Search found 26 matches
- 16 Mar 2017, 15:18
- Forum: Announcements
- Topic: Translations
- Replies: 196
- Views: 165242
Re: Translations
Hi! This is the italian translation: "Quartier generale per le operazioni delle unità aviotrasportate. Permette di paracadutare cecchini, genieri e medici. Inoltre consente la creazione delle Jeep corazzate equipaggiate con una .50cal e dei cannoni controcarro da 57mm. Può infine inviare degli ...
- 16 Feb 2017, 18:57
- Forum: Balancing & Suggestions
- Topic: 2 seconds delay versus tanks
- Replies: 62
- Views: 9039
Re: 2 seconds delay versus tanks
I think this is sort of the same situation that we saw with Churchills when they got buffed armor. People were used to destroying them with pretty much anything and when anything under 75mm/l48 became weak, everyone was like "OMG WTF??? Churchills are OP!" but after a while they adjusted ...
- 27 Jan 2017, 17:10
- Forum: Announcements
- Topic: 4.9.6. Beta II
- Replies: 208
- Views: 47268
Re: 4.9.6. Beta II
Devilfish wrote:If you feel need to give a flamethrower a purpose, I suggest make it very effective against garrison of buildings/trenches/bunkers and against emplacements. That was its purpose in reality. Not as an alternative to firearms.
Agreed
- 06 Jan 2017, 22:41
- Forum: Announcements
- Topic: 4.9.6. Beta II
- Replies: 208
- Views: 47268
Re: 4.9.6. Beta II
I'm also interested about the removal of v1. Why did you decide to remove it completely? You can leave it as a reward unit cause it has some pros and cons compared to sturmtiger, exactly as many other reward units (grille-stupa, stugs or leig-pak 38).
- 29 Dec 2016, 09:03
- Forum: Balancing & Suggestions
- Topic: LeiG 18 vs Pack 37
- Replies: 46
- Views: 8780
Re: LeiG 18 vs Pack 37
If it helps, maybe make the 50mm puma/car available t2 instead of t3? So it's like the at halftrack "equivalent" in availability. I think that this idea could be the best one. If a wehr player chooses leIG 18 instead of pak 38, he has big trouble also against very early recces, and 50 mm ...
- 21 Dec 2016, 20:34
- Forum: General - CoH1 / BKMOD1
- Topic: Terror doc
- Replies: 69
- Views: 11291
Re: Terror doc
I wrote a big post regarding this in a tread about Beta. Axis need better power distribution among their docs and price drops for a lot of units ( especially PE ). All this points have been discussed for a thousand times already, like no more useless TH doc ( it should have tigers while BK doc only...
- 21 Dec 2016, 17:04
- Forum: General - CoH1 / BKMOD1
- Topic: Terror doc
- Replies: 69
- Views: 11291
Re: Terror doc
You are wrong in all your points. You point out how many CP and manpower axis player needs, but never mention what allie player needs. Sorry, but your post is not objective. And yes, I would call this crying because u don't pick actual data and compare it, for example "To give all weapons to s...
- 20 Dec 2016, 21:42
- Forum: Announcements
- Topic: 4.9.6 Beta
- Replies: 282
- Views: 55090
Re: 4.9.6 Beta
In the end they are used just for their abilities, which makes the PE 37mm HT the most useful while PE 28mm armored car quite useless. So why not giving to 28mm armored car the camo ability like the T48? Since PE doesn't have light AT HTs with camo ability and this feature could make it more useful...
- 20 Dec 2016, 14:17
- Forum: Announcements
- Topic: Translations
- Replies: 196
- Views: 165242
Re: Translations
Thank you very much! we still need that in italian: 18010473 The vehicle adopts a stationary rapid firing position. This enables the driver to assist the main gun loader. The decreased reloading time will effectively increase the main gun's rate of fire. thx 18010473 Il veicolo adotta una posizione...
- 19 Dec 2016, 09:32
- Forum: Matchmaking & Strategies
- Topic: AA Quads save the day
- Replies: 53
- Views: 8603
Re: AA Quads save the day
I think other factions can build mg nests to secure locations.. they may not be as effective, ranged and whatever as quad 50 emps are, but they can be built really soon and serve to the same purpose. I'm not sure about this since you need to deploy a sturmpionieer squad in order to build a mg nest ...
- 15 Dec 2016, 08:27
- Forum: Matchmaking & Strategies
- Topic: AA Quads save the day
- Replies: 53
- Views: 8603
Re: AA Quads save the day
Ok axis can counter the AA quads. But what is the reason why ab engineers can build it much earlier than all the others AA emplacements (keeping in mind that AA quad is one of the best AA emplacement imo)? Is it a balance reason?
Thx
Thx
- 14 Dec 2016, 00:32
- Forum: Matchmaking & Strategies
- Topic: Nice game on Goodwood
- Replies: 1
- Views: 662
Nice game on Goodwood
Hi all, here it is a game with my mates: me ab, sgttoni raf, salvy13 RA and leonida armor.
PS: at the very end a 101st squad got the vet 5 level
PS: at the very end a 101st squad got the vet 5 level
- 07 Dec 2016, 09:52
- Forum: Announcements
- Topic: 4.9.6 Beta
- Replies: 282
- Views: 55090
Re: 4.9.6 Beta
I think you should add also the kugelpanzer!! It was used by germans in 1945! So it fits perfectly in bk mod!
- 30 Nov 2016, 13:43
- Forum: Bugs
- Topic: SAS granades
- Replies: 5
- Views: 1537
Re: SAS granades
I've noticed that happens also with other units, not only with SAS. Is it a bug? Thx
- 25 Nov 2016, 10:49
- Forum: Announcements
- Topic: 4.9.6 Beta
- Replies: 282
- Views: 55090
Re: 4.9.6 Beta
Hi all! I've a doubt about the new fow system. Axis docs have a lot of rocket arty units while allies have on the other hand a lot of mobile howitzers (churchill, cromwell, 75mm autocar, sherman 105). So it seems that with this new fow system it will be harder to find mobile howitzers but at the sam...
- 10 Nov 2016, 17:14
- Forum: Matchmaking & Strategies
- Topic: 3v3 LaFiere
- Replies: 1
- Views: 604
Re: 3v3 LaFiere
Not a great game for me...expecially those Jagdpanthers
- 07 Nov 2016, 15:18
- Forum: Bugs
- Topic: 101st paratroopers
- Replies: 4
- Views: 1326
101st paratroopers
Hi all, I've noticed that using 101st squad I can buy their thompson if they stand close to english allied trucks, even if I have not unlocked the hq squad yet. Is this wanted or is it a bug?
Thx
Thx
- 02 Nov 2016, 19:05
- Forum: General - CoH1 / BKMOD1
- Topic: Hospital
- Replies: 12
- Views: 2853
Re: Hospital
Hi all, I've a question about hospitals: all have to collect 6 wounded. Note pls that wounded disappear after a while so a medic might come too late to pick the guy up. All sides have to collect 6 men in BK. WH spawns volksgrens, Brits basic inf squad and US riflmen. So maybe it is a bit unbalanced ...
- 02 Nov 2016, 18:36
- Forum: Mapping Corner
- Topic: [MAP] Revision : La Chaudiere (6)
- Replies: 26
- Views: 23452
Re: Map Revision : La Chaudiere (6)
Alright so, back to this topic once again; As for the bridge on LaFiere, Playmobill just told me that he is going to do it right now But Autry.. i really like it without any base AA turrets at all... There is going to be a 2nd version of Autry as I already said though! Let's see if the new Autry re...
- 10 Oct 2016, 18:41
- Forum: Bugs
- Topic: Storms from decrewed emplacements
- Replies: 55
- Views: 7771
Re: Storms from decrewed emplacements
Well..."very far" is not "It was not like that at all". I am sorry but it was simply too similar to what Tiger kept telling us in PMs... Things like "other people knew about it too" and you write I must say that i knew this ability even if I don't have a lot of games a...
- 10 Oct 2016, 17:44
- Forum: Bugs
- Topic: Storms from decrewed emplacements
- Replies: 55
- Views: 7771
Re: Storms from decrewed emplacements
Hi Paso95...let me guess. Tiger had a chat with you on Steam, saying how BS it is to remove the ability and because I told him in PM that nobody actually said to keep the bug, he asked you to come here and support his case. How far am I from truth? Hi Markr Very far...and I prefer if you answer to ...
- 10 Oct 2016, 17:37
- Forum: Mapping Corner
- Topic: [MAP] Revision : La Chaudiere (6)
- Replies: 26
- Views: 23452
Re: Map Revision : La Chaudiere (6)
Hi all, I've two points about two old maps. Is it possible to - add the AA base defences on Autry? Because I've seen some games where some players sent jeeps or light vehicles in early game to kill spawning or retreated infantry - make the bridge near axis base on LaFiere undestructible because when...
- 10 Oct 2016, 17:24
- Forum: Bugs
- Topic: Storms from decrewed emplacements
- Replies: 55
- Views: 7771
Re: Storms from decrewed emplacements
Hi all, I must say that i knew this ability even if I don't have a lot of games as all of you have, and I think that it's not unfair. CQB for example can spawn near a spg unit (like Wespe, grille, hummel) or any other light vehicle only to destroy it and retreat, and also near any emplacements and d...
- 05 Oct 2016, 14:55
- Forum: Ask an Expert
- Topic: How to Use American Airborne Effectively?
- Replies: 7
- Views: 2601
Re: How to Use American Airborne Effectively?
Hi all! I've a question about 101 squads. How can i buy their thompsons? Because i can't do it even if they stand near the ab hq. Thanks
- 02 Oct 2016, 22:13
- Forum: Balancing & Suggestions
- Topic: OP M36
- Replies: 135
- Views: 19826
Re: OP M36
Hi all, I just want to post this replay because i've seen in this game that 1 or 2-vet tanks with 76 (E8 and hellcats) didn't have any difficulties against panthers g and JP too.