Search found 26 matches

by Paso95
16 Mar 2017, 15:18
Forum: Announcements
Topic: Translations
Replies: 196
Views: 160813

Re: Translations

Hi! This is the italian translation: "Quartier generale per le operazioni delle unità aviotrasportate. Permette di paracadutare cecchini, genieri e medici. Inoltre consente la creazione delle Jeep corazzate equipaggiate con una .50cal e dei cannoni controcarro da 57mm. Può infine inviare degli ...
by Paso95
16 Feb 2017, 18:57
Forum: Balancing & Suggestions
Topic: 2 seconds delay versus tanks
Replies: 62
Views: 9028

Re: 2 seconds delay versus tanks

I think this is sort of the same situation that we saw with Churchills when they got buffed armor. People were used to destroying them with pretty much anything and when anything under 75mm/l48 became weak, everyone was like "OMG WTF??? Churchills are OP!" but after a while they adjusted ...
by Paso95
27 Jan 2017, 17:10
Forum: Announcements
Topic: 4.9.6. Beta II
Replies: 208
Views: 45314

Re: 4.9.6. Beta II

Devilfish wrote:If you feel need to give a flamethrower a purpose, I suggest make it very effective against garrison of buildings/trenches/bunkers and against emplacements. That was its purpose in reality. Not as an alternative to firearms.

Agreed
by Paso95
06 Jan 2017, 22:41
Forum: Announcements
Topic: 4.9.6. Beta II
Replies: 208
Views: 45314

Re: 4.9.6. Beta II

I'm also interested about the removal of v1. Why did you decide to remove it completely? You can leave it as a reward unit cause it has some pros and cons compared to sturmtiger, exactly as many other reward units (grille-stupa, stugs or leig-pak 38).
by Paso95
29 Dec 2016, 09:03
Forum: Balancing & Suggestions
Topic: LeiG 18 vs Pack 37
Replies: 46
Views: 8767

Re: LeiG 18 vs Pack 37

If it helps, maybe make the 50mm puma/car available t2 instead of t3? So it's like the at halftrack "equivalent" in availability. I think that this idea could be the best one. If a wehr player chooses leIG 18 instead of pak 38, he has big trouble also against very early recces, and 50 mm ...
by Paso95
21 Dec 2016, 20:34
Forum: General - CoH1 / BKMOD1
Topic: Terror doc
Replies: 69
Views: 11260

Re: Terror doc

I wrote a big post regarding this in a tread about Beta. Axis need better power distribution among their docs and price drops for a lot of units ( especially PE ). All this points have been discussed for a thousand times already, like no more useless TH doc ( it should have tigers while BK doc only...
by Paso95
21 Dec 2016, 17:04
Forum: General - CoH1 / BKMOD1
Topic: Terror doc
Replies: 69
Views: 11260

Re: Terror doc

You are wrong in all your points. You point out how many CP and manpower axis player needs, but never mention what allie player needs. Sorry, but your post is not objective. And yes, I would call this crying because u don't pick actual data and compare it, for example "To give all weapons to s...
by Paso95
20 Dec 2016, 21:42
Forum: Announcements
Topic: 4.9.6 Beta
Replies: 282
Views: 53535

Re: 4.9.6 Beta

In the end they are used just for their abilities, which makes the PE 37mm HT the most useful while PE 28mm armored car quite useless. So why not giving to 28mm armored car the camo ability like the T48? Since PE doesn't have light AT HTs with camo ability and this feature could make it more useful...
by Paso95
20 Dec 2016, 14:17
Forum: Announcements
Topic: Translations
Replies: 196
Views: 160813

Re: Translations

Thank you very much! we still need that in italian: 18010473 The vehicle adopts a stationary rapid firing position. This enables the driver to assist the main gun loader. The decreased reloading time will effectively increase the main gun's rate of fire. thx 18010473 Il veicolo adotta una posizione...
by Paso95
19 Dec 2016, 09:32
Forum: Matchmaking & Strategies
Topic: AA Quads save the day
Replies: 53
Views: 8600

Re: AA Quads save the day

I think other factions can build mg nests to secure locations.. they may not be as effective, ranged and whatever as quad 50 emps are, but they can be built really soon and serve to the same purpose. I'm not sure about this since you need to deploy a sturmpionieer squad in order to build a mg nest ...
by Paso95
15 Dec 2016, 08:27
Forum: Matchmaking & Strategies
Topic: AA Quads save the day
Replies: 53
Views: 8600

Re: AA Quads save the day

Ok axis can counter the AA quads. But what is the reason why ab engineers can build it much earlier than all the others AA emplacements (keeping in mind that AA quad is one of the best AA emplacement imo)? Is it a balance reason?
Thx
by Paso95
14 Dec 2016, 00:32
Forum: Matchmaking & Strategies
Topic: Nice game on Goodwood
Replies: 1
Views: 662

Nice game on Goodwood

Hi all, here it is a game with my mates: me ab, sgttoni raf, salvy13 RA and leonida armor.
PS: at the very end a 101st squad got the vet 5 level :D
8p_operation goodwood (8).2016-12-14.00-23-05.rec
(7.49 MiB) Downloaded 120 times
by Paso95
07 Dec 2016, 09:52
Forum: Announcements
Topic: 4.9.6 Beta
Replies: 282
Views: 53535

Re: 4.9.6 Beta

I think you should add also the kugelpanzer!! It was used by germans in 1945! So it fits perfectly in bk mod! :D
by Paso95
30 Nov 2016, 13:43
Forum: Bugs
Topic: SAS granades
Replies: 5
Views: 1528

Re: SAS granades

I've noticed that happens also with other units, not only with SAS. Is it a bug? Thx
by Paso95
25 Nov 2016, 10:49
Forum: Announcements
Topic: 4.9.6 Beta
Replies: 282
Views: 53535

Re: 4.9.6 Beta

Hi all! I've a doubt about the new fow system. Axis docs have a lot of rocket arty units while allies have on the other hand a lot of mobile howitzers (churchill, cromwell, 75mm autocar, sherman 105). So it seems that with this new fow system it will be harder to find mobile howitzers but at the sam...
by Paso95
10 Nov 2016, 17:14
Forum: Matchmaking & Strategies
Topic: 3v3 LaFiere
Replies: 1
Views: 604

Re: 3v3 LaFiere

Not a great game for me...expecially those Jagdpanthers :D
by Paso95
07 Nov 2016, 15:18
Forum: Bugs
Topic: 101st paratroopers
Replies: 4
Views: 1323

101st paratroopers

Hi all, I've noticed that using 101st squad I can buy their thompson if they stand close to english allied trucks, even if I have not unlocked the hq squad yet. Is this wanted or is it a bug?
Thx
by Paso95
02 Nov 2016, 19:05
Forum: General - CoH1 / BKMOD1
Topic: Hospital
Replies: 12
Views: 2841

Re: Hospital

Hi all, I've a question about hospitals: all have to collect 6 wounded. Note pls that wounded disappear after a while so a medic might come too late to pick the guy up. All sides have to collect 6 men in BK. WH spawns volksgrens, Brits basic inf squad and US riflmen. So maybe it is a bit unbalanced ...
by Paso95
02 Nov 2016, 18:36
Forum: Mapping Corner
Topic: [MAP] Revision : La Chaudiere (6)
Replies: 26
Views: 23001

Re: Map Revision : La Chaudiere (6)

Alright so, back to this topic once again; As for the bridge on LaFiere, Playmobill just told me that he is going to do it right now But Autry.. i really like it without any base AA turrets at all... There is going to be a 2nd version of Autry as I already said though! Let's see if the new Autry re...
by Paso95
10 Oct 2016, 18:41
Forum: Bugs
Topic: Storms from decrewed emplacements
Replies: 55
Views: 7750

Re: Storms from decrewed emplacements

Well..."very far" is not "It was not like that at all". I am sorry but it was simply too similar to what Tiger kept telling us in PMs... Things like "other people knew about it too" and you write I must say that i knew this ability even if I don't have a lot of games a...
by Paso95
10 Oct 2016, 17:44
Forum: Bugs
Topic: Storms from decrewed emplacements
Replies: 55
Views: 7750

Re: Storms from decrewed emplacements

Hi Paso95...let me guess. Tiger had a chat with you on Steam, saying how BS it is to remove the ability and because I told him in PM that nobody actually said to keep the bug, he asked you to come here and support his case. How far am I from truth? Hi Markr Very far...and I prefer if you answer to ...
by Paso95
10 Oct 2016, 17:37
Forum: Mapping Corner
Topic: [MAP] Revision : La Chaudiere (6)
Replies: 26
Views: 23001

Re: Map Revision : La Chaudiere (6)

Hi all, I've two points about two old maps. Is it possible to - add the AA base defences on Autry? Because I've seen some games where some players sent jeeps or light vehicles in early game to kill spawning or retreated infantry - make the bridge near axis base on LaFiere undestructible because when...
by Paso95
10 Oct 2016, 17:24
Forum: Bugs
Topic: Storms from decrewed emplacements
Replies: 55
Views: 7750

Re: Storms from decrewed emplacements

Hi all, I must say that i knew this ability even if I don't have a lot of games as all of you have, and I think that it's not unfair. CQB for example can spawn near a spg unit (like Wespe, grille, hummel) or any other light vehicle only to destroy it and retreat, and also near any emplacements and d...
by Paso95
05 Oct 2016, 14:55
Forum: Ask an Expert
Topic: How to Use American Airborne Effectively?
Replies: 7
Views: 2595

Re: How to Use American Airborne Effectively?

Hi all! I've a question about 101 squads. How can i buy their thompsons? Because i can't do it even if they stand near the ab hq. Thanks
by Paso95
02 Oct 2016, 22:13
Forum: Balancing & Suggestions
Topic: OP M36
Replies: 135
Views: 19798

Re: OP M36

Hi all, I just want to post this replay because i've seen in this game that 1 or 2-vet tanks with 76 (E8 and hellcats) didn't have any difficulties against panthers g and JP too.