Search found 14 matches

by Akrean
08 Dec 2016, 18:26
Forum: Bugs
Topic: 4.9.5 call-ins get stuck
Replies: 2
Views: 973

4.9.5 call-ins get stuck

sometimes call-ins get stuck outside the map border it happened to me on halfaya pass with the super pershing and recently on la chaudliere with the bk call-in on the attached replay it's the first pz4 h that is called i believe it is due to the center of the unit beeing outside the map border, thus...
by Akrean
05 Dec 2016, 17:03
Forum: Announcements
Topic: 4.9.6 Beta
Replies: 282
Views: 53389

Re: 4.9.6 Beta

well may be not to that extend, but please replace all the "improves" and "reduces" with their actual values
by Akrean
05 Dec 2016, 14:05
Forum: Announcements
Topic: 4.9.6 Beta
Replies: 282
Views: 53389

Re: 4.9.6 Beta

and now for something completely different: while reading through the forum i noticed the mortar smoke ability gives mali to enemy units inside and the assault (bot left) ability of the bk doctrine gives HUGE buffs - i always deemed them to be lower ... therefore (and to avoid further squabble ) I s...
by Akrean
19 Sep 2016, 11:54
Forum: Bugs
Topic: desoriented retreat
Replies: 0
Views: 562

desoriented retreat

sometimes units retreat to the wrong/enemy headquarters

20160919000501_1.jpg

i did not build an officer or retreat-point in this game and as you can see, they flee directly to red's hq
neither of the bridges was blocked at any time of the game with barbed wire/tankblocks
by Akrean
16 Sep 2016, 13:47
Forum: General - CoH1 / BKMOD1
Topic: Feedback about balance in 4.9.5
Replies: 58
Views: 10435

Re: Feedback about balance in 4.9.5

never used the cheap one, therefore i have only observed it on the expensive one

it's the symbol displayed above the tank when in/out of rapid fire mode (we had a wide variety of symbols displayed here, including anti air mode, but the tank works as expected)
by Akrean
16 Sep 2016, 00:35
Forum: General - CoH1 / BKMOD1
Topic: Feedback about balance in 4.9.5
Replies: 58
Views: 10435

Re: Feedback about balance in 4.9.5

sas/reg5/gebirgsjagers are a differnt story - they are elite inf Are later in fact much deadlier than AT teams against tanks yes, therfore i changed my idea make the at squads more resilient against tanks (evasion/damage reduction/whatever) but weaker against/easier to fend of with infantry (shorter...
by Akrean
15 Sep 2016, 10:39
Forum: General - CoH1 / BKMOD1
Topic: Feedback about balance in 4.9.5
Replies: 58
Views: 10435

Re: Feedback about balance in 4.9.5

Akrean wrote: - some units have higer attack range than target aquisition range (e.g. brummbar) So wait a sec, what did you mean here? all units have a maximum attack range - they are able to shoot anyone inside that range, but not outside they have also a target aquisition range - this is the rang...
by Akrean
14 Sep 2016, 20:30
Forum: General - CoH1 / BKMOD1
Topic: Feedback about balance in 4.9.5
Replies: 58
Views: 10435

Re: Feedback about balance in 4.9.5

and if you flip it? so you declare the gun as building and the emplacement as filling? - i assume this would also not work
-> custom ability in lua to pass the attack-order from the building to the filling
by Akrean
14 Sep 2016, 16:07
Forum: General - CoH1 / BKMOD1
Topic: Feedback about balance in 4.9.5
Replies: 58
Views: 10435

Re: Feedback about balance in 4.9.5

and what if you make the selection circle for the "filling" greater than the selection circle of the emplacement? then it should be possible to select the gun and order it
by Akrean
14 Sep 2016, 15:50
Forum: General - CoH1 / BKMOD1
Topic: Feedback about balance in 4.9.5
Replies: 58
Views: 10435

Re: Feedback about balance in 4.9.5

Eh...there were any 88 and bofors emplacements in vCoH? I thought there were only "naked" versions of these guns sorry i meant the naked guns - you are right. maybe this would be an option: treat all emplacements like the naked guns in vcoh (i assume they are units that can't move instead...
by Akrean
14 Sep 2016, 15:35
Forum: General - CoH1 / BKMOD1
Topic: Feedback about balance in 4.9.5
Replies: 58
Views: 10435

Re: Feedback about balance in 4.9.5

well - could you add an ability that simply orders the squad in the building to focus a special target?

in vcoh at least 17pdr emplacements could be ordered - i think 88 & bofors as well

20160914163342_1.jpg
by Akrean
14 Sep 2016, 15:22
Forum: Bugs
Topic: Comp stomp games de-synching on v4.8.6.0
Replies: 21
Views: 7570

Re: Comp stomp games de-synching on v4.8.6.0

LAG: me and some friends of mine, we have proven that the lag we are experiencing is caused by the pathfinding. Examining the stack-traces of the game while lagging showed, that most of the time is spend during pathing-related functions. Often the cause for such excessive pathfindings are bridges or...
by Akrean
14 Sep 2016, 14:25
Forum: General - CoH1 / BKMOD1
Topic: Feedback about balance in 4.9.5
Replies: 58
Views: 10435

Re: Feedback about balance in 4.9.5

thank you tiger - could you please elaborte more? ahh ... another annoying fail: when ap burst is activated mgs tend to shoot infantry instead of vehicles - maybe this should be fixed by allowing only automatic fire on vehicles (same way tank destroyers deal with infantry) during this abilities upti...
by Akrean
12 Sep 2016, 14:30
Forum: General - CoH1 / BKMOD1
Topic: Feedback about balance in 4.9.5
Replies: 58
Views: 10435

Re: Feedback about balance in 4.9.5

my 5 cents on balancing: - as mentioned reg5 evasion/bullet dodge too strong (nothing wrong with it if they stay in cover, but should be disabled when moving, as they are currently uber-reaper units) - no sprint/shorter sprint for at squads (should be considered like a heavy weapon imho) - sas parat...