Views: 10198

Re: New maps / mappacks

Here is all the people that participates:
WhiteFlash
Neroleone
Playmobill
TheSphinx
Sizzlorr
Sylver
DCW
Finalizer
Uruk
Nobody
Endromede
UKVaultman
Cam51
Porta
Sarcasm
Diekroete
Mystic-Car
RegelDAs
Tiger Tank


And Endromede worked on it also so he should be in the list
If i forgot someone, sorry
by Playmobill
14 Feb 2017, 13:31
Forum: Announcements
Topic: New maps / mappacks
Replies: 81
Views: 10198

Re: New maps / mappacks

30 Maps for MapPack 2: 2p_argentan_crossroads 2p_D913 2p_kurland_pocket 4p_6p_Le_Paradis 4p_Autry_revised 4p_beaumont 4p_bizory 4P_BloodyGulch 4p_bocage 4p_bretonneux 4p_d_day_plus_seven 4P_D913 4p_HighValley 4p_hinderdam 4p_manor_hill 4p_martainville 4p_normandy 4p_road_to_caen 6P_BloodyGulch 6P_G...
by Playmobill
14 Feb 2017, 10:32
Forum: Announcements
Topic: Blitzkrieg Mod 4.9.6 Patch
Replies: 98
Views: 14123

Re: 4.9.6

Little technical precision: But NOW, to everyone: Please remove ANY custom maps you have, right now! well.. in worst case, you'll see twice the same map, as the file name should be slightly different, so there shouldn't be any conflict (but that is in theory). To be safe : here is a list of the mapp...
by Playmobill
13 Feb 2017, 09:35
Forum: Technical Support
Topic: Game crashes after quitting a match
Replies: 9
Views: 603

Re: Game crashes after quitting a match

..or just try to go into your 'Documents' folder, and remove the temp.rec in this folder: ..\Documents\my games\Company of Heroes Relaunch\playback\

And see if it stops your crashes.
by Playmobill
14 Jan 2017, 17:40
Forum: General - CoH1 / BKMOD1
Topic: Map Revision : La Chaudiere (6)
Replies: 26
Views: 1860

Re: Map Revision : La Chaudiere (6)

Should i add 2 in autry too ? not sure it has 2x AA on each spawn on autry.
by Playmobill
14 Jan 2017, 17:23
Forum: General - CoH1 / BKMOD1
Topic: Map Revision : La Chaudiere (6)
Replies: 26
Views: 1860

Re: Map Revision : La Chaudiere (6)

About the bridge: I'll expensively descriptive, because its also the purpose of this topic. as you probably know, there is no model that allow to go under, so in this case, we have to build a bridge from scratch, with a little bit of everything as components. ⋅  Walls on each side of brid...
by Playmobill
09 Nov 2016, 18:38
Forum: General - CoH1 / BKMOD1
Topic: Map Revision : LaFiere (6)
Replies: 11
Views: 817

Re: Map Revision : LaFiere (6)

- 'updated truck pic on 1st post. - Forest change is added it in changelog, but im limited to 10 capture per post, so i cant add it to 1st post - For allies new entrance, its a double edge sword: now allies slot 1 can be attacked and can no longer bunker their only entrance like before, so its more ...
by Playmobill
09 Nov 2016, 17:18
Forum: General - CoH1 / BKMOD1
Topic: Map Revision : LaFiere (6)
Replies: 11
Views: 817

Re: Map Revision : LaFiere (6)

updated all screenshots on 1st post..

changelog is Otw, but will be long to write, Endro and I did a lot more modifications that we thought.

edit: changelog in 1st post.
by Playmobill
09 Nov 2016, 16:53
Forum: General - CoH1 / BKMOD1
Topic: Map Revision : La Chaudiere (6)
Replies: 26
Views: 1860

Re: Map Revision : La Chaudiere (6)

Hello gents! i have been working this week on LaFiere, but La Chaudiere revision is still going on ! Most of the work is optimisation without changing much the visual feeling, but here is some pics of area that have really changed. The top right corner in this picture isn't done yet, it will be an i...
by Playmobill
07 Nov 2016, 17:12
Forum: General - CoH1 / BKMOD1
Topic: Map Revision : LaFiere (6)
Replies: 11
Views: 817

Map Revision : LaFiere (6)

Original map for ToV by Relic MP Port by Porta Revision by Endromede & Playmobill Changelog : ⋅ Brand new Tactical map ⋅ New Strategic sectors to balance difficulty delay to capture nearby points from each base ⋅ Some sector moved for gameplay balance ⋅ A...
by Playmobill
05 Oct 2016, 10:15
Forum: General - CoH1 / BKMOD1
Topic: Map Revision : La Chaudiere (6)
Replies: 26
Views: 1860

Re: Map Revision : La Chaudiere (6)

Endromede did all the work on Cherbourg revision, so all credits goes to him ;p This said, i agree that those 2x2 ammo points at the very center could be switch (+10 with +5 next to it) to offer an iterresting gameplay variation. For the fuel, However its a little bit more complicated. We'll see wit...
by Playmobill
01 Oct 2016, 03:05
Forum: General - CoH1 / BKMOD1
Topic: Map Revision : La Chaudiere (6)
Replies: 26
Views: 1860

Re: Map Revision : La Chaudiere (6)

Thanks a lot! - added some missing informations here and there - and applyed some text formating to make it easier to read. I realized that optimisation for CoH is badly covered on internet, and the few links i had in the past are dead since long time. most of this can be applyed to Coh² btw. So i c...
by Playmobill
01 Oct 2016, 01:39
Forum: General - CoH1 / BKMOD1
Topic: Map Revision : La Chaudiere (6)
Replies: 26
Views: 1860

Re: Map Revision : La Chaudiere (6)

Optimisation (part 1) Renders: I will often refers to ' Renders ' in this topic, it is because that is the statgraph value i use most to guess timate optimisation in a specific area. How to proceed: ⋅ in Editor, look at the desired area, double tap 'Backspace' key to return in normal CoH ...
by Playmobill
01 Oct 2016, 00:18
Forum: Announcements
Topic: New maps / mappacks
Replies: 81
Views: 10198

Re: New maps / mappacks

In order to not polute this Annoucement topic more than i already did, i created a new topic for La Chaudiere's revision, where i'll detail the changes and post screenshots.
by Playmobill
01 Oct 2016, 00:15
Forum: General - CoH1 / BKMOD1
Topic: Map Revision : La Chaudiere (6)
Replies: 26
Views: 1860

Map Revision : La Chaudiere (6)

Hello lads, it's been a while! As you probably know, a new mappack is in preparation by Endromede & BK Team, and we also want to use this opportunity to revise some maps from the 1st map pack that could actually be improved, some for optimisation, some others for sector layout, some for both. Se...

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