Search found 59 matches

by Playmobill
15 Nov 2017, 23:45
Forum: Mapping Corner
Topic: [MAP] Benedictine Cider (8) [POLL]
Replies: 20
Views: 1564

Re: [MAP] Benedictine Cider (8) [POLL]

mofetagalactica wrote:Why don't you just make 2 versions of the map instead of voting for one?

So far this is something that we don't usualy have in BK maps (duplicates with alternate spawns). not saying it will never happen.
by Playmobill
14 Nov 2017, 14:44
Forum: Mapping Corner
Topic: Maps Beta Test - Workshop collection
Replies: 2
Views: 110

Re: Maps Beta Test - Workshop collection

Well I figured that it is the most handy way to do it, testers can then keep track of the various test versions.
by Playmobill
13 Nov 2017, 21:52
Forum: Mapping Corner
Topic: [MAP] Vierville (6)
Replies: 0
Views: 80

[MAP] Vierville (6)

Vierville (6) is an exclusive MP port from SP Mission 2 'Paradrop', in Normandy campaign. To accommodate the map to 6 bases, and make the sector layout interresting and balanced, the map has been through a lot of sneaky modifications, but overall, the feeling, design and ambiance of the original Sol...
by Playmobill
13 Nov 2017, 16:15
Forum: Mapping Corner
Topic: [MAP] Benedictine Cider (8) [POLL]
Replies: 20
Views: 1564

Re: [MAP] Benedictine Cider (8) [POLL]

Added poll for respawn locations, please give us your feedback on this vote!
Its indeed quite unusual as it is right now, but its not necessary bad, otherwise i would have ask for a more classy spawn location strait away. This is why i wish to gather as much advices as possible on this question.
by Playmobill
13 Nov 2017, 13:05
Forum: Mapping Corner
Topic: Maps Beta Test - Workshop collection
Replies: 2
Views: 110

Maps Beta Test - Workshop collection

Image
Maps Beta Test - Workshop collection

Will contain all beta versions of maps for you guys.

Trun revised beta and Vierville beta are in this week.
by Playmobill
11 Nov 2017, 17:32
Forum: Mapping Corner
Topic: [MAP] Trun (6) revised
Replies: 20
Views: 775

Re: [MAP] - Edit Trunz

So far the new sectors looks like this: https://i.imgur.com/KUGzR2H.jpg (new miminap btw) Edit: Some modifications here and there are to be expected after playtests. VPs for ex have already been moved (especialy the north one) to be at equal distance from each side's HQs. A cpl of hedges have been m...
by Playmobill
11 Nov 2017, 02:43
Forum: Mapping Corner
Topic: [MAP] Trun (6) revised
Replies: 20
Views: 775

Re: [MAP] - Edit Trunz

oh that is probably a real bridge object, the one used in trun can be found under ebps > environment > objects > bridges
by Playmobill
10 Nov 2017, 17:22
Forum: Mapping Corner
Topic: [HOW-TO] Create Fake Bridge (undestructible)
Replies: 1
Views: 64

[HOW-TO] Create Fake Bridge (undestructible)

A quick tutorial for creating a fake bridge : 1 - Level the ground on the bridge path 2 - Place Support walls splines ( ebps > environment > objects > support > harbour_l_01 ). Make sure you untick "Adjustable to terrain" box. 3 - place a tunnel entrance to pretend there is an arch under i...
by Playmobill
10 Nov 2017, 17:21
Forum: Mapping Corner
Topic: [MAP] Trun (6) revised
Replies: 20
Views: 775

Re: [MAP] - Edit Trunz

For the fake bridges, a quick explanation 1 - Level the ground on the bridge path 2 - Place Support walls splines ( ebps > environment > objects > support > harbour_l_01 ). Make sure you untick "Adjustable to terrain" box. 3 - place a tunnel entrance to pretend there is an arch under it eb...
by Playmobill
09 Nov 2017, 15:21
Forum: Mapping Corner
Topic: [MAP] Trun (6) revised
Replies: 20
Views: 775

Re: [MAP] - Edit Trunz

'Working on this map since last week, and there is a still a lot of work before i validate it for publishing in patch. So far the visual stuff is mostly done : ⋅ Dry riverbed added (with the same cover system as in LaFiere *revised* ) ⋅ Some walls/fences have been removed/opened ...
by Playmobill
09 Nov 2017, 15:21
Forum: Mapping Corner
Topic: [MAP] Neuville (6) revised
Replies: 11
Views: 434

Re: [MAP] - Neuville Revised

Ok, map size and visuals are good, but HQ need expansions, (a good criteria for this is to make sure that AI can fit all PE buildings) and more important, Sector layout has to be repainted, right now its using Voronoi's algorithm, which is a big No-go for me to include map As-is in BK. So we will 'r...
by Playmobill
31 Oct 2017, 21:33
Forum: Mapping Corner
Topic: [MAP] Neuville (6) revised
Replies: 11
Views: 434

Re: [MAP] - Neuville Revised

@Panzer-Lehr-Division : well after LaFiere, that's an other vanilla map that looks better without the water! @mofetagalactica : thanks for infos man! However as it is a vanilla map port, there will probably need extra work to recover sector layout and stuff like that, especialy since the change of s...
by Playmobill
31 Oct 2017, 21:17
Forum: Mapping Corner
Topic: MapPack 2 - Bug Reports
Replies: 44
Views: 2852

Re: MapPack 2 - Bug Reports

@Kwok : thanks for the explanation ^^ Something i didnt mentionned on my side is i made Goodwood's revision just after debugging Autry (4), and Autry AI was completly bugged by the sector layout (really, they were bugged on their base because of the way high ressources points were all at edges of th...
by Playmobill
14 Oct 2017, 13:38
Forum: Mapping Corner
Topic: MapPack 2 - Bug Reports
Replies: 44
Views: 2852

Re: MapPack 2 - Bug Reports

I dont know about the others but for example autry revised has no weather choice unlike the non revised one. Thats my bad then, i'll have to check if i can recall those weather settings if they don't work anymore in the revised version However original Autry was one of the most buggy map regarding ...
by Playmobill
11 Oct 2017, 20:15
Forum: Mapping Corner
Topic: [MAP] Trun (6) revised
Replies: 20
Views: 775

Re: [MAP] - Edit Trunz

Not sure moving spawns is the best solution. You could for example reduce the part of these forest (that you marked in red), using smaller rectangular chunks of forest instead of the big square ones. Then you would only have to extend the painting of base sectors to the new avaliable terrains. As th...
by Playmobill
07 Oct 2017, 13:07
Forum: Mapping Corner
Topic: [HOW-TO] Adding Maps
Replies: 6
Views: 1204

Re: [HOW-TO] Adding Maps

*Edited the 1st method to update with 5.0.0
by Playmobill
07 Oct 2017, 12:45
Forum: Mapping Corner
Topic: [MAP] Benedictine Cider (8) [POLL]
Replies: 20
Views: 1564

Re: [MAP] I have made new maps, is anybody interested?

Sorry for late answer, i discovered this topic while doing thread archeology, when we were regrouping topics related to maps.

We'll have a closer look at the map in the incoming days and give you a feedback if ur still interrested ;)
by Playmobill
07 Oct 2017, 10:15
Forum: Mapping Corner
Topic: [MAP] Neuville (6) revised
Replies: 11
Views: 434

Re: [MAP] - Neuville Revised

Indeed it looks very interresting! Btw, as you mentionned that the map is a revision, do you know the name of the original creator, by any chance ? Looks very well done, quality is not far from Relic's standards if you ask me. Only looked at the preview and it looks very small, center seems to be at...
by Playmobill
07 Oct 2017, 10:10
Forum: Mapping Corner
Topic: [MAP] Trun (6) revised
Replies: 20
Views: 775

Re: [MAP] - Edit Trunz

Looks promissing !
I agree with Toni, if you know how to expand bases, try to do it. a good test for base size is AI and PE buildings: if AI can fit all the PE buildings, then its perfect.
by Playmobill
05 Oct 2017, 00:22
Forum: Mapping Corner
Topic: [HOW-TO] Adding Maps
Replies: 6
Views: 1204

Re: [HOW-TO] Adding Maps

#pinned!

Thanks a lot, kwok!
by Playmobill
05 Oct 2017, 00:16
Forum: Mapping Corner
Topic: map pack link?
Replies: 6
Views: 1041

Re: map pack link?

All maps are now included in the latest BK Installer (5.0.0).
by Playmobill
05 Sep 2017, 16:26
Forum: Mapping Corner
Topic: Workshop map's
Replies: 7
Views: 475

Re: Workshop map's

Just a side note about the workshop, there is a lot of BK maps that have been posted by players in workshop. I don't know yet what to think about this. i've contacted some of the guys that posted bk maps but not all responded.
by Playmobill
05 Sep 2017, 16:18
Forum: Announcements
Topic: Blitzkrieg Mod 5.0.0 Patch
Replies: 138
Views: 26604

Re: Blitzkrieg Mod 5.0.0 Patch

- Now this one is serious. For some unknown reasons, some of the new revised maps severely hitting the fps. I am checking to find out why, will also contact Playmobill for that. Nonetheless; it's worth to mention that when we tested those maps on 4.9.8 there were no such issues We removed option of...
by Playmobill
31 Aug 2017, 21:54
Forum: Matchmaking & Strategies
Topic: Games on "Revised" Maps
Replies: 11
Views: 408

Re: Games on "Revised" Maps

well, for this no need to edit the map, just closing the slots we don't want i guess ;)
by Playmobill
31 Aug 2017, 03:41
Forum: Matchmaking & Strategies
Topic: Games on "Revised" Maps
Replies: 11
Views: 408

Re: Games on "Revised" Maps

'player count' ? what do you mean ? change the number of players ? Technicaly , it is not so hard to do when u know the little trick to not loose sector layout, BUT we really have to take in account other parameters like optimisation or avaliable locations for new spawns, and map size for player con...

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